605 entries. Open Game Content; see LEGAL.
| Name | School | Levels | Summary |
|---|---|---|---|
| Acid Arrow | conjuration | sorcerer 2, wizard 2 | Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
| Acid Fog | conjuration | sorcerer 6, wizard 6, water 7 | Fog deals acid damage. |
| Acid Splash | conjuration | sorcerer 0, wizard 0 | Orb deals 1d3 acid damage. |
| Aid | enchantment | cleric 2, good 2, luck 2 | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
| Air Walk | transmutation | cleric 4, druid 4, air 4 | Subject treads on air as if solid (climb at 45-degree angle). |
| Alarm | abjuration | bard 1, ranger 1, sorcerer 1, wizard 1 | Wards an area for 2 hours/level. |
| Align Weapon | transmutation | cleric 2 | Weapon becomes good, evil, lawful, or chaotic. |
| Alter Self | transmutation | bard 2, sorcerer 2, wizard 2 | Assume form of a similar creature. |
| Analyze Dweomer | divination | bard 6, sorcerer 6, wizard 6 | Reveals magical aspects of subject. |
| Animal Growth | transmutation | druid 5, ranger 4, sorcerer 5, wizard 5 | One animal/two levels doubles in size. |
| Animal Messenger | enchantment | bard 2, druid 2, ranger 1 | Sends a Tiny animal to a specific place. |
| Animal Shapes | transmutation | druid 8, animal 7 | One ally/level polymorphs into chosen animal. |
| Animal Trance | enchantment | bard 2, druid 2 | Fascinates 2d6 HD of animals. |
| Animate Dead | necromancy | cleric 3, sorcerer 4, wizard 4, death 3 | Creates undead skeletons and zombies. |
| Animate Objects | transmutation | bard 6, cleric 6, chaos 6 | Objects attack your foes. |
| Animate Plants | transmutation | druid 7, plant 7 | One or more trees animate and fight for you. |
| Animate Rope | transmutation | bard 1, sorcerer 1, wizard 1 | Makes a rope move at your command. |
| Antilife Shell | abjuration | cleric 6, druid 6, animal 6 | 10-ft. field hedges out living creatures. |
| Antimagic Field | abjuration | cleric 8, sorcerer 6, wizard 6, magic 6, protection 6 | Negates magic within 10 ft. |
| Antipathy | enchantment | druid 9, sorcerer 8, wizard 8 | Object or location affected by spell repels certain creatures. |
| Antiplant Shell | abjuration | druid 4 | Keeps animated plants at bay. |
| Arcane Eye | divination | sorcerer 4, wizard 4 | Invisible floating eye moves 30 ft./round. |
| Arcane Lock | abjuration | sorcerer 2, wizard 2 | Magically locks a portal or chest. |
| Arcane Mark | universal | sorcerer 0, wizard 0 | Inscribes a personal rune (visible or invisible). |
| Arcane Sight, Greater | divination | sorcerer 7, wizard 7 | As arcane sight, but also reveals magic effects on creatures and objects. |
| Arcane Sight | divination | sorcerer 3, wizard 3 | Magical auras become visible to you. |
| Astral Projection | necromancy | cleric 9, sorcerer 9, wizard 9, travel 9 | Projects you and companions onto Astral Plane. |
| Atonement | abjuration | cleric 5, druid 5 | Removes burden of misdeeds from subject. |
| Augury | divination | cleric 2 | Learns whether an action will be good or bad. |
| Awaken | transmutation | druid 5 | Animal or tree gains human intellect. |
| Baleful Polymorph | transmutation | druid 5, sorcerer 5, wizard 5 | Transforms subject into harmless animal. |
| Bane | enchantment | cleric 1 | Enemies take –1 on attack rolls and saves against fear. |
| Banishment | abjuration | cleric 6, sorcerer 7, wizard 7 | Banishes 2 HD/level of extraplanar creatures. |
| Barkskin | transmutation | druid 2, ranger 2, plant 2 | Grants +2 (or higher) enhancement to natural armor. |
| Bear’s Endurance, Mass | transmutation | cleric 6, druid 6, sorcerer 6, wizard 6 | As bear’s endurance, affects one subject/ level. |
| Bear’s Endurance | transmutation | cleric 2, druid 2, ranger 2, sorcerer 2, wizard 2 | Subject gains +4 to Con for 1 min./level. |
| Bestow Curse | necromancy | cleric 3, sorcerer 4, wizard 4 | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Binding | enchantment | sorcerer 8, wizard 8 | Utilizes an array of techniques to imprison a creature. |
| Black Tentacles | conjuration | sorcerer 4, wizard 4 | Tentacles grapple all within 20 ft. spread. |
| Blade Barrier | evocation | cleric 6, good 6, war 6 | Wall of blades deals 1d6/level damage. |
| Blasphemy | evocation | cleric 7, evil 7 | Kills, paralyzes, weakens, or dazes nonevil subjects. |
| Bless Water | transmutation | cleric 1, paladin 1 | Makes holy water. |
| Bless Weapon | transmutation | paladin 1 | Weapon strikes true against evil foes. |
| Bless | enchantment | cleric 1, paladin 1 | Allies gain +1 on attack rolls and saves against fear. |
| Blight | necromancy | druid 4, sorcerer 5, wizard 5 | Withers one plant or deals 1d6/level damage to plant creature. |
| Blindness/Deafness | necromancy | bard 2, cleric 3, sorcerer 2, wizard 2 | Makes subject blind or deaf. |
| Blink | transmutation | bard 3, sorcerer 3, wizard 3 | You randomly vanish and reappear for 1 round/level. |
| Blur | illusion | bard 2, sorcerer 2, wizard 2 | Attacks miss subject 20% of the time. |
| Break Enchantment | abjuration | bard 4, cleric 5, paladin 4, sorcerer 5, wizard 5, luck 5 | Frees subjects from enchantments, alterations, curses, and petrification. |
| Bull’s Strength, Mass | transmutation | cleric 6, druid 6, sorcerer 6, wizard 6 | As bull’s strength, affects one subject/level. |
| Bull’s Strength | transmutation | cleric 2, druid 2, paladin 2, sorcerer 2, wizard 2, strength 2 | Subject gains +4 to Str for 1 min./level. |
| Burning Hands | evocation | sorcerer 1, wizard 1, fire 1 | 1d4/level fire damage (max 5d4). |
| Call Lightning Storm | evocation | druid 5 | As call lightning, but 5d6 damage per bolt. |
| Call Lightning | evocation | druid 3 | Calls down lightning bolts (3d6 per bolt) from sky. |
| Calm Animals | enchantment | druid 1, ranger 1, animal 1 | Calms (2d4 + level) HD of animals. |
| Calm Emotions | enchantment | bard 2, cleric 2, law 2 | Calms creatures, negating emotion effects. |
| Cat’s Grace, Mass | transmutation | bard 6, druid 6, sorcerer 6, wizard 6 | As cat’s grace, affects one subject/level. |
| Cat’s Grace | transmutation | bard 2, druid 2, ranger 2, sorcerer 2, wizard 2 | Subject gains +4 to Dex for 1 min./level. |
| Cause Fear | necromancy | bard 1, cleric 1, sorcerer 1, wizard 1, death 1 | One creature of 5 HD or less flees for 1d4 rounds. |
| Chain Lightning | evocation | sorcerer 6, wizard 6, air 6 | 1d6/level damage; 1 secondary bolt/level each deals half damage. |
| Changestaff | transmutation | druid 7 | Your staff becomes a treant on command. |
| Chaos Hammer | evocation | chaos 4 | Damages and staggers lawful creatures. |
| Charm Animal | enchantment | druid 1, ranger 1 | Makes one animal your friend. |
| Charm Monster, Mass | enchantment | bard 6, sorcerer 8, wizard 8 | As charm monster, but all within 30 ft. |
| Charm Monster | enchantment | bard 3, sorcerer 4, wizard 4 | Makes monster believe it is your ally. |
| Charm Person | enchantment | bard 1, sorcerer 1, wizard 1 | Makes one person your friend. |
| Chill Metal | transmutation | druid 2 | Cold metal damages those who touch it. |
| Chill Touch | necromancy | sorcerer 1, wizard 1 | One touch/level deals 1d6 damage and possibly 1 Str damage. |
| Circle of Death | necromancy | sorcerer 6, wizard 6 | Kills 1d4/level HD of creatures. |
| Clairaudience/Clairvoyance | divination | bard 3, sorcerer 3, wizard 3, knowledge 3 | Hear or see at a distance for 1 min./level. |
| Clenched Fist | evocation | sorcerer 8, wizard 8, strength 8 | Large hand provides cover, pushes, or attacks your foes. |
| Cloak of Chaos | abjuration | cleric 8, chaos 8 | +4 to AC, +4 resistance, and SR 25 against lawful spells. |
| Clone | necromancy | sorcerer 8, wizard 8 | Duplicate awakens when original dies. |
| Cloudkill | conjuration | sorcerer 5, wizard 5 | Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. |
