Handbook

Spells

Spells

605 entries. Open Game Content; see LEGAL.

NameSchoolLevelsSummary
Acid Arrowconjurationsorcerer 2, wizard 2Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.
Acid Fogconjurationsorcerer 6, wizard 6, water 7Fog deals acid damage.
Acid Splashconjurationsorcerer 0, wizard 0Orb deals 1d3 acid damage.
Aidenchantmentcleric 2, good 2, luck 2+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Air Walktransmutationcleric 4, druid 4, air 4Subject treads on air as if solid (climb at 45-degree angle).
Alarmabjurationbard 1, ranger 1, sorcerer 1, wizard 1Wards an area for 2 hours/level.
Align Weapontransmutationcleric 2Weapon becomes good, evil, lawful, or chaotic.
Alter Selftransmutationbard 2, sorcerer 2, wizard 2Assume form of a similar creature.
Analyze Dweomerdivinationbard 6, sorcerer 6, wizard 6Reveals magical aspects of subject.
Animal Growthtransmutationdruid 5, ranger 4, sorcerer 5, wizard 5One animal/two levels doubles in size.
Animal Messengerenchantmentbard 2, druid 2, ranger 1Sends a Tiny animal to a specific place.
Animal Shapestransmutationdruid 8, animal 7One ally/level polymorphs into chosen animal.
Animal Tranceenchantmentbard 2, druid 2Fascinates 2d6 HD of animals.
Animate Deadnecromancycleric 3, sorcerer 4, wizard 4, death 3Creates undead skeletons and zombies.
Animate Objectstransmutationbard 6, cleric 6, chaos 6Objects attack your foes.
Animate Plantstransmutationdruid 7, plant 7One or more trees animate and fight for you.
Animate Ropetransmutationbard 1, sorcerer 1, wizard 1Makes a rope move at your command.
Antilife Shellabjurationcleric 6, druid 6, animal 610-ft. field hedges out living creatures.
Antimagic Fieldabjurationcleric 8, sorcerer 6, wizard 6, magic 6, protection 6Negates magic within 10 ft.
Antipathyenchantmentdruid 9, sorcerer 8, wizard 8Object or location affected by spell repels certain creatures.
Antiplant Shellabjurationdruid 4Keeps animated plants at bay.
Arcane Eyedivinationsorcerer 4, wizard 4Invisible floating eye moves 30 ft./round.
Arcane Lockabjurationsorcerer 2, wizard 2Magically locks a portal or chest.
Arcane Markuniversalsorcerer 0, wizard 0Inscribes a personal rune (visible or invisible).
Arcane Sight, Greaterdivinationsorcerer 7, wizard 7As arcane sight, but also reveals magic effects on creatures and objects.
Arcane Sightdivinationsorcerer 3, wizard 3Magical auras become visible to you.
Astral Projectionnecromancycleric 9, sorcerer 9, wizard 9, travel 9Projects you and companions onto Astral Plane.
Atonementabjurationcleric 5, druid 5Removes burden of misdeeds from subject.
Augurydivinationcleric 2Learns whether an action will be good or bad.
Awakentransmutationdruid 5Animal or tree gains human intellect.
Baleful Polymorphtransmutationdruid 5, sorcerer 5, wizard 5Transforms subject into harmless animal.
Baneenchantmentcleric 1Enemies take –1 on attack rolls and saves against fear.
Banishmentabjurationcleric 6, sorcerer 7, wizard 7Banishes 2 HD/level of extraplanar creatures.
Barkskintransmutationdruid 2, ranger 2, plant 2Grants +2 (or higher) enhancement to natural armor.
Bear’s Endurance, Masstransmutationcleric 6, druid 6, sorcerer 6, wizard 6As bear’s endurance, affects one subject/ level.
Bear’s Endurancetransmutationcleric 2, druid 2, ranger 2, sorcerer 2, wizard 2Subject gains +4 to Con for 1 min./level.
Bestow Cursenecromancycleric 3, sorcerer 4, wizard 4–6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Bindingenchantmentsorcerer 8, wizard 8Utilizes an array of techniques to imprison a creature.
Black Tentaclesconjurationsorcerer 4, wizard 4Tentacles grapple all within 20 ft. spread.
Blade Barrierevocationcleric 6, good 6, war 6Wall of blades deals 1d6/level damage.
Blasphemyevocationcleric 7, evil 7Kills, paralyzes, weakens, or dazes nonevil subjects.
Bless Watertransmutationcleric 1, paladin 1Makes holy water.
Bless Weapontransmutationpaladin 1Weapon strikes true against evil foes.
Blessenchantmentcleric 1, paladin 1Allies gain +1 on attack rolls and saves against fear.
Blightnecromancydruid 4, sorcerer 5, wizard 5Withers one plant or deals 1d6/level damage to plant creature.
Blindness/Deafnessnecromancybard 2, cleric 3, sorcerer 2, wizard 2Makes subject blind or deaf.
Blinktransmutationbard 3, sorcerer 3, wizard 3You randomly vanish and reappear for 1 round/level.
Blurillusionbard 2, sorcerer 2, wizard 2Attacks miss subject 20% of the time.
Break Enchantmentabjurationbard 4, cleric 5, paladin 4, sorcerer 5, wizard 5, luck 5Frees subjects from enchantments, alterations, curses, and petrification.
Bull’s Strength, Masstransmutationcleric 6, druid 6, sorcerer 6, wizard 6As bull’s strength, affects one subject/level.
