From the workbench

An adventure
in the making.

We’re building the foundations, playing them, and learning what the next step needs to be.

Development snapshot · 12 October 2026
Concept artwork: a party approaches a mountain stronghold at duskWorld concept artwork · not gameplay

The first adventure

A merchant.
A crypt.
Another chance.

Our current development adventure brings the basics together: prepare a fighter, visit a merchant, explore hostile territory, fight, earn experience and return.

Death now leads to an afterlife guardian, with a choice about where to return and the price of that second chance. These foundations are being tested before broader playtests.

Where we stand

The work, in plain sight.

This is a development snapshot,
not a release schedule.

Working in development

The first playable loop

Human fighter creation and early progression, melee combat, inventory and equipment, a shared merchant, saved progress and the afterlife recovery journey.

Being refined

The game and its tools

The first adventure’s feel and usability, the Ironspawn Editor, dedicated-server operation and the foundations for further content.

Ahead of us

A persistent world to test together

More gameplay systems, public creator documentation and an initial development world. Wider playtests follow when the features and hosting are ready.

Follow along

The next chapter is still unwritten.

Development updates and playtest announcements will be shared with the community.

Find your place