| Color Spray | illusion | sorcerer 1, wizard 1 | Knocks unconscious, blinds, and/or stuns weak creatures. |
| Command Plants | transmutation | druid 4, ranger 3, plant 4 | Sway the actions of one or more plant creatures. |
| Command Undead | necromancy | sorcerer 2, wizard 2 | Undead creature obeys your commands. |
| Command, Greater | enchantment | cleric 5 | As command, but affects one subject/level. |
| Command | enchantment | cleric 1 | One subject obeys selected command for 1 round. |
| Commune with Nature | divination | druid 5, ranger 4, animal 5 | Learn about terrain for 1 mile/level. |
| Commune | divination | cleric 5 | Deity answers one yes-or-no question/level. |
| Comprehend Languages | divination | bard 1, cleric 1, sorcerer 1, wizard 1 | You understand all spoken and written languages. |
| Cone of Cold | evocation | sorcerer 5, wizard 5, water 6 | 1d6/level cold damage. |
| Confusion, Lesser | enchantment | bard 1 | One creature is confused for 1 round. |
| Confusion | enchantment | bard 3, sorcerer 4, wizard 4, trickery 4 | Subjects behave oddly for 1 round/level. |
| Consecrate | evocation | cleric 2 | Fills area with positive energy, making undead weaker. |
| Contact Other Plane | divination | sorcerer 5, wizard 5 | Lets you ask question of extraplanar entity. |
| Contagion | necromancy | cleric 3, druid 3, sorcerer 4, wizard 4, destruction 3 | Infects subject with chosen disease. |
| Contingency | evocation | sorcerer 6, wizard 6 | Sets trigger condition for another spell. |
| Continual Flame | evocation | cleric 3, sorcerer 2, wizard 2 | Makes a permanent, heatless torch. |
| Control Plants | transmutation | druid 8, plant 8 | Control actions of one or more plant creatures. |
| Control Undead | necromancy | sorcerer 7, wizard 7 | Undead don’t attack you while under your command. |
| Control Water | transmutation | cleric 4, druid 4, sorcerer 6, wizard 6, water 4 | Raises or lowers bodies of water. |
| Control Weather | transmutation | cleric 7, druid 7, sorcerer 7, wizard 7, air 7 | Changes weather in local area. |
| Control Winds | transmutation | druid 5, air 5 | Change wind direction and speed. |
| Create Food and Water | conjuration | cleric 3 | Feeds three humans (or one horse)/level. |
| Create Greater Undead | necromancy | cleric 8, sorcerer 8, wizard 8, death 8 | Create shadows, wraiths, spectres, or devourers. |
| Create Undead | necromancy | cleric 6, sorcerer 6, wizard 6, death 6, evil 6 | Create ghouls, ghasts, mummies, or mohrgs. |
| Create Water | conjuration | cleric 0, druid 0, paladin 1 | Creates 2 gallons/level of pure water. |
| Creeping Doom | conjuration | druid 7 | Swarms of centipedes attack at your command. |
| Crushing Despair | enchantment | bard 3, sorcerer 4, wizard 4 | Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
| Crushing Hand | evocation | sorcerer 9, wizard 9, strength 9 | Large hand provides cover, pushes, or crushes your foes. |
| Cure Critical Wounds, Mass | conjuration | cleric 8, druid 9, healing 8 | Cures 4d8 damage +1/level for many creatures. |
| Cure Critical Wounds | conjuration | bard 4, cleric 4, druid 5, healing 4 | Cures 4d8 damage +1/level (max +20). |
| Cure Light Wounds, Mass | conjuration | bard 5, cleric 5, druid 6, healing 5 | Cures 1d8 damage +1/level for many creatures. |
| Cure Light Wounds | conjuration | bard 1, cleric 1, druid 1, paladin 1, ranger 2, healing 1 | Cures 1d8 damage +1/level (max +5). |
| Cure Minor Wounds | conjuration | cleric 0, druid 0 | Cures 1 point of damage. |
| Cure Moderate Wounds, Mass | conjuration | bard 6, cleric 6, druid 7 | Cures 2d8 damage +1/level for many creatures. |
| Cure Moderate Wounds | conjuration | bard 2, cleric 2, druid 3, paladin 3, ranger 3, healing 2 | Cures 2d8 damage +1/level (max +10). |
| Cure Serious Wounds, Mass | conjuration | cleric 7, druid 8 | Cures 3d8 damage +1/level for many creatures. |
| Cure Serious Wounds | conjuration | bard 3, cleric 3, druid 4, paladin 4, ranger 4, healing 3 | Cures 3d8 damage +1/level (max +15). |
| Curse Water | necromancy | cleric 1 | Makes unholy water. |
| Dancing Lights | evocation | bard 0, sorcerer 0, wizard 0 | Creates torches or other lights. |
| Darkness | evocation | bard 2, cleric 2, sorcerer 2, wizard 2 | 20-ft. radius of supernatural shadow. |
| Darkvision | transmutation | ranger 3, sorcerer 2, wizard 2 | See 60 ft. in total darkness. |
| Daylight | evocation | bard 3, cleric 3, druid 3, paladin 3, sorcerer 3, wizard 3 | 60-ft. radius of bright light. |
| Daze Monster | enchantment | bard 2, sorcerer 2, wizard 2 | Living creature of 6 HD or less loses next action. |
| Daze | enchantment | bard 0, sorcerer 0, wizard 0 | Humanoid creature of 4 HD or less loses next action. |
| Death Knell | necromancy | cleric 2, death 2 | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. |
| Death Ward | necromancy | cleric 4, druid 5, paladin 4, death 4 | Grants immunity to death spells and negative energy effects. |
| Deathwatch | necromancy | cleric 1 | Reveals how near death subjects within 30 ft. are. |
| Deep Slumber | enchantment | bard 3, sorcerer 3, wizard 3 | Puts 10 HD of creatures to sleep. |
| Deeper Darkness | evocation | cleric 3 | Object sheds supernatural shadow in 60-ft. radius. |
| Delay Poison | conjuration | bard 2, cleric 2, druid 2, paladin 2, ranger 1 | Stops poison from harming subject for 1 hour/ level. |
| Delayed Blast Fireball | evocation | sorcerer 7, wizard 7 | 1d6/level fire damage; you can postpone blast for 5 rounds. |
| Demand | enchantment | sorcerer 8, wizard 8 | As sending, plus you can send suggestion. |
| Desecrate | evocation | cleric 2, evil 2 | Fills area with negative energy, making undead stronger. |
| Destruction | necromancy | cleric 7, death 7 | Kills subject and destroys remains. |
| Detect Animals or Plants | divination | druid 1, ranger 1 | Detects kinds of animals or plants. |
| Detect Chaos | divination | cleric 1 | Reveals creatures, spells, or objects of selected alignment. |
| Detect Evil | divination | cleric 1 | Reveals creatures, spells, or objects of selected alignment. |
| Detect Good | divination | cleric 1 | Reveals creatures, spells, or objects of selected alignment. |
| Detect Law | divination | cleric 1 | Reveals creatures, spells, or objects of selected alignment. |
| Detect Magic | divination | bard 0, cleric 0, druid 0, sorcerer 0, wizard 0 | Detects spells and magic items within 60 ft. |
| Detect Poison | divination | cleric 0, druid 0, paladin 1, ranger 1, sorcerer 0, wizard 0 | Detects poison in one creature or object. |
| Detect Scrying | divination | bard 4, sorcerer 4, wizard 4 | Alerts you of magical eavesdropping. |
| Detect Secret Doors | divination | bard 1, sorcerer 1, wizard 1, knowledge 1 | Reveals hidden doors within 60 ft. |
| Detect Snares and Pits | divination | druid 1, ranger 1 | Reveals natural or primitive traps. |
| Detect Thoughts | divination | bard 2, sorcerer 2, wizard 2, knowledge 2 | Allows “listening” to surface thoughts. |
| Detect Undead | divination | cleric 1, paladin 1, sorcerer 1, wizard 1 | Reveals undead within 60 ft. |
| Dictum | evocation | cleric 7, law 7 | Kills, paralyzes, slows, or deafens nonlawful subjects. |
| Dimension Door | conjuration | bard 4, sorcerer 4, wizard 4, travel 4 | Teleports you short distance. |
| Dimensional Anchor | abjuration | cleric 4, sorcerer 4, wizard 4 | Bars extradimensional movement. |
| Dimensional Lock | abjuration | cleric 8, sorcerer 8, wizard 8 | Teleportation and interplanar travel blocked for one day/level. |
| Diminish Plants | transmutation | druid 3, ranger 3 | Reduces size or blights growth of normal plants. |
| Discern Lies | divination | cleric 4, paladin 3 | Reveals deliberate falsehoods. |
| Discern Location | divination | cleric 8, sorcerer 8, wizard 8, knowledge 8 | Reveals exact location of creature or object. |