Bull’s Strengthtransmutationcleric 2, druid 2, paladin 2, sorcerer 2, wizard 2, strength 2Subject gains +4 to Str for 1 min./level.
Burning Handsevocationsorcerer 1, wizard 1, fire 11d4/level fire damage (max 5d4).
Call Lightning Stormevocationdruid 5As call lightning, but 5d6 damage per bolt.
Call Lightningevocationdruid 3Calls down lightning bolts (3d6 per bolt) from sky.
Calm Animalsenchantmentdruid 1, ranger 1, animal 1Calms (2d4 + level) HD of animals.
Calm Emotionsenchantmentbard 2, cleric 2, law 2Calms creatures, negating emotion effects.
Cat’s Grace, Masstransmutationbard 6, druid 6, sorcerer 6, wizard 6As cat’s grace, affects one subject/level.
Cat’s Gracetransmutationbard 2, druid 2, ranger 2, sorcerer 2, wizard 2Subject gains +4 to Dex for 1 min./level.
Cause Fearnecromancybard 1, cleric 1, sorcerer 1, wizard 1, death 1One creature of 5 HD or less flees for 1d4 rounds.
Chain Lightningevocationsorcerer 6, wizard 6, air 61d6/level damage; 1 secondary bolt/level each deals half damage.
Changestafftransmutationdruid 7Your staff becomes a treant on command.
Chaos Hammerevocationchaos 4Damages and staggers lawful creatures.
Charm Animalenchantmentdruid 1, ranger 1Makes one animal your friend.
Charm Monster, Massenchantmentbard 6, sorcerer 8, wizard 8As charm monster, but all within 30 ft.
Charm Monsterenchantmentbard 3, sorcerer 4, wizard 4Makes monster believe it is your ally.
Charm Personenchantmentbard 1, sorcerer 1, wizard 1Makes one person your friend.
Chill Metaltransmutationdruid 2Cold metal damages those who touch it.
Chill Touchnecromancysorcerer 1, wizard 1One touch/level deals 1d6 damage and possibly 1 Str damage.
Circle of Deathnecromancysorcerer 6, wizard 6Kills 1d4/level HD of creatures.
Clairaudience/Clairvoyancedivinationbard 3, sorcerer 3, wizard 3, knowledge 3Hear or see at a distance for 1 min./level.
Clenched Fistevocationsorcerer 8, wizard 8, strength 8Large hand provides cover, pushes, or attacks your foes.
Cloak of Chaosabjurationcleric 8, chaos 8+4 to AC, +4 resistance, and SR 25 against lawful spells.
Clonenecromancysorcerer 8, wizard 8Duplicate awakens when original dies.
Cloudkillconjurationsorcerer 5, wizard 5Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage.
Color Sprayillusionsorcerer 1, wizard 1Knocks unconscious, blinds, and/or stuns weak creatures.
Command Plantstransmutationdruid 4, ranger 3, plant 4Sway the actions of one or more plant creatures.
Command Undeadnecromancysorcerer 2, wizard 2Undead creature obeys your commands.
Command, Greaterenchantmentcleric 5As command, but affects one subject/level.
Commandenchantmentcleric 1One subject obeys selected command for 1 round.
Commune with Naturedivinationdruid 5, ranger 4, animal 5Learn about terrain for 1 mile/level.
Communedivinationcleric 5Deity answers one yes-or-no question/level.
Comprehend Languagesdivinationbard 1, cleric 1, sorcerer 1, wizard 1You understand all spoken and written languages.
Cone of Coldevocationsorcerer 5, wizard 5, water 61d6/level cold damage.
Confusion, Lesserenchantmentbard 1One creature is confused for 1 round.
Confusionenchantmentbard 3, sorcerer 4, wizard 4, trickery 4Subjects behave oddly for 1 round/level.
Consecrateevocationcleric 2Fills area with positive energy, making undead weaker.
Contact Other Planedivinationsorcerer 5, wizard 5Lets you ask question of extraplanar entity.
Contagionnecromancycleric 3, druid 3, sorcerer 4, wizard 4, destruction 3Infects subject with chosen disease.
Contingencyevocationsorcerer 6, wizard 6Sets trigger condition for another spell.
Continual Flameevocationcleric 3, sorcerer 2, wizard 2Makes a permanent, heatless torch.
Control Plantstransmutationdruid 8, plant 8Control actions of one or more plant creatures.
Control Undeadnecromancysorcerer 7, wizard 7Undead don’t attack you while under your command.
Control Watertransmutationcleric 4, druid 4, sorcerer 6, wizard 6, water 4Raises or lowers bodies of water.
Control Weathertransmutationcleric 7, druid 7, sorcerer 7, wizard 7, air 7Changes weather in local area.
Control Windstransmutationdruid 5, air 5Change wind direction and speed.
Create Food and Waterconjurationcleric 3Feeds three humans (or one horse)/level.
Create Greater Undeadnecromancycleric 8, sorcerer 8, wizard 8, death 8Create shadows, wraiths, spectres, or devourers.
Create Undeadnecromancycleric 6, sorcerer 6, wizard 6, death 6, evil 6Create ghouls, ghasts, mummies, or mohrgs.
Create Waterconjurationcleric 0, druid 0, paladin 1Creates 2 gallons/level of pure water.
Creeping Doomconjurationdruid 7Swarms of centipedes attack at your command.
Crushing Despairenchantmentbard 3, sorcerer 4, wizard 4Subjects take –2 on attack rolls, damage rolls, saves, and checks.
Crushing Handevocationsorcerer 9, wizard 9, strength 9Large hand provides cover, pushes, or crushes your foes.
