Handbook

Monstrous Scorpion, Tiny

Bestiary

srd

SRD

Monstrous Scorpion, Tiny
Tiny Vermin
Hit Dice:1/2 d8+2 (4 hp)
Initiative:+0
Speed:20 ft. (4 squares)
Armor Class:14 (+2 size, +2 natural), touch 12, flat-footed 14
Base Attack/Grapple:+0/–8
Attack:Claw +2 melee (1d2–4)
Full Attack:2 claws +2 melee (1d2–4) and sting –3 melee (1d2–4 plus poison)
Space/Reach:2-1/2 ft./0 ft.
Special Attacks:Constrict 1d2–4, improved grab, poison
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +4, Ref +0, Will +0
Abilities:Str 3, Dex 10, Con 14, Int —, Wis 10, Cha 2
Skills:Climb +0, Hide +12, Spot +4
Feats:Weapon Finesse<sup>B</sup>
Environment:Warm deserts
Organization:Colony (8–16)
Challenge Rating:1/4
Alignment:Always neutral
Advancement:—
Level Adjustment:—

See the family description: monstrous-scorpion.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.