| Disguise Self | illusion | bard 1, sorcerer 1, wizard 1, trickery 1 | Changes your appearance. |
| Disintegrate | transmutation | sorcerer 6, wizard 6, destruction 7 | Makes one creature or object vanish. |
| Dismissal | abjuration | cleric 4, sorcerer 5, wizard 5 | Forces a creature to return to native plane. |
| Dispel Chaos | abjuration | cleric 5, paladin 4, law 5 | +4 bonus against attacks. |
| Dispel Evil | abjuration | cleric 5, paladin 4, good 5 | +4 bonus against attacks. |
| Dispel Good | abjuration | cleric 5, evil 5 | +4 bonus against attacks. |
| Dispel Law | abjuration | cleric 5, chaos 5 | +4 bonus against attacks. |
| Dispel Magic, Greater | abjuration | bard 5, cleric 6, druid 6, sorcerer 6, wizard 6 | As dispel magic, but +20 on check. |
| Dispel Magic | abjuration | bard 3, cleric 3, druid 4, paladin 3, sorcerer 3, wizard 3, magic 3 | Cancels magical spells and effects. |
| Displacement | illusion | bard 3, sorcerer 3, wizard 3 | Attacks miss subject 50%. |
| Disrupt Undead | necromancy | sorcerer 0, wizard 0 | Deals 1d6 damage to one undead. |
| Disrupting Weapon | transmutation | cleric 5 | Melee weapon destroys undead. |
| Divination | divination | cleric 4, knowledge 4 | Provides useful advice for specific proposed actions. |
| Divine Favor | evocation | cleric 1, paladin 1 | You gain +1 per three levels on attack and damage rolls. |
| Divine Power | evocation | cleric 4, war 4 | You gain attack bonus, +6 to Str, and 1 hp/level. |
| Dominate Animal | enchantment | druid 3, animal 3 | Subject animal obeys silent mental commands. |
| Dominate Monster | enchantment | sorcerer 9, wizard 9 | As dominate person, but any creature. |
| Dominate Person | enchantment | bard 4, sorcerer 5, wizard 5 | Controls humanoid telepathically. |
| Doom | necromancy | cleric 1 | One subject takes –2 on attack rolls, damage rolls, saves, and checks. |
| Dream | illusion | bard 5, sorcerer 5, wizard 5 | Sends message to anyone sleeping. |
| Eagle’s Splendor, Mass | transmutation | bard 6, cleric 6, sorcerer 6, wizard 6 | As eagle’s splendor, affects one subject/level. |
| Eagle’s Splendor | transmutation | bard 2, cleric 2, paladin 2, sorcerer 2, wizard 2 | Subject gains +4 to Cha for 1 min./level. |
| Earthquake | evocation | cleric 8, druid 8, destruction 8, earth 7 | Intense tremor shakes 80-ft.-radius. |
| Elemental Swarm | conjuration | druid 9, air 9, earth 9, fire 9, water 9 | Summons multiple elementals. |
| Endure Elements | abjuration | cleric 1, druid 1, paladin 1, ranger 1, sorcerer 1, wizard 1, sun 1 | Exist comfortably in hot or cold environments. |
| Energy Drain | necromancy | cleric 9, sorcerer 9, wizard 9 | Subject gains 2d4 negative levels. |
| Enervation | necromancy | sorcerer 4, wizard 4 | Subject gains 1d4 negative levels. |
| Enlarge Person, Mass | transmutation | sorcerer 4, wizard 4 | Enlarges several creatures. |
| Enlarge Person | transmutation | sorcerer 1, wizard 1, strength 1 | Humanoid creature doubles in size. |
| Entangle | transmutation | druid 1, ranger 1, plant 1 | Plants entangle everyone in 40-ft.-radius. |
| Enthrall | enchantment | bard 2, cleric 2 | Captivates all within 100 ft. + 10 ft./level. |
| Entropic Shield | abjuration | cleric 1, luck 1 | Ranged attacks against you have 20% miss chance. |
| Erase | transmutation | bard 1, sorcerer 1, wizard 1 | Mundane or magical writing vanishes. |
| Ethereal Jaunt | transmutation | cleric 7, sorcerer 7, wizard 7 | You become ethereal for 1 round/level. |
| Etherealness | transmutation | cleric 9, sorcerer 9, wizard 9 | Travel to Ethereal Plane with companions. |
| Expeditious Retreat | transmutation | bard 1, sorcerer 1, wizard 1 | Your speed increases by 30 ft. |
| Explosive Runes | abjuration | sorcerer 3, wizard 3 | Deals 6d6 damage when read. |
| Eyebite | necromancy | bard 6, sorcerer 6, wizard 6 | Target becomes panicked, sickened, and comatose. |
| Fabricate | transmutation | sorcerer 5, wizard 5 | Transforms raw materials into finished items. |
| Faerie Fire | evocation | druid 1 | Outlines subjects with light, canceling blur, concealment, and the like. |
| False Life | necromancy | sorcerer 2, wizard 2 | Gain 1d10 temporary hp +1/level (max +10). |
| False Vision | illusion | bard 5, sorcerer 5, wizard 5, trickery 5 | Fools scrying with an illusion. |
| Fear | necromancy | bard 3, sorcerer 4, wizard 4 | Subjects within cone flee for 1 round/level. |
| Feather Fall | transmutation | bard 1, sorcerer 1, wizard 1 | Objects or creatures fall slowly. |
| Feeblemind | enchantment | sorcerer 5, wizard 5 | Subject’s Int and Cha drop to 1. |
| Find the Path | divination | bard 6, cleric 6, druid 6, knowledge 6, travel 6 | Shows most direct way to a location. |
| Find Traps | divination | cleric 2 | Notice traps as a rogue does. |
| Finger of Death | necromancy | druid 8, sorcerer 7, wizard 7 | Kills one subject. |
| Fire Seeds | conjuration | druid 6, fire 6, sun 6 | Acorns and berries become grenades and bombs. |
| Fire Shield | evocation | sorcerer 4, wizard 4, fire 5, sun 4 | Creatures attacking you take fire damage; you’re protected from heat or cold. |
| Fire Storm | evocation | cleric 8, druid 7, fire 7 | Deals 1d6/level fire damage. |
| Fire Trap | abjuration | druid 2, sorcerer 4, wizard 4 | Opened object deals 1d4 +1/level damage. |
| Fireball | evocation | sorcerer 3, wizard 3 | 1d6 damage per level, 20-ft. radius. |
| Flame Arrow | transmutation | sorcerer 3, wizard 3 | Arrows deal +1d6 fire damage. |
| Flame Blade | evocation | druid 2 | Touch attack deals 1d8 +1/two levels damage. |
| Flame Strike | evocation | cleric 5, druid 4, sun 5, war 5 | Smite foes with divine fire (1d6/level damage). |
| Flaming Sphere | evocation | druid 2, sorcerer 2, wizard 2 | Creates rolling ball of fire, 2d6 damage, lasts 1 round/level. |
| Flare | evocation | bard 0, druid 0, sorcerer 0, wizard 0 | Dazzles one creature (–1 on attack rolls). |
| Flesh to Stone | transmutation | sorcerer 6, wizard 6 | Turns subject creature into statue. |
| Floating Disk | evocation | sorcerer 1, wizard 1 | Creates 3-ft.-diameter horizontal disk that holds 100 lb./level. |
| Fly | transmutation | sorcerer 3, wizard 3, travel 3 | Subject flies at speed of 60 ft. |
| Fog Cloud | conjuration | druid 2, sorcerer 2, wizard 2, water 2 | Fog obscures vision. |
| Forbiddance | abjuration | cleric 6 | Blocks planar travel, damages creatures of different alignment. |
| Forcecage | evocation | sorcerer 7, wizard 7 | Cube or cage of force imprisons all inside. |
| Forceful Hand | evocation | sorcerer 6, wizard 6 | Hand pushes creatures away. |
| Foresight | divination | druid 9, sorcerer 9, wizard 9, knowledge 9 | “Sixth sense” warns of impending danger. |
| Fox’s Cunning, Mass | transmutation | bard 6, sorcerer 6, wizard 6 | As fox’s cunning, affects one subject/level. |
| Fox’s Cunning | transmutation | bard 2, sorcerer 2, wizard 2 | Subject gains +4 to Int for 1 min./level. |
| Freedom of Movement | abjuration | bard 4, cleric 4, druid 4, ranger 4, luck 4 | Subject moves normally despite impediments. |
| Freedom | abjuration | sorcerer 9, wizard 9 | Releases creature from imprisonment. |
| Freezing Sphere | evocation | sorcerer 6, wizard 6 | Freezes water or deals cold damage. |
| Gaseous Form | transmutation | bard 3, sorcerer 3, wizard 3, air 3 | Subject becomes insubstantial and can fly slowly. |
| Gate | conjuration | cleric 9, sorcerer 9, wizard 9 | Connects two planes for travel or summoning. |
| Geas, Lesser | enchantment | bard 3, sorcerer 4, wizard 4 | Commands subject of 7 HD or less. |
| Geas/Quest | enchantment | bard 6, cleric 6, sorcerer 6, wizard 6 | As lesser geas, plus it affects any creature. |
| Gentle Repose | necromancy | cleric 2, sorcerer 3, wizard 3 | Preserves one corpse. |
| Ghost Sound | illusion | bard 0, sorcerer 0, wizard 0 | Figment sounds. |
| Ghoul Touch | necromancy | sorcerer 2, wizard 2 | Paralyzes one subject, which exudes stEnch |