Cure Critical Wounds, Massconjurationcleric 8, druid 9, healing 8Cures 4d8 damage +1/level for many creatures.
Cure Critical Woundsconjurationbard 4, cleric 4, druid 5, healing 4Cures 4d8 damage +1/level (max +20).
Cure Light Wounds, Massconjurationbard 5, cleric 5, druid 6, healing 5Cures 1d8 damage +1/level for many creatures.
Cure Light Woundsconjurationbard 1, cleric 1, druid 1, paladin 1, ranger 2, healing 1Cures 1d8 damage +1/level (max +5).
Cure Minor Woundsconjurationcleric 0, druid 0Cures 1 point of damage.
Cure Moderate Wounds, Massconjurationbard 6, cleric 6, druid 7Cures 2d8 damage +1/level for many creatures.
Cure Moderate Woundsconjurationbard 2, cleric 2, druid 3, paladin 3, ranger 3, healing 2Cures 2d8 damage +1/level (max +10).
Cure Serious Wounds, Massconjurationcleric 7, druid 8Cures 3d8 damage +1/level for many creatures.
Cure Serious Woundsconjurationbard 3, cleric 3, druid 4, paladin 4, ranger 4, healing 3Cures 3d8 damage +1/level (max +15).
Curse Waternecromancycleric 1Makes unholy water.
Dancing Lightsevocationbard 0, sorcerer 0, wizard 0Creates torches or other lights.
Darknessevocationbard 2, cleric 2, sorcerer 2, wizard 220-ft. radius of supernatural shadow.
Darkvisiontransmutationranger 3, sorcerer 2, wizard 2See 60 ft. in total darkness.
Daylightevocationbard 3, cleric 3, druid 3, paladin 3, sorcerer 3, wizard 360-ft. radius of bright light.
Daze Monsterenchantmentbard 2, sorcerer 2, wizard 2Living creature of 6 HD or less loses next action.
Dazeenchantmentbard 0, sorcerer 0, wizard 0Humanoid creature of 4 HD or less loses next action.
Death Knellnecromancycleric 2, death 2Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Death Wardnecromancycleric 4, druid 5, paladin 4, death 4Grants immunity to death spells and negative energy effects.
Deathwatchnecromancycleric 1Reveals how near death subjects within 30 ft. are.
Deep Slumberenchantmentbard 3, sorcerer 3, wizard 3Puts 10 HD of creatures to sleep.
Deeper Darknessevocationcleric 3Object sheds supernatural shadow in 60-ft. radius.
Delay Poisonconjurationbard 2, cleric 2, druid 2, paladin 2, ranger 1Stops poison from harming subject for 1 hour/ level.
Delayed Blast Fireballevocationsorcerer 7, wizard 71d6/level fire damage; you can postpone blast for 5 rounds.
Demandenchantmentsorcerer 8, wizard 8As sending, plus you can send suggestion.
Desecrateevocationcleric 2, evil 2Fills area with negative energy, making undead stronger.
Destructionnecromancycleric 7, death 7Kills subject and destroys remains.
Detect Animals or Plantsdivinationdruid 1, ranger 1Detects kinds of animals or plants.
Detect Chaosdivinationcleric 1Reveals creatures, spells, or objects of selected alignment.
Detect Evildivinationcleric 1Reveals creatures, spells, or objects of selected alignment.
Detect Gooddivinationcleric 1Reveals creatures, spells, or objects of selected alignment.
Detect Lawdivinationcleric 1Reveals creatures, spells, or objects of selected alignment.
Detect Magicdivinationbard 0, cleric 0, druid 0, sorcerer 0, wizard 0Detects spells and magic items within 60 ft.
Detect Poisondivinationcleric 0, druid 0, paladin 1, ranger 1, sorcerer 0, wizard 0Detects poison in one creature or object.
Detect Scryingdivinationbard 4, sorcerer 4, wizard 4Alerts you of magical eavesdropping.
Detect Secret Doorsdivinationbard 1, sorcerer 1, wizard 1, knowledge 1Reveals hidden doors within 60 ft.
Detect Snares and Pitsdivinationdruid 1, ranger 1Reveals natural or primitive traps.
Detect Thoughtsdivinationbard 2, sorcerer 2, wizard 2, knowledge 2Allows “listening” to surface thoughts.
Detect Undeaddivinationcleric 1, paladin 1, sorcerer 1, wizard 1Reveals undead within 60 ft.
Dictumevocationcleric 7, law 7Kills, paralyzes, slows, or deafens nonlawful subjects.
Dimension Doorconjurationbard 4, sorcerer 4, wizard 4, travel 4Teleports you short distance.
Dimensional Anchorabjurationcleric 4, sorcerer 4, wizard 4Bars extradimensional movement.
Dimensional Lockabjurationcleric 8, sorcerer 8, wizard 8Teleportation and interplanar travel blocked for one day/level.
Diminish Plantstransmutationdruid 3, ranger 3Reduces size or blights growth of normal plants.
Discern Liesdivinationcleric 4, paladin 3Reveals deliberate falsehoods.
Discern Locationdivinationcleric 8, sorcerer 8, wizard 8, knowledge 8Reveals exact location of creature or object.
Disguise Selfillusionbard 1, sorcerer 1, wizard 1, trickery 1Changes your appearance.
Disintegratetransmutationsorcerer 6, wizard 6, destruction 7Makes one creature or object vanish.
Dismissalabjurationcleric 4, sorcerer 5, wizard 5Forces a creature to return to native plane.
