srd
SRD
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
| Size | Fort DC | Damage | Size | Fort DC | Damage |
|---|---|---|---|---|---|
| Tiny | 12 | 1 Con | Huge | 18 | 1d6 Con |
| Small | 12 | 1d2 Con | Gargantuan | 23 | 1d8 Con |
| Medium | 13 | 1d3 Con | Colossal | 33 | 1d10 Con |
| Large | 14 | 1d4 Con |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.