| Giant Vermin | transmutation | cleric 4, druid 4 | Turns centipedes, scorpions, or spiders into giant vermin. |
| Glibness | transmutation | bard 3 | You gain +30 bonus on Bluff checks, and your lies can escape magical discernment. |
| Glitterdust | conjuration | bard 2, sorcerer 2, wizard 2 | Blinds creatures, outlines invisible creatures. |
| Globe of Invulnerability, Lesser | abjuration | sorcerer 4, wizard 4 | Stops 1st- through 3rd-level spell effects. |
| Globe of Invulnerability | abjuration | sorcerer 6, wizard 6 | As lesser globe of invulnerability, plus 4th-level spell effects. |
| Glyph of Warding, Greater | abjuration | cleric 6 | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
| Glyph of Warding | abjuration | cleric 3 | Inscription harms those who pass it. |
| Good Hope | enchantment | bard 3 | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
| Goodberry | transmutation | druid 1 | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
| Grasping Hand | evocation | sorcerer 7, wizard 7, strength 7 | Large hand provides cover, pushes, or grapples. |
| Grease | conjuration | bard 1, sorcerer 1, wizard 1 | Makes 10-ft. square or one object slippery. |
| Guards and Wards | abjuration | sorcerer 6, wizard 6 | Array of magic effects protect area. |
| Guidance | divination | cleric 0, druid 0 | +1 on one attack roll, saving throw, or skill check. |
| Gust of Wind | evocation | druid 2, sorcerer 2, wizard 2 | Blows away or knocks down smaller creatures. |
| Hallow | evocation | cleric 5, druid 5 | Designates location as holy. |
| Hallucinatory Terrain | illusion | bard 4, sorcerer 4, wizard 4 | Makes one type of terrain appear like another (field into forest, or the like). |
| Halt Undead | necromancy | sorcerer 3, wizard 3 | Immobilizes undead for 1 round/level. |
| Harm | necromancy | cleric 6, destruction 6 | Deals 10 points/level damage to target. |
| Haste | transmutation | bard 3, sorcerer 3, wizard 3 | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Heal Mount | conjuration | paladin 3 | As heal on warhorse or other special mount. |
| Heal, Mass | conjuration | cleric 9, healing 9 | As heal, but with several subjects. |
| Heal | conjuration | cleric 6, druid 7, healing 6 | Cures 10 points/level of damage, all diseases and mental conditions. |
| Heat Metal | transmutation | druid 2, sun 2 | Make metal so hot it damages those who touch it. |
| Helping Hand | evocation | cleric 3 | Ghostly hand leads subject to you. |
| Heroes’ Feast | conjuration | bard 6, cleric 6 | Food for one creature/level cures and grants combat bonuses. |
| Heroism, Greater | enchantment | bard 5, sorcerer 6, wizard 6 | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
| Heroism | enchantment | bard 2, sorcerer 3, wizard 3 | Gives +2 on attack rolls, saves, skill checks. |
| Hide from Animals | abjuration | druid 1, ranger 1 | Animals can’t perceive one subject/level. |
| Hide from Undead | abjuration | cleric 1 | Undead can’t perceive one subject/level. |
| Hideous Laughter | enchantment | bard 1, sorcerer 2, wizard 2 | Subject loses actions for 1 round/ level. |
| Hold Animal | enchantment | druid 2, ranger 2, animal 2 | Paralyzes one animal for 1 round/level. |
| Hold Monster, Mass | enchantment | sorcerer 9, wizard 9 | As hold monster, but all within 30 ft. |
| Hold Monster | enchantment | bard 4, sorcerer 5, wizard 5, law 6 | As hold person, but any creature. |
| Hold Person, Mass | enchantment | sorcerer 7, wizard 7 | As hold person, but all within 30 ft. |
| Hold Person | enchantment | bard 2, cleric 2, sorcerer 3, wizard 3 | Paralyzes one humanoid for 1 round/level. |
| Hold Portal | abjuration | sorcerer 1, wizard 1 | Holds door shut. |
| Holy Aura | abjuration | cleric 8, good 8 | +4 to AC, +4 resistance, and SR 25 against evil spells. |
| Holy Smite | evocation | good 4 | Damages and blinds evil creatures. |
| Holy Sword | evocation | paladin 4 | Weapon becomes +5, deals +2d6 damage against evil. |
| Holy Word | evocation | cleric 7, good 7 | Kills, paralyzes, blinds, or deafens nongood subjects. |
| Horrid Wilting | necromancy | sorcerer 8, wizard 8, water 8 | Deals 1d6/level damage within 30 ft. |
| Hypnotic Pattern | illusion | bard 2, sorcerer 2, wizard 2 | Fascinates (2d4 + level) HD of creatures. |
| Hypnotism | enchantment | bard 1, sorcerer 1, wizard 1 | Fascinates 2d4 HD of creatures. |
| Ice Storm | evocation | druid 4, sorcerer 4, wizard 4, water 5 | Hail deals 5d6 damage in cylinder 40 ft. across. |
| Identify | divination | bard 1, sorcerer 1, wizard 1, magic 2 | Determines properties of magic item. |
| Illusory Script | illusion | bard 3, sorcerer 3, wizard 3 | Only intended reader can decipher. |
| Illusory Wall | illusion | sorcerer 4, wizard 4 | Wall, floor, or ceiling looks real, but anything can pass through. |
| Imbue with Spell Ability | evocation | cleric 4, magic 4 | Transfer spells to subject. |
| Implosion | evocation | cleric 9, destruction 9 | Kills one creature/round. |
| Imprisonment | abjuration | sorcerer 9, wizard 9 | Entombs subject beneath the earth. |
| Incendiary Cloud | conjuration | sorcerer 8, wizard 8, fire 8 | Cloud deals 4d6 fire damage/round. |
| Inflict Critical Wounds, Mass | necromancy | cleric 8 | Deals 4d8 damage +1/level to many creatures. |
| Inflict Critical Wounds | necromancy | cleric 4, destruction 4 | Touch attack, 4d8 damage +1/level (max +20). |
| Inflict Light Wounds, Mass | necromancy | cleric 5, destruction 5 | Deals 1d8 damage +1/level to many creatures. |
| Inflict Light Wounds | necromancy | cleric 1, destruction 1 | Touch deals 1d8 damage +1/level (max +5). |
| Inflict Minor Wounds | necromancy | cleric 0 | Touch attack, 1 point of damage. |
| Inflict Moderate Wounds, Mass | necromancy | cleric 6 | Deals 2d8 damage +1/level to many creatures. |
| Inflict Moderate Wounds | necromancy | cleric 2 | Touch attack, 2d8 damage +1/level (max +10). |
| Inflict Serious Wounds, Mass | necromancy | cleric 7 | Deals 3d8 damage +1/level to many creatures. |
| Inflict Serious Wounds | necromancy | cleric 3 | Touch attack, 3d8 damage +1/level (max +15). |
| Insanity | enchantment | sorcerer 7, wizard 7 | Subject suffers continuous confusion. |
| Insect Plague | conjuration | cleric 5, druid 5 | Locust swarms attack creatures. |
| Instant Summons | conjuration | sorcerer 7, wizard 7 | Prepared object appears in your hand. |
| Interposing Hand | evocation | sorcerer 5, wizard 5 | Hand provides cover against one opponent. |
| Invisibility Purge | evocation | cleric 3 | Dispels invisibility within 5 ft./level. |
| Invisibility Sphere | illusion | bard 3, sorcerer 3, wizard 3 | Makes everyone within 10 ft. invisible. |
| Invisibility, Greater | illusion | bard 4, sorcerer 4, wizard 4 | As invisibility, but subject can attack and stay invisible. |
| Invisibility, Mass | illusion | sorcerer 7, wizard 7 | As invisibility, but affects all in range. |
| Invisibility | illusion | bard 2, sorcerer 2, wizard 2, trickery 2 | Subject is invisible for 1 min./level or until it attacks. |
| Iron Body | transmutation | sorcerer 8, wizard 8, earth 8 | Your body becomes living iron. |
| Ironwood | transmutation | druid 6 | Magic wood is strong as steel. |
| Irresistible Dance | enchantment | bard 6, sorcerer 8, wizard 8 | Forces subject to dance. |
| Jump | transmutation | druid 1, ranger 1, sorcerer 1, wizard 1 | Subject gets bonus on Jump checks. |
| Keen Edge | transmutation | sorcerer 3, wizard 3 | Doubles normal weapon’s threat range. |
| Knock | transmutation | sorcerer 2, wizard 2 | Opens locked or magically sealed door. |
| Know Direction | divination | bard 0, druid 0 | You discern north. |
| Legend Lore | divination | bard 4, sorcerer 6, wizard 6, knowledge 7 | Lets you learn tales about a person, place, or thing. |
| Levitate | transmutation | sorcerer 2, wizard 2 | Subject moves up and down at your direction. |