Dispel Chaosabjurationcleric 5, paladin 4, law 5+4 bonus against attacks.
Dispel Evilabjurationcleric 5, paladin 4, good 5+4 bonus against attacks.
Dispel Goodabjurationcleric 5, evil 5+4 bonus against attacks.
Dispel Lawabjurationcleric 5, chaos 5+4 bonus against attacks.
Dispel Magic, Greaterabjurationbard 5, cleric 6, druid 6, sorcerer 6, wizard 6As dispel magic, but +20 on check.
Dispel Magicabjurationbard 3, cleric 3, druid 4, paladin 3, sorcerer 3, wizard 3, magic 3Cancels magical spells and effects.
Displacementillusionbard 3, sorcerer 3, wizard 3Attacks miss subject 50%.
Disrupt Undeadnecromancysorcerer 0, wizard 0Deals 1d6 damage to one undead.
Disrupting Weapontransmutationcleric 5Melee weapon destroys undead.
Divinationdivinationcleric 4, knowledge 4Provides useful advice for specific proposed actions.
Divine Favorevocationcleric 1, paladin 1You gain +1 per three levels on attack and damage rolls.
Divine Powerevocationcleric 4, war 4You gain attack bonus, +6 to Str, and 1 hp/level.
Dominate Animalenchantmentdruid 3, animal 3Subject animal obeys silent mental commands.
Dominate Monsterenchantmentsorcerer 9, wizard 9As dominate person, but any creature.
Dominate Personenchantmentbard 4, sorcerer 5, wizard 5Controls humanoid telepathically.
Doomnecromancycleric 1One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Dreamillusionbard 5, sorcerer 5, wizard 5Sends message to anyone sleeping.
Eagle’s Splendor, Masstransmutationbard 6, cleric 6, sorcerer 6, wizard 6As eagle’s splendor, affects one subject/level.
Eagle’s Splendortransmutationbard 2, cleric 2, paladin 2, sorcerer 2, wizard 2Subject gains +4 to Cha for 1 min./level.
Earthquakeevocationcleric 8, druid 8, destruction 8, earth 7Intense tremor shakes 80-ft.-radius.
Elemental Swarmconjurationdruid 9, air 9, earth 9, fire 9, water 9Summons multiple elementals.
Endure Elementsabjurationcleric 1, druid 1, paladin 1, ranger 1, sorcerer 1, wizard 1, sun 1Exist comfortably in hot or cold environments.
Energy Drainnecromancycleric 9, sorcerer 9, wizard 9Subject gains 2d4 negative levels.
Enervationnecromancysorcerer 4, wizard 4Subject gains 1d4 negative levels.
Enlarge Person, Masstransmutationsorcerer 4, wizard 4Enlarges several creatures.
Enlarge Persontransmutationsorcerer 1, wizard 1, strength 1Humanoid creature doubles in size.
Entangletransmutationdruid 1, ranger 1, plant 1Plants entangle everyone in 40-ft.-radius.
Enthrallenchantmentbard 2, cleric 2Captivates all within 100 ft. + 10 ft./level.
Entropic Shieldabjurationcleric 1, luck 1Ranged attacks against you have 20% miss chance.
Erasetransmutationbard 1, sorcerer 1, wizard 1Mundane or magical writing vanishes.
Ethereal Jaunttransmutationcleric 7, sorcerer 7, wizard 7You become ethereal for 1 round/level.
Etherealnesstransmutationcleric 9, sorcerer 9, wizard 9Travel to Ethereal Plane with companions.
Expeditious Retreattransmutationbard 1, sorcerer 1, wizard 1Your speed increases by 30 ft.
Explosive Runesabjurationsorcerer 3, wizard 3Deals 6d6 damage when read.
Eyebitenecromancybard 6, sorcerer 6, wizard 6Target becomes panicked, sickened, and comatose.
Fabricatetransmutationsorcerer 5, wizard 5Transforms raw materials into finished items.
Faerie Fireevocationdruid 1Outlines subjects with light, canceling blur, concealment, and the like.
False Lifenecromancysorcerer 2, wizard 2Gain 1d10 temporary hp +1/level (max +10).
False Visionillusionbard 5, sorcerer 5, wizard 5, trickery 5Fools scrying with an illusion.
Fearnecromancybard 3, sorcerer 4, wizard 4Subjects within cone flee for 1 round/level.
Feather Falltransmutationbard 1, sorcerer 1, wizard 1Objects or creatures fall slowly.
Feeblemindenchantmentsorcerer 5, wizard 5Subject’s Int and Cha drop to 1.
Find the Pathdivinationbard 6, cleric 6, druid 6, knowledge 6, travel 6Shows most direct way to a location.
Find Trapsdivinationcleric 2Notice traps as a rogue does.
Finger of Deathnecromancydruid 8, sorcerer 7, wizard 7Kills one subject.
Fire Seedsconjurationdruid 6, fire 6, sun 6Acorns and berries become grenades and bombs.
Fire Shieldevocationsorcerer 4, wizard 4, fire 5, sun 4Creatures attacking you take fire damage; you’re protected from heat or cold.
Fire Stormevocationcleric 8, druid 7, fire 7Deals 1d6/level fire damage.
Fire Trapabjurationdruid 2, sorcerer 4, wizard 4Opened object deals 1d4 +1/level damage.
Fireballevocationsorcerer 3, wizard 31d6 damage per level, 20-ft. radius.
Flame Arrowtransmutationsorcerer 3, wizard 3Arrows deal +1d6 fire damage.
