An independent fantasy RPG

The next chapter
is yours.

Traditional role-playing, brought to persistent online worlds. A game with tabletop roots, adventures to make your own, and a place for your story.

In early development. Built with community feedback.

World concept artwork · not gameplay
Tabletop rootsPlayer-made adventuresPersistent worlds

A familiar spirit. A new adventure.

For those who
never left the table.

A carefully built character. A dangerous road. A story worth telling when you return.

Ironspawn is a traditional fantasy role-playing game in development, with mechanics drawn from tabletop play and adapted for real-time adventures.

Our ambition is a game you can play, shape and make your own: explore authored adventures, build with the Ironspawn Editor, and gather a community in a persistent world.

See where we are today
I

Play a character.
Live an adventure.

Character choices, dice-driven combat and hard-earned progress. We’re building around the pleasure of traditional role-playing.

The player
II

Your world.
Your stories.

The Ironspawn Editor is part of the project from the start. The goal: tools to author places, encounters and adventures, with modding at their heart.

For world builders
III

A place
to return to.

Persistent worlds hosted by their communities are central to the vision. Our first development world will help us build toward that future.

The community

From the workbench

Small steps.
Lasting adventures.

The first adventure is taking shape: a fighter, a merchant, a crypt and a journey back from death. We’re testing the foundations before opening the gates wider.

Development notes
In the development build

A character that persists

Character creation, combat, inventory and early progression.

In the development build

Life, death & another chance

Shared merchants and an afterlife guardian who offers a return.

Ahead of us

A world to test together

Broader playtests, creator documentation and our first persistent world.

The adventurer’s library

A place for the details.

Two references are on the way.
Both are still being written.

There’s a seat for you

Help shape
what comes next.

Players, storytellers and world builders: follow along, share your ideas, and help us put the next adventure to the test.

Join the community