| Light | evocation | bard 0, cleric 0, druid 0, sorcerer 0, wizard 0 | Object shines like a torch. |
| Lightning Bolt | evocation | sorcerer 3, wizard 3 | Electricity deals 1d6/level damage. |
| Limited Wish | universal | sorcerer 7, wizard 7 | Alters reality—within spell limits. |
| Liveoak | transmutation | druid 6 | Oak becomes treant guardian. |
| Locate Creature | divination | bard 4, sorcerer 4, wizard 4 | Indicates direction to familiar creature. |
| Locate Object | divination | bard 2, cleric 3, sorcerer 2, wizard 2, travel 2 | Senses direction toward object (specific or type). |
| Longstrider | transmutation | druid 1, ranger 1, travel 1 | Increases your speed. |
| Lullaby | enchantment | bard 0 | Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep. |
| Mage Armor | conjuration | sorcerer 1, wizard 1 | Gives subject +4 armor bonus. |
| Mage Hand | transmutation | bard 0, sorcerer 0, wizard 0 | 5-pound telekinesis. |
| Mage’s Disjunction | abjuration | sorcerer 9, wizard 9, magic 9 | Dispels magic, disenchants magic items. |
| Mage’s Faithful Hound | conjuration | sorcerer 5, wizard 5 | Phantom dog can guard, attack. |
| Mage’s Lucubration | transmutation | wizard 6 | Wizard only. Recalls spell of 5th level or lower. |
| Mage’s Magnificent Mansion | conjuration | sorcerer 7, wizard 7 | Door leads to extradimensional mansion. |
| Mage’s Private Sanctum | abjuration | sorcerer 5, wizard 5 | Prevents anyone from viewing or scrying an area for 24 hours. |
| Mage’s Sword | evocation | sorcerer 7, wizard 7 | Floating magic blade strikes opponents. |
| Magic Aura | illusion | bard 1, sorcerer 1, wizard 1, magic 1 | Alters object’s magic aura. |
| Magic Circle against Chaos | abjuration | cleric 3, paladin 3, sorcerer 3, wizard 3, law 3 | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Evil | abjuration | cleric 3, paladin 3, sorcerer 3, wizard 3, good 3 | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Good | abjuration | cleric 3, sorcerer 3, wizard 3, evil 3 | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Law | abjuration | cleric 3, sorcerer 3, wizard 3, chaos 3 | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Fang, Greater | transmutation | druid 3, ranger 3 | One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5). |
| Magic Fang | transmutation | druid 1, ranger 1 | One natural weapon of subject creature gets +1 on attack and damage rolls. |
| Magic Jar | necromancy | sorcerer 5, wizard 5 | Enables possession of another creature. |
| Magic Missile | evocation | sorcerer 1, wizard 1 | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
| Magic Mouth | illusion | bard 1, sorcerer 2, wizard 2 | Speaks once when triggered. |
| Magic Stone | transmutation | cleric 1, druid 1, earth 1 | Three stones gain +1 on attack, deal 1d6 +1 damage. |
| Magic Vestment | transmutation | cleric 3, strength 3, war 3 | Armor or shield gains +1 enhancement per four levels. |
| Magic Weapon, Greater | transmutation | cleric 4, paladin 3, sorcerer 3, wizard 3 | +1 bonus/four levels (max +5). |
| Magic Weapon | transmutation | cleric 1, paladin 1, sorcerer 1, wizard 1, war 1 | Weapon gains +1 bonus. |
| Major Creation | conjuration | sorcerer 5, wizard 5 | As minor creation, plus stone and metal. |
| Major Image | illusion | bard 3, sorcerer 3, wizard 3 | As silent image, plus sound, smell and thermal effects. |
| Make Whole | transmutation | cleric 2 | Repairs an object. |
| Mark of Justice | necromancy | cleric 5, paladin 4 | Designates action that will trigger curse on subject. |
| Maze | conjuration | sorcerer 8, wizard 8 | Traps subject in extradimensional maze. |
| Meld into Stone | transmutation | cleric 3, druid 3 | You and your gear merge with stone. |
| Mending | transmutation | bard 0, cleric 0, druid 0, sorcerer 0, wizard 0 | Makes minor repairs on an object. |
| Message | transmutation | bard 0, sorcerer 0, wizard 0 | Whispered conversation at distance. |
| Meteor Swarm | evocation | sorcerer 9, wizard 9 | Four exploding spheres each deal 6d6 fire damage. |
| Mind Blank | abjuration | sorcerer 8, wizard 8, protection 8 | Subject is immune to mental/emotional magic and scrying. |
| Mind Fog | enchantment | bard 5, sorcerer 5, wizard 5 | Subjects in fog get –10 to Wis and Will checks. |
| Minor Creation | conjuration | sorcerer 4, wizard 4 | Creates one cloth or wood object. |
| Minor Image | illusion | bard 2, sorcerer 2, wizard 2 | As silent image, plus some sound. |
| Miracle | evocation | cleric 9, luck 9 | Requests a deity’s intercession. |
| Mirage Arcana | illusion | bard 5, sorcerer 5, wizard 5 | As hallucinatory terrain, plus structures. |
| Mirror Image | illusion | bard 2, sorcerer 2, wizard 2 | Creates decoy duplicates of you (1d4 +1 per three levels, max 8). |
| Misdirection | illusion | bard 2, sorcerer 2, wizard 2 | Misleads divinations for one creature or object. |
| Mislead | illusion | bard 5, sorcerer 6, wizard 6, luck 6, trickery 6 | Turns you invisible and creates illusory double. |
| Mnemonic Enhancer | transmutation | wizard 4 | Wizard only. Prepares extra spells or retains one just cast. |
| Modify Memory | enchantment | bard 4 | Changes 5 minutes of subject’s memories. |
| Moment of Prescience | divination | sorcerer 8, wizard 8, luck 8 | You gain insight bonus on single attack roll, check, or save. |
| Mount | conjuration | sorcerer 1, wizard 1 | Summons riding horse for 2 hours/level. |
| Move Earth | transmutation | druid 6, sorcerer 6, wizard 6 | Digs trenches and builds hills. |
| Neutralize Poison | conjuration | bard 4, cleric 4, druid 3, paladin 4, ranger 3 | Immunizes subject against poison, detoxifies venom in or on subject. |
| Nightmare | illusion | bard 5, sorcerer 5, wizard 5 | Sends vision dealing 1d10 damage, fatigue. |
| Nondetection | abjuration | ranger 4, sorcerer 3, wizard 3, trickery 3 | Hides subject from divination, scrying. |
| Obscure Object | abjuration | bard 1, cleric 3, sorcerer 2, wizard 2 | Masks object against scrying. |
| Obscuring Mist | conjuration | cleric 1, druid 1, sorcerer 1, wizard 1, air 1, water 1 | Fog surrounds you. |
| Open/Close | transmutation | bard 0, sorcerer 0, wizard 0 | Opens or closes small or light things. |
| Order’s Wrath | evocation | law 4 | Damages and dazes chaotic creatures. |
| Overland Flight | transmutation | sorcerer 5, wizard 5 | You fly at a speed of 40 ft. and can hustle over long distances. |
| Owl’s Wisdom, Mass | transmutation | cleric 6, druid 6, sorcerer 6, wizard 6 | As owl’s wisdom, affects one subject/level. |
| Owl’s Wisdom | transmutation | cleric 2, druid 2, paladin 2, ranger 2, sorcerer 2, wizard 2 | Subject gains +4 to Wis for 1 min./level. |
| Pass without Trace | transmutation | druid 1, ranger 1 | One subject/level leaves no tracks. |
| Passwall | transmutation | sorcerer 5, wizard 5 | Creates passage through wood or stone wall. |
| Permanency | universal | sorcerer 5, wizard 5 | Makes certain spells permanent. |
| Permanent Image | illusion | bard 6, sorcerer 6, wizard 6 | Includes sight, sound, and smell. |
| Persistent Image | illusion | bard 5, sorcerer 5, wizard 5 | As major image, but no concentration required. |
| Phantasmal Killer | illusion | sorcerer 4, wizard 4 | Fearsome illusion kills subject or deals 3d6 damage. |
| Phantom Steed | conjuration | bard 3, sorcerer 3, wizard 3 | Magic horse appears for 1 hour/level. |
| Phantom Trap | illusion | sorcerer 2, wizard 2 | Makes item seem trapped. |
| Phase Door | conjuration | sorcerer 7, wizard 7, travel 8 | Creates an invisible passage through wood or stone. |
| Planar Ally, Greater | conjuration | cleric 8 | As lesser planar ally, but up to 18 HD. |
| Planar Ally, Lesser | conjuration | cleric 4 | Exchange services with a 6 HD extraplanar creature. |
| Planar Ally | conjuration | cleric 6 | As lesser planar ally, but up to 12 HD. |