Flame Bladeevocationdruid 2Touch attack deals 1d8 +1/two levels damage.
Flame Strikeevocationcleric 5, druid 4, sun 5, war 5Smite foes with divine fire (1d6/level damage).
Flaming Sphereevocationdruid 2, sorcerer 2, wizard 2Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
Flareevocationbard 0, druid 0, sorcerer 0, wizard 0Dazzles one creature (–1 on attack rolls).
Flesh to Stonetransmutationsorcerer 6, wizard 6Turns subject creature into statue.
Floating Diskevocationsorcerer 1, wizard 1Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Flytransmutationsorcerer 3, wizard 3, travel 3Subject flies at speed of 60 ft.
Fog Cloudconjurationdruid 2, sorcerer 2, wizard 2, water 2Fog obscures vision.
Forbiddanceabjurationcleric 6Blocks planar travel, damages creatures of different alignment.
Forcecageevocationsorcerer 7, wizard 7Cube or cage of force imprisons all inside.
Forceful Handevocationsorcerer 6, wizard 6Hand pushes creatures away.
Foresightdivinationdruid 9, sorcerer 9, wizard 9, knowledge 9“Sixth sense” warns of impending danger.
Fox’s Cunning, Masstransmutationbard 6, sorcerer 6, wizard 6As fox’s cunning, affects one subject/level.
Fox’s Cunningtransmutationbard 2, sorcerer 2, wizard 2Subject gains +4 to Int for 1 min./level.
Freedom of Movementabjurationbard 4, cleric 4, druid 4, ranger 4, luck 4Subject moves normally despite impediments.
Freedomabjurationsorcerer 9, wizard 9Releases creature from imprisonment.
Freezing Sphereevocationsorcerer 6, wizard 6Freezes water or deals cold damage.
Gaseous Formtransmutationbard 3, sorcerer 3, wizard 3, air 3Subject becomes insubstantial and can fly slowly.
Gateconjurationcleric 9, sorcerer 9, wizard 9Connects two planes for travel or summoning.
Geas, Lesserenchantmentbard 3, sorcerer 4, wizard 4Commands subject of 7 HD or less.
Geas/Questenchantmentbard 6, cleric 6, sorcerer 6, wizard 6As lesser geas, plus it affects any creature.
Gentle Reposenecromancycleric 2, sorcerer 3, wizard 3Preserves one corpse.
Ghost Soundillusionbard 0, sorcerer 0, wizard 0Figment sounds.
Ghoul Touchnecromancysorcerer 2, wizard 2Paralyzes one subject, which exudes stEnch
Giant Vermintransmutationcleric 4, druid 4Turns centipedes, scorpions, or spiders into giant vermin.
Glibnesstransmutationbard 3You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
Glitterdustconjurationbard 2, sorcerer 2, wizard 2Blinds creatures, outlines invisible creatures.
Globe of Invulnerability, Lesserabjurationsorcerer 4, wizard 4Stops 1st- through 3rd-level spell effects.
Globe of Invulnerabilityabjurationsorcerer 6, wizard 6As lesser globe of invulnerability, plus 4th-level spell effects.
Glyph of Warding, Greaterabjurationcleric 6As glyph of warding, but up to 10d8 damage or 6th-level spell.
Glyph of Wardingabjurationcleric 3Inscription harms those who pass it.
Good Hopeenchantmentbard 3Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Goodberrytransmutationdruid 12d4 berries each cure 1 hp (max 8 hp/24 hours).
Grasping Handevocationsorcerer 7, wizard 7, strength 7Large hand provides cover, pushes, or grapples.
Greaseconjurationbard 1, sorcerer 1, wizard 1Makes 10-ft. square or one object slippery.
Guards and Wardsabjurationsorcerer 6, wizard 6Array of magic effects protect area.
Guidancedivinationcleric 0, druid 0+1 on one attack roll, saving throw, or skill check.
Gust of Windevocationdruid 2, sorcerer 2, wizard 2Blows away or knocks down smaller creatures.
Hallowevocationcleric 5, druid 5Designates location as holy.
Hallucinatory Terrainillusionbard 4, sorcerer 4, wizard 4Makes one type of terrain appear like another (field into forest, or the like).
Halt Undeadnecromancysorcerer 3, wizard 3Immobilizes undead for 1 round/level.
Harmnecromancycleric 6, destruction 6Deals 10 points/level damage to target.
Hastetransmutationbard 3, sorcerer 3, wizard 3One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Heal Mountconjurationpaladin 3As heal on warhorse or other special mount.
Heal, Massconjurationcleric 9, healing 9As heal, but with several subjects.
Healconjurationcleric 6, druid 7, healing 6Cures 10 points/level of damage, all diseases and mental conditions.
Heat Metaltransmutationdruid 2, sun 2Make metal so hot it damages those who touch it.
Helping Handevocationcleric 3Ghostly hand leads subject to you.
Heroes’ Feastconjurationbard 6, cleric 6Food for one creature/level cures and grants combat bonuses.
Heroism, Greaterenchantmentbard 5, sorcerer 6, wizard 6Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Heroismenchantmentbard 2, sorcerer 3, wizard 3Gives +2 on attack rolls, saves, skill checks.
Hide from Animalsabjurationdruid 1, ranger 1Animals can’t perceive one subject/level.
Hide from Undeadabjurationcleric 1Undead can’t perceive one subject/level.
Hideous Laughterenchantmentbard 1, sorcerer 2, wizard 2Subject loses actions for 1 round/ level.