| Planar Binding, Greater | conjuration | sorcerer 8, wizard 8 | As lesser planar binding, but up to 18 HD. |
| Planar Binding, Lesser | conjuration | sorcerer 5, wizard 5 | Traps extraplanar creature of 6 HD or less until it performs a task. |
| Planar Binding | conjuration | sorcerer 6, wizard 6 | As lesser planar binding, but up to 12 HD. |
| Plane Shift | conjuration | cleric 5, sorcerer 7, wizard 7 | As many as eight subjects travel to another plane. |
| Plant Growth | transmutation | druid 3, ranger 3, plant 3 | Grows vegetation, improves crops. |
| Poison | necromancy | cleric 4, druid 3 | Touch deals 1d10 Con damage, repeats in 1 min. |
| Polar Ray | evocation | sorcerer 8, wizard 8 | Ranged touch attack deals 1d6/level cold damage. |
| Polymorph Any Object | transmutation | sorcerer 8, wizard 8, trickery 8 | Changes any subject into anything else. |
| Polymorph | transmutation | sorcerer 4, wizard 4 | Gives one willing subject a new form. |
| Power Word Blind | enchantment | sorcerer 7, wizard 7, war 7 | Blinds creature with 200 hp or less. |
| Power Word Kill | enchantment | sorcerer 9, wizard 9, war 9 | Kills creature with 100 hp or less. |
| Power Word Stun | enchantment | sorcerer 8, wizard 8, war 8 | Stuns creature with 150 hp or less. |
| Prayer | enchantment | cleric 3, paladin 3 | Allies +1 bonus on most rolls, enemies –1 penalty. |
| Prestidigitation | universal | bard 0, sorcerer 0, wizard 0 | Performs minor tricks. |
| Prismatic Sphere | abjuration | sorcerer 9, wizard 9, protection 9, sun 9 | As prismatic wall, but surrounds on all sides. |
| Prismatic Spray | evocation | sorcerer 7, wizard 7 | Rays hit subjects with variety of effects. |
| Prismatic Wall | abjuration | sorcerer 8, wizard 8 | Wall’s colors have array of effects. |
| Produce Flame | evocation | druid 1, fire 2 | 1d6 damage +1/ level, touch or thrown. |
| Programmed Image | illusion | bard 6, sorcerer 6, wizard 6 | As major image, plus triggered by event. |
| Project Image | illusion | bard 6, sorcerer 7, wizard 7 | Illusory double can talk and cast spells. |
| Protection from Arrows | abjuration | sorcerer 2, wizard 2 | Subject immune to most ranged attacks. |
| Protection from Chaos | abjuration | cleric 1, paladin 1, sorcerer 1, wizard 1, law 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Energy | abjuration | cleric 3, druid 3, ranger 2, sorcerer 3, wizard 3, luck 3, protection 3 | Absorb 12 points/level of damage from one kind of energy. |
| Protection from Evil | abjuration | cleric 1, paladin 1, sorcerer 1, wizard 1, good 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Good | abjuration | cleric 1, sorcerer 1, wizard 1, evil 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Law | abjuration | cleric 1, sorcerer 1, wizard 1, chaos 1 | +2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
| Protection from Spells | abjuration | sorcerer 8, wizard 8, magic 8 | Confers +8 resistance bonus. |
| Prying Eyes, Greater | divination | sorcerer 8, wizard 8 | As prying eyes, but eyes have true seeing. |
| Prying Eyes | divination | sorcerer 5, wizard 5 | 1d4 +1/level floating eyes scout for you. |
| Purify Food and Drink | transmutation | cleric 0, druid 0 | Purifies 1 cu. ft./level of food or water. |
| Pyrotechnics | transmutation | bard 2, sorcerer 2, wizard 2 | Turns fire into blinding light or choking smoke. |
| Quench | transmutation | druid 3 | Extinguishes nonmagical fires or one magic item. |
| Rage | enchantment | bard 2, sorcerer 3, wizard 3 | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
| Rainbow Pattern | illusion | bard 4, sorcerer 4, wizard 4 | Lights fascinate 24 HD of creatures. |
| Raise Dead | conjuration | cleric 5 | Restores life to subject who died as long as one day/level ago. |
| Ray of Enfeeblement | necromancy | sorcerer 1, wizard 1 | Ray deals 1d6 +1 per two levels Str damage. |
| Ray of Exhaustion | necromancy | sorcerer 3, wizard 3 | Ray makes subject exhausted. |
| Ray of Frost | evocation | sorcerer 0, wizard 0 | Ray deals 1d3 cold damage. |
| Read Magic | divination | bard 0, cleric 0, druid 0, paladin 1, ranger 1, sorcerer 0, wizard 0 | Read scrolls and spellbooks. |
| Reduce Animal | transmutation | druid 2, ranger 3 | Shrinks one willing animal. |
| Reduce Person, Mass | transmutation | sorcerer 4, wizard 4 | Reduces several creatures. |
| Reduce Person | transmutation | sorcerer 1, wizard 1 | Humanoid creature halves in size. |
| Refuge | conjuration | cleric 7, sorcerer 9, wizard 9 | Alters item to transport its possessor to you. |
| Regenerate | conjuration | cleric 7, druid 9, healing 7 | Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35). |
| Reincarnate | transmutation | druid 4 | Brings dead subject back in a random body. |
| Remove Blindness/Deafness | conjuration | cleric 3, paladin 3 | Cures normal or magical conditions. |
| Remove Curse | abjuration | bard 3, cleric 3, paladin 3, sorcerer 4, wizard 4 | Frees object or person from curse. |
| Remove Disease | conjuration | cleric 3, druid 3, ranger 3 | Cures all diseases affecting subject. |
| Remove Fear | abjuration | bard 1, cleric 1 | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
| Remove Paralysis | conjuration | cleric 2, paladin 2 | Frees one or more creatures from paralysis or slow effect. |
| Repel Metal or Stone | abjuration | druid 8 | Pushes away metal and stone. |
| Repel Vermin | abjuration | bard 4, cleric 4, druid 4, ranger 3 | Insects, spiders, and other vermin stay 10 ft. away. |
| Repel Wood | transmutation | druid 6, plant 6 | Pushes away wooden objects. |
| Repulsion | abjuration | cleric 7, sorcerer 6, wizard 6, protection 7 | Creatures can’t approach you. |
| Resilient Sphere | evocation | sorcerer 4, wizard 4 | Force globe protects but traps one subject. |
| Resist Energy | abjuration | cleric 2, druid 2, paladin 2, ranger 1, sorcerer 2, wizard 2, fire 3 | Ignores 10 (or more) points of damage/attack from specified energy type. |
| Resistance | abjuration | bard 0, cleric 0, druid 0, paladin 1, sorcerer 0, wizard 0 | Subject gains +1 on saving throws. |
| Restoration, Greater | conjuration | cleric 7 | As restoration, plus restores all levels and ability scores. |
| Restoration, Lesser | conjuration | cleric 2, druid 2, paladin 1 | Dispels magical ability penalty or repairs 1d4 ability damage. |
| Restoration | conjuration | cleric 4, paladin 4 | Restores level and ability score drains. |
| Resurrection | conjuration | cleric 7 | Fully restore dead subject. |
| Reverse Gravity | transmutation | druid 8, sorcerer 7, wizard 7 | Objects and creatures fall upward. |
| Righteous Might | transmutation | cleric 5, strength 5 | Your size increases, and you gain combat bonuses. |
| Rope Trick | transmutation | sorcerer 2, wizard 2 | As many as eight creatures hide in extradimensional space. |
| Rusting Grasp | transmutation | druid 4 | Your touch corrodes iron and alloys. |
| Sanctuary | abjuration | cleric 1, protection 1 | Opponents can’t attack you, and you can’t attack. |
| Scare | necromancy | bard 2, sorcerer 2, wizard 2 | Panics creatures of less than 6 HD. |
| Scintillating Pattern | illusion | sorcerer 8, wizard 8 | Twisting colors confuse, stun, or render unconscious. |
| Scorching Ray | evocation | sorcerer 2, wizard 2 | Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
| Screen | illusion | sorcerer 8, wizard 8, trickery 7 | Illusion hides area from vision, scrying. |
| Scrying, Greater | divination | bard 6, cleric 7, druid 7, sorcerer 7, wizard 7 | As scrying, but faster and longer. |
| Scrying | divination | bard 3, cleric 5, druid 4, sorcerer 4, wizard 4 | Spies on subject from a distance. |
| Sculpt Sound | transmutation | bard 3 | Creates new sounds or changes existing ones. |
| Searing Light | evocation | cleric 3, sun 3 | Ray deals 1d8/two levels damage, more against undead. |
| Secret Chest | conjuration | sorcerer 5, wizard 5 | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
| Secret Page | transmutation | bard 3, sorcerer 3, wizard 3 | Changes one page to hide its real content. |
| Secure Shelter | conjuration | bard 4, sorcerer 4, wizard 4 | Creates sturdy cottage. |
| See Invisibility | divination | bard 3, sorcerer 2, wizard 2 | Reveals invisible creatures or objects. |
| Seeming | illusion | bard 5, sorcerer 5, wizard 5 | Changes appearance of one person per two levels. |
| Sending | evocation | cleric 4, sorcerer 5, wizard 5 | Delivers short message anywhere, instantly. |
| Sepia Snake Sigil | conjuration | bard 3, sorcerer 3, wizard 3 | Creates text symbol that immobilizes reader. |
| Sequester | abjuration | sorcerer 7, wizard 7 | Subject is invisible to sight and scrying; renders creature comatose. |
| Shades | illusion | sorcerer 9, wizard 9 | As shadow conjuration, but up to 8th level and 80% real. |
| Shadow Conjuration, Greater | illusion | sorcerer 7, wizard 7 | As shadow conjuration, but up to 6th level and 60% real. |
| Shadow Conjuration | illusion | bard 4, sorcerer 4, wizard 4 | Mimics conjuring below 4th level, but only 20% real. |
| Shadow Evocation, Greater | illusion | sorcerer 8, wizard 8 | As shadow evocation, but up to 7th level and 60% real. |
| Shadow Evocation | illusion | bard 5, sorcerer 5, wizard 5 | Mimics evocation of lower than 5th level, but only 20% real. |
| Shadow Walk | illusion | bard 5, sorcerer 6, wizard 6 | Step into shadow to travel rapidly. |
| Shambler | conjuration | druid 9, plant 9 | Summons 1d4+2 shambling mounds to fight for you. |
| Shapechange | transmutation | druid 9, sorcerer 9, wizard 9, animal 9 | Transforms you into any creature, and change forms once per round. |
| Shatter | evocation | bard 2, cleric 2, sorcerer 2, wizard 2, chaos 2, destruction 2 | Sonic vibration damages objects or crystalline creatures. |
| Shield of Faith | abjuration | cleric 1 | Aura grants +2 or higher deflection bonus. |
| Shield of Law | abjuration | cleric 8, law 8 | +4 to AC, +4 resistance, and SR 25 against chaotic spells. |
| Shield Other | abjuration | cleric 2, paladin 2, protection 2 | You take half of subject’s damage. |
| Shield | abjuration | sorcerer 1, wizard 1 | Invisible disc gives +4 to AC, blocks magic missiles. |
| Shillelagh | transmutation | druid 1 | Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level. |
| Shocking Grasp | evocation | sorcerer 1, wizard 1 | Touch delivers 1d6/level electricity damage (max 5d6). |
| Shout, Greater | evocation | bard 6, sorcerer 8, wizard 8 | Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects. |
| Shout | evocation | bard 4, sorcerer 4, wizard 4 | Deafens all within cone and deals 5d6 sonic damage. |
| Shrink Item | transmutation | sorcerer 3, wizard 3 | Object shrinks to one-sixteenth size. |
| Silence | illusion | bard 2, cleric 2 | Negates sound in 20-ft. radius. |
| Silent Image | illusion | bard 1, sorcerer 1, wizard 1 | Creates minor illusion of your design. |
| Simulacrum | illusion | sorcerer 7, wizard 7 | Creates partially real double of a creature. |
| Slay Living | necromancy | cleric 5, death 5 | Touch attack kills subject. |
| Sleep | enchantment | bard 1, sorcerer 1, wizard 1 | Puts 4 HD of creatures into magical slumber. |
| Sleet Storm | conjuration | druid 3, sorcerer 3, wizard 3 | Hampers vision and movement. |
| Slow | transmutation | bard 3, sorcerer 3, wizard 3 | One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls. |
| Snare | transmutation | ranger 2, druid 3 | Creates a magic booby trap. |
| Soften Earth and Stone | transmutation | druid 2, earth 2 | Turns stone to clay or dirt to sand or mud. |
| Solid Fog | conjuration | sorcerer 4, wizard 4 | Blocks vision and slows movement. |
| Song of Discord | enchantment | bard 5 | Forces targets to attack each other. |
| Soul Bind | necromancy | cleric 9, sorcerer 9, wizard 9 | Traps newly dead soul to prevent resurrection. |
| Sound Burst | evocation | bard 2, cleric 2 | Deals 1d8 sonic damage to subjects; may stun them. |
| Speak with Animals | divination | bard 3, druid 1, ranger 1 | You can communicate with animals. |
| Speak with Dead | necromancy | cleric 3 | Corpse answers one question/two levels. |
| Speak with Plants | divination | bard 4, druid 3, ranger 2 | You can talk to normal plants and plant creatures. |
| Spectral Hand | necromancy | sorcerer 2, wizard 2 | Creates disembodied glowing hand to deliver touch attacks. |
| Spell Immunity, Greater | abjuration | cleric 8 | As spell immunity, but up to 8th-level spells. |
| Spell Immunity | abjuration | cleric 4, protection 4, strength 4 | Subject is immune to one spell per four levels. |
| Spell Resistance | abjuration | cleric 5, magic 5, protection 5 | Subject gains SR 12 + level. |
| Spell Turning | abjuration | sorcerer 7, wizard 7, luck 7, magic 7 | Reflect 1d4+6 spell levels back at caster. |
| Spellstaff | transmutation | druid 6 | Stores one spell in wooden quarterstaff. |
| Spider Climb | transmutation | druid 2, sorcerer 2, wizard 2 | Grants ability to walk on walls and ceilings. |
| Spike Growth | transmutation | druid 3, ranger 2 | Creatures in area take 1d4 damage, may be slowed. |
| Spike Stones | transmutation | druid 4, earth 4 | Creatures in area take 1d8 damage, may be lowed. |
| Spiritual Weapon | evocation | cleric 2, war 2 | Magic weapon attacks on its own. |
| Statue | transmutation | sorcerer 7, wizard 7 | Subject can become a statue at will. |
| Status | divination | cleric 2 | Monitors condition, position of allies. |
| Stinking Cloud | conjuration | sorcerer 3, wizard 3 | Nauseating vapors, 1 round/level. |
| Stone Shape | transmutation | cleric 3, druid 3, sorcerer 4, wizard 4, earth 3 | Sculpts stone into any shape. |
| Stone Tell | divination | druid 6 | Talk to natural or worked stone. |
| Stone to Flesh | transmutation | sorcerer 6, wizard 6 | Restores petrified creature. |
| Stoneskin | abjuration | druid 5, sorcerer 4, wizard 4, earth 6, strength 6 | Ignore 10 points of damage per attack. |
| Storm of Vengeance | conjuration | druid 9, cleric 9 | Storm rains acid, lightning, and hail. |
| Suggestion, Mass | enchantment | bard 5, sorcerer 6, wizard 6 | As suggestion, plus one subject/level. |
| Suggestion | enchantment | bard 2, sorcerer 3, wizard 3 | Compels subject to follow stated course of action. |
| Summon Instrument | conjuration | bard 0 | Summons one instrument of the caster’s choice. |
| Summon Monster I | conjuration | bard 1, cleric 1, sorcerer 1, wizard 1 | Calls extraplanar creature to fight for you. |
| Summon Monster II | conjuration | bard 2, cleric 2, sorcerer 2, wizard 2 | Calls extraplanar creature to fight for you. |
| Summon Monster III | conjuration | bard 3, cleric 3, sorcerer 3, wizard 3 | Calls extraplanar creature to fight for you. |
| Summon Monster IV | conjuration | bard 4, cleric 4, sorcerer 4, wizard 4 | Calls extraplanar creature to fight for you. |
| Summon Monster IX | conjuration | cleric 9, sorcerer 9, wizard 9, chaos 9, evil 9, good 9, law 9 | Calls extraplanar creature to fight for you. |
| Summon Monster V | conjuration | bard 5, cleric 5, sorcerer 5, wizard 5 | Calls extraplanar creature to fight for you. |
| Summon Monster VI | conjuration | bard 6, cleric 6, sorcerer 6, wizard 6 | Calls extraplanar creature to fight for you. |
| Summon Monster VII | conjuration | cleric 7, sorcerer 7, wizard 7 | Calls extraplanar creature to fight for you. |
| Summon Monster VIII | conjuration | cleric 8, sorcerer 8, wizard 8 | Calls extraplanar creature to fight for you. |
| Summon Nature’s Ally I | conjuration | druid 1, ranger 1 | Calls creature to fight. |
| Summon Nature’s Ally II | conjuration | druid 2, ranger 2 | Calls creature to fight. |
| Summon Nature’s Ally III | conjuration | druid 3, ranger 3 | Calls creature to fight. |