Hold Animalenchantmentdruid 2, ranger 2, animal 2Paralyzes one animal for 1 round/level.
Hold Monster, Massenchantmentsorcerer 9, wizard 9As hold monster, but all within 30 ft.
Hold Monsterenchantmentbard 4, sorcerer 5, wizard 5, law 6As hold person, but any creature.
Hold Person, Massenchantmentsorcerer 7, wizard 7As hold person, but all within 30 ft.
Hold Personenchantmentbard 2, cleric 2, sorcerer 3, wizard 3Paralyzes one humanoid for 1 round/level.
Hold Portalabjurationsorcerer 1, wizard 1Holds door shut.
Holy Auraabjurationcleric 8, good 8+4 to AC, +4 resistance, and SR 25 against evil spells.
Holy Smiteevocationgood 4Damages and blinds evil creatures.
Holy Swordevocationpaladin 4Weapon becomes +5, deals +2d6 damage against evil.
Holy Wordevocationcleric 7, good 7Kills, paralyzes, blinds, or deafens nongood subjects.
Horrid Wiltingnecromancysorcerer 8, wizard 8, water 8Deals 1d6/level damage within 30 ft.
Hypnotic Patternillusionbard 2, sorcerer 2, wizard 2Fascinates (2d4 + level) HD of creatures.
Hypnotismenchantmentbard 1, sorcerer 1, wizard 1Fascinates 2d4 HD of creatures.
Ice Stormevocationdruid 4, sorcerer 4, wizard 4, water 5Hail deals 5d6 damage in cylinder 40 ft. across.
Identifydivinationbard 1, sorcerer 1, wizard 1, magic 2Determines properties of magic item.
Illusory Scriptillusionbard 3, sorcerer 3, wizard 3Only intended reader can decipher.
Illusory Wallillusionsorcerer 4, wizard 4Wall, floor, or ceiling looks real, but anything can pass through.
Imbue with Spell Abilityevocationcleric 4, magic 4Transfer spells to subject.
Implosionevocationcleric 9, destruction 9Kills one creature/round.
Imprisonmentabjurationsorcerer 9, wizard 9Entombs subject beneath the earth.
Incendiary Cloudconjurationsorcerer 8, wizard 8, fire 8Cloud deals 4d6 fire damage/round.
Inflict Critical Wounds, Massnecromancycleric 8Deals 4d8 damage +1/level to many creatures.
Inflict Critical Woundsnecromancycleric 4, destruction 4Touch attack, 4d8 damage +1/level (max +20).
Inflict Light Wounds, Massnecromancycleric 5, destruction 5Deals 1d8 damage +1/level to many creatures.
Inflict Light Woundsnecromancycleric 1, destruction 1Touch deals 1d8 damage +1/level (max +5).
Inflict Minor Woundsnecromancycleric 0Touch attack, 1 point of damage.
Inflict Moderate Wounds, Massnecromancycleric 6Deals 2d8 damage +1/level to many creatures.
Inflict Moderate Woundsnecromancycleric 2Touch attack, 2d8 damage +1/level (max +10).
Inflict Serious Wounds, Massnecromancycleric 7Deals 3d8 damage +1/level to many creatures.
Inflict Serious Woundsnecromancycleric 3Touch attack, 3d8 damage +1/level (max +15).
Insanityenchantmentsorcerer 7, wizard 7Subject suffers continuous confusion.
Insect Plagueconjurationcleric 5, druid 5Locust swarms attack creatures.
Instant Summonsconjurationsorcerer 7, wizard 7Prepared object appears in your hand.
Interposing Handevocationsorcerer 5, wizard 5Hand provides cover against one opponent.
Invisibility Purgeevocationcleric 3Dispels invisibility within 5 ft./level.
Invisibility Sphereillusionbard 3, sorcerer 3, wizard 3Makes everyone within 10 ft. invisible.
Invisibility, Greaterillusionbard 4, sorcerer 4, wizard 4As invisibility, but subject can attack and stay invisible.
Invisibility, Massillusionsorcerer 7, wizard 7As invisibility, but affects all in range.
Invisibilityillusionbard 2, sorcerer 2, wizard 2, trickery 2Subject is invisible for 1 min./level or until it attacks.
Iron Bodytransmutationsorcerer 8, wizard 8, earth 8Your body becomes living iron.
Ironwoodtransmutationdruid 6Magic wood is strong as steel.
Irresistible Danceenchantmentbard 6, sorcerer 8, wizard 8Forces subject to dance.
Jumptransmutationdruid 1, ranger 1, sorcerer 1, wizard 1Subject gets bonus on Jump checks.
Keen Edgetransmutationsorcerer 3, wizard 3Doubles normal weapon’s threat range.
Knocktransmutationsorcerer 2, wizard 2Opens locked or magically sealed door.
Know Directiondivinationbard 0, druid 0You discern north.
Legend Loredivinationbard 4, sorcerer 6, wizard 6, knowledge 7Lets you learn tales about a person, place, or thing.
Levitatetransmutationsorcerer 2, wizard 2Subject moves up and down at your direction.
Lightevocationbard 0, cleric 0, druid 0, sorcerer 0, wizard 0Object shines like a torch.
Lightning Boltevocationsorcerer 3, wizard 3Electricity deals 1d6/level damage.
Limited Wishuniversalsorcerer 7, wizard 7Alters reality—within spell limits.
Liveoaktransmutationdruid 6Oak becomes treant guardian.
Locate Creaturedivinationbard 4, sorcerer 4, wizard 4Indicates direction to familiar creature.
Locate Objectdivinationbard 2, cleric 3, sorcerer 2, wizard 2, travel 2Senses direction toward object (specific or type).
Longstridertransmutationdruid 1, ranger 1, travel 1Increases your speed.
Lullabyenchantmentbard 0Makes subject drowsy; –5 on Spot and Listen checks, –2 on Will saves against sleep.
Mage Armorconjurationsorcerer 1, wizard 1Gives subject +4 armor bonus.
Mage Handtransmutationbard 0, sorcerer 0, wizard 05-pound telekinesis.
Mage’s Disjunctionabjurationsorcerer 9, wizard 9, magic 9Dispels magic, disenchants magic items.
Mage’s Faithful Houndconjurationsorcerer 5, wizard 5Phantom dog can guard, attack.
Mage’s Lucubrationtransmutationwizard 6Wizard only. Recalls spell of 5th level or lower.
Mage’s Magnificent Mansionconjurationsorcerer 7, wizard 7Door leads to extradimensional mansion.
Mage’s Private Sanctumabjurationsorcerer 5, wizard 5Prevents anyone from viewing or scrying an area for 24 hours.
Mage’s Swordevocationsorcerer 7, wizard 7Floating magic blade strikes opponents.
Magic Auraillusionbard 1, sorcerer 1, wizard 1, magic 1Alters object’s magic aura.
Magic Circle against Chaosabjurationcleric 3, paladin 3, sorcerer 3, wizard 3, law 3As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Evilabjurationcleric 3, paladin 3, sorcerer 3, wizard 3, good 3As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Goodabjurationcleric 3, sorcerer 3, wizard 3, evil 3As protection spells, but 10-ft. radius and 10 min./level.
Magic Circle against Lawabjurationcleric 3, sorcerer 3, wizard 3, chaos 3As protection spells, but 10-ft. radius and 10 min./level.
Magic Fang, Greatertransmutationdruid 3, ranger 3One natural weapon of subject creature gets +1/four levels on attack and damage rolls (max +5).
Magic Fangtransmutationdruid 1, ranger 1One natural weapon of subject creature gets +1 on attack and damage rolls.
Magic Jarnecromancysorcerer 5, wizard 5Enables possession of another creature.
Magic Missileevocationsorcerer 1, wizard 11d4+1 damage; +1 missile per two levels above 1st (max 5).
Magic Mouthillusionbard 1, sorcerer 2, wizard 2Speaks once when triggered.
Magic Stonetransmutationcleric 1, druid 1, earth 1Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Vestmenttransmutationcleric 3, strength 3, war 3Armor or shield gains +1 enhancement per four levels.
Magic Weapon, Greatertransmutationcleric 4, paladin 3, sorcerer 3, wizard 3+1 bonus/four levels (max +5).
Magic Weapontransmutationcleric 1, paladin 1, sorcerer 1, wizard 1, war 1Weapon gains +1 bonus.
Major Creationconjurationsorcerer 5, wizard 5As minor creation, plus stone and metal.
Major Imageillusionbard 3, sorcerer 3, wizard 3As silent image, plus sound, smell and thermal effects.
Make Wholetransmutationcleric 2Repairs an object.
Mark of Justicenecromancycleric 5, paladin 4Designates action that will trigger curse on subject.
Mazeconjurationsorcerer 8, wizard 8Traps subject in extradimensional maze.
Meld into Stonetransmutationcleric 3, druid 3You and your gear merge with stone.
Mendingtransmutationbard 0, cleric 0, druid 0, sorcerer 0, wizard 0Makes minor repairs on an object.
Messagetransmutationbard 0, sorcerer 0, wizard 0Whispered conversation at distance.
Meteor Swarmevocationsorcerer 9, wizard 9Four exploding spheres each deal 6d6 fire damage.
Mind Blankabjurationsorcerer 8, wizard 8, protection 8Subject is immune to mental/emotional magic and scrying.
Mind Fogenchantmentbard 5, sorcerer 5, wizard 5Subjects in fog get –10 to Wis and Will checks.
Minor Creationconjurationsorcerer 4, wizard 4Creates one cloth or wood object.
Minor Imageillusionbard 2, sorcerer 2, wizard 2As silent image, plus some sound.
Miracleevocationcleric 9, luck 9Requests a deity’s intercession.
Mirage Arcanaillusionbard 5, sorcerer 5, wizard 5As hallucinatory terrain, plus structures.
Mirror Imageillusionbard 2, sorcerer 2, wizard 2Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Misdirectionillusionbard 2, sorcerer 2, wizard 2Misleads divinations for one creature or object.
Misleadillusionbard 5, sorcerer 6, wizard 6, luck 6, trickery 6Turns you invisible and creates illusory double.
Mnemonic Enhancertransmutationwizard 4Wizard only. Prepares extra spells or retains one just cast.
Modify Memoryenchantmentbard 4Changes 5 minutes of subject’s memories.
Moment of Presciencedivinationsorcerer 8, wizard 8, luck 8You gain insight bonus on single attack roll, check, or save.
Mountconjurationsorcerer 1, wizard 1Summons riding horse for 2 hours/level.
Move Earthtransmutationdruid 6, sorcerer 6, wizard 6Digs trenches and builds hills.
Neutralize Poisonconjurationbard 4, cleric 4, druid 3, paladin 4, ranger 3Immunizes subject against poison, detoxifies venom in or on subject.
Nightmareillusionbard 5, sorcerer 5, wizard 5Sends vision dealing 1d10 damage, fatigue.
Nondetectionabjurationranger 4, sorcerer 3, wizard 3, trickery 3Hides subject from divination, scrying.
Obscure Objectabjurationbard 1, cleric 3, sorcerer 2, wizard 2Masks object against scrying.
Obscuring Mistconjurationcleric 1, druid 1, sorcerer 1, wizard 1, air 1, water 1Fog surrounds you.
Open/Closetransmutationbard 0, sorcerer 0, wizard 0Opens or closes small or light things.
Order’s Wrathevocationlaw 4Damages and dazes chaotic creatures.
Overland Flighttransmutationsorcerer 5, wizard 5You fly at a speed of 40 ft. and can hustle over long distances.
Owl’s Wisdom, Masstransmutationcleric 6, druid 6, sorcerer 6, wizard 6As owl’s wisdom, affects one subject/level.
Owl’s Wisdomtransmutationcleric 2, druid 2, paladin 2, ranger 2, sorcerer 2, wizard 2Subject gains +4 to Wis for 1 min./level.
Pass without Tracetransmutationdruid 1, ranger 1One subject/level leaves no tracks.
Passwalltransmutationsorcerer 5, wizard 5Creates passage through wood or stone wall.
Permanencyuniversalsorcerer 5, wizard 5Makes certain spells permanent.
Permanent Imageillusionbard 6, sorcerer 6, wizard 6Includes sight, sound, and smell.
Persistent Imageillusionbard 5, sorcerer 5, wizard 5As major image, but no concentration required.
Phantasmal Killerillusionsorcerer 4, wizard 4Fearsome illusion kills subject or deals 3d6 damage.
Phantom Steedconjurationbard 3, sorcerer 3, wizard 3Magic horse appears for 1 hour/level.
Phantom Trapillusionsorcerer 2, wizard 2Makes item seem trapped.
Phase Doorconjurationsorcerer 7, wizard 7, travel 8Creates an invisible passage through wood or stone.
Planar Ally, Greaterconjurationcleric 8As lesser planar ally, but up to 18 HD.
Planar Ally, Lesserconjurationcleric 4Exchange services with a 6 HD extraplanar creature.
Planar Allyconjurationcleric 6As lesser planar ally, but up to 12 HD.
Planar Binding, Greaterconjurationsorcerer 8, wizard 8As lesser planar binding, but up to 18 HD.
Planar Binding, Lesserconjurationsorcerer 5, wizard 5Traps extraplanar creature of 6 HD or less until it performs a task.
Planar Bindingconjurationsorcerer 6, wizard 6As lesser planar binding, but up to 12 HD.
Plane Shiftconjurationcleric 5, sorcerer 7, wizard 7As many as eight subjects travel to another plane.
Plant Growthtransmutationdruid 3, ranger 3, plant 3Grows vegetation, improves crops.
Poisonnecromancycleric 4, druid 3Touch deals 1d10 Con damage, repeats in 1 min.
Polar Rayevocationsorcerer 8, wizard 8Ranged touch attack deals 1d6/level cold damage.
Polymorph Any Objecttransmutationsorcerer 8, wizard 8, trickery 8Changes any subject into anything else.
Polymorphtransmutationsorcerer 4, wizard 4Gives one willing subject a new form.
Power Word Blindenchantmentsorcerer 7, wizard 7, war 7Blinds creature with 200 hp or less.
Power Word Killenchantmentsorcerer 9, wizard 9, war 9Kills creature with 100 hp or less.
Power Word Stunenchantmentsorcerer 8, wizard 8, war 8Stuns creature with 150 hp or less.
Prayerenchantmentcleric 3, paladin 3Allies +1 bonus on most rolls, enemies –1 penalty.
Prestidigitationuniversalbard 0, sorcerer 0, wizard 0Performs minor tricks.
Prismatic Sphereabjurationsorcerer 9, wizard 9, protection 9, sun 9As prismatic wall, but surrounds on all sides.
Prismatic Sprayevocationsorcerer 7, wizard 7Rays hit subjects with variety of effects.
Prismatic Wallabjurationsorcerer 8, wizard 8Wall’s colors have array of effects.
Produce Flameevocationdruid 1, fire 21d6 damage +1/ level, touch or thrown.
Programmed Imageillusionbard 6, sorcerer 6, wizard 6As major image, plus triggered by event.
Project Imageillusionbard 6, sorcerer 7, wizard 7Illusory double can talk and cast spells.
Protection from Arrowsabjurationsorcerer 2, wizard 2Subject immune to most ranged attacks.
Protection from Chaosabjurationcleric 1, paladin 1, sorcerer 1, wizard 1, law 1+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Energyabjurationcleric 3, druid 3, ranger 2, sorcerer 3, wizard 3, luck 3, protection 3Absorb 12 points/level of damage from one kind of energy.
Protection from Evilabjurationcleric 1, paladin 1, sorcerer 1, wizard 1, good 1+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Goodabjurationcleric 1, sorcerer 1, wizard 1, evil 1+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Lawabjurationcleric 1, sorcerer 1, wizard 1, chaos 1+2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Protection from Spellsabjurationsorcerer 8, wizard 8, magic 8Confers +8 resistance bonus.
Prying Eyes, Greaterdivinationsorcerer 8, wizard 8As prying eyes, but eyes have true seeing.
Prying Eyesdivinationsorcerer 5, wizard 51d4 +1/level floating eyes scout for you.
Purify Food and Drinktransmutationcleric 0, druid 0Purifies 1 cu. ft./level of food or water.
Pyrotechnicstransmutationbard 2, sorcerer 2, wizard 2Turns fire into