| Summon Nature’s Ally IV | conjuration | druid 4, ranger 4, animal 4 | Calls creature to fight. |
| Summon Nature’s Ally IX | conjuration | druid 9 | Calls creature to fight. |
| Summon Nature’s Ally V | conjuration | druid 5 | Calls creature to fight. |
| Summon Nature’s Ally VI | conjuration | druid 6 | Calls creature to fight. |
| Summon Nature’s Ally VII | conjuration | druid 7 | Calls creature to fight. |
| Summon Nature’s Ally VIII | conjuration | druid 8, animal 8 | Calls creature to fight. |
| Summon Swarm | conjuration | bard 2, druid 2, sorcerer 2, wizard 2 | Summons swarm of bats, rats, or spiders. |
| Sunbeam | evocation | druid 7, sun 7 | Beam blinds and deals 4d6 damage. |
| Sunburst | evocation | druid 8, sorcerer 8, wizard 8, sun 8 | Blinds all within 10 ft., deals 6d6 damage. |
| Symbol of Death | necromancy | cleric 8, sorcerer 8, wizard 8 | Triggered rune slays nearby creatures. |
| Symbol of Fear | necromancy | cleric 6, sorcerer 6, wizard 6 | Triggered rune panics nearby creatures. |
| Symbol of Insanity | enchantment | cleric 8, sorcerer 8, wizard 8 | Triggered rune renders nearby creatures insane. |
| Symbol of Pain | necromancy | cleric 5, sorcerer 5, wizard 5 | Triggered rune wracks nearby creatures with pain. |
| Symbol of Persuasion | enchantment | cleric 6, sorcerer 6, wizard 6 | Triggered rune charms nearby creatures. |
| Symbol of Sleep | enchantment | cleric 5, sorcerer 5, wizard 5 | Triggered rune puts nearby creatures into catatonic slumber. |
| Symbol of Stunning | enchantment | cleric 7, sorcerer 7, wizard 7 | Triggered rune stuns nearby creatures. |
| Symbol of Weakness | necromancy | cleric 7, sorcerer 7, wizard 7 | Triggered rune weakens nearby creatures. |
| Sympathetic Vibration | evocation | bard 6 | Deals 2d10 damage/round to freestanding structure. |
| Sympathy | enchantment | druid 9, sorcerer 8, wizard 8 | Object or location attracts certain creatures. |
| Telekinesis | transmutation | sorcerer 5, wizard 5 | Moves object, attacks creature, or hurls object or creature. |
| Telekinetic Sphere | evocation | sorcerer 8, wizard 8 | As resilient sphere, but you move sphere telekinetically. |
| Telepathic Bond | divination | sorcerer 5, wizard 5 | Link lets allies communicate. |
| Teleport Object | conjuration | sorcerer 7, wizard 7 | As teleport, but affects a touched object. |
| Teleport, Greater | conjuration | sorcerer 7, wizard 7, travel 7 | As teleport, but no range limit and no off-target arrival. |
| Teleport | conjuration | sorcerer 5, wizard 5, travel 5 | Instantly transports you as far as 100 miles/level. |
| Teleportation Circle | conjuration | sorcerer 9, wizard 9 | Circle teleports any creature inside to designated spot. |
| Temporal Stasis | transmutation | sorcerer 8, wizard 8 | Puts subject into suspended animation. |
| Time Stop | transmutation | sorcerer 9, wizard 9, trickery 9 | You act freely for 1d4+1 rounds. |
| Tiny Hut | evocation | bard 3, sorcerer 3, wizard 3 | Creates shelter for ten creatures. |
| Tongues | divination | bard 2, cleric 4, sorcerer 3, wizard 3 | Speak any language. |
| Touch of Fatigue | necromancy | sorcerer 0, wizard 0 | Touch attack fatigues target. |
| Touch of Idiocy | enchantment | sorcerer 2, wizard 2 | Subject takes 1d6 points of Int, Wis, and Cha damage. |
| Transformation | transmutation | sorcerer 6, wizard 6 | You gain combat bonuses. |
| Transmute Metal to Wood | transmutation | druid 7 | Metal within 40 ft. becomes wood. |
| Transmute Mud to Rock | transmutation | druid 5, sorcerer 5, wizard 5 | Transforms two 10-ft. cubes per level. |
| Transmute Rock to Mud | transmutation | druid 5, sorcerer 5, wizard 5 | Transforms two 10-ft. cubes per level. |
| Transport via Plants | conjuration | druid 6 | Move instantly from one plant to another of the same kind. |
| Trap the Soul | conjuration | sorcerer 8, wizard 8 | Imprisons subject within gem. |
| Tree Shape | transmutation | druid 2, ranger 3 | You look exactly like a tree for 1 hour/level. |
| Tree Stride | conjuration | druid 5, ranger 4 | Step from one tree to another far away. |
| True Resurrection | conjuration | cleric 9 | As resurrection, plus remains aren’t needed. |
| True Seeing | divination | cleric 5, druid 7, sorcerer 6, wizard 6, knowledge 5 | Lets you see all things as they really are. |
| True Strike | divination | sorcerer 1, wizard 1 | +20 on your next attack roll. |
| Undeath to Death | necromancy | cleric 6, sorcerer 6, wizard 6 | Destroys 1d4 HD/level undead (max 20d4). |
| Undetectable Alignment | abjuration | bard 1, cleric 2, paladin 2 | Conceals alignment for 24 hours. |
| Unhallow | evocation | cleric 5, druid 5 | Designates location as unholy. |
| Unholy Aura | abjuration | cleric 8, evil 8 | +4 to AC, +4 resistance, and SR 25 against good spells. |
| Unholy Blight | evocation | evil 4 | Damages and sickens good creatures. |
| Unseen Servant | conjuration | bard 1, sorcerer 1, wizard 1 | Invisible force obeys your commands. |
| Vampiric Touch | necromancy | sorcerer 3, wizard 3 | Touch deals 1d6/two levels damage; caster gains damage as hp. |
| Veil | illusion | bard 6, sorcerer 6, wizard 6 | Changes appearance of group of creatures. |
| Ventriloquism | illusion | bard 1, sorcerer 1, wizard 1 | Throws voice for 1 min./level. |
| Virtue | transmutation | cleric 0, druid 0, paladin 1 | Subject gains 1 temporary hp. |
| Vision | divination | sorcerer 7, wizard 7 | As legend lore, but quicker and strenuous. |
| Wail of the Banshee | necromancy | sorcerer 9, wizard 9, death 9 | Kills one creature/level. |
| Wall of Fire | evocation | druid 5, sorcerer 4, wizard 4, fire 4 | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
| Wall of Force | evocation | sorcerer 5, wizard 5 | Wall is immune to damage. |
| Wall of Ice | evocation | sorcerer 4, wizard 4 | Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside. |
| Wall of Iron | conjuration | sorcerer 6, wizard 6 | 30 hp/four levels; can topple onto foes. |
| Wall of Stone | conjuration | cleric 5, druid 6, sorcerer 5, wizard 5, earth 5 | Creates a stone wall that can be shaped. |
| Wall of Thorns | conjuration | druid 5, plant 5 | Thorns damage anyone who tries to pass. |
| Warp Wood | transmutation | druid 2 | Bends wood (shaft, handle, door, plank). |
| Water Breathing | transmutation | cleric 3, druid 3, sorcerer 3, wizard 3, water 3 | Subjects can breathe underwater. |
| Water Walk | transmutation | cleric 3, ranger 3 | Subject treads on water as if solid. |
| Waves of Exhaustion | necromancy | sorcerer 7, wizard 7 | Several targets become exhausted. |
| Waves of Fatigue | necromancy | sorcerer 5, wizard 5 | Several targets become fatigued. |
| Web | conjuration | sorcerer 2, wizard 2 | Fills 20-ft.-radius spread with sticky spiderwebs. |
| Weird | illusion | sorcerer 9, wizard 9 | As phantasmal killer, but affects all within 30 ft. |
| Whirlwind | evocation | druid 8, air 8 | Cyclone deals damage and can pick up creatures. |
| Whispering Wind | transmutation | bard 2, sorcerer 2, wizard 2 | Sends a short message 1 mile/level. |
| Wind Walk | transmutation | cleric 6, druid 7 | You and your allies turn vaporous and travel fast. |
| Wind Wall | evocation | cleric 3, druid 3, ranger 2, sorcerer 3, wizard 3, air 2 | Deflects arrows, smaller creatures, and gases. |
| Wish | universal | sorcerer 9, wizard 9 | As limited wish, but with fewer limits. |
| Wood Shape | transmutation | druid 2 | Rearranges wooden objects to suit you. |
| Word of Chaos | evocation | cleric 7, chaos 7 | Kills, confuses, stuns, or deafens nonchaotic subjects. |
| Word of Recall | conjuration | cleric 6, druid 8 | Teleports you back to designated place. |
| Zone of Silence | illusion | bard 4 | Keeps eavesdroppers from overhearing conversations. |
| Zone of Truth | enchantment | cleric 2, paladin 2 | Subjects within range cannot lie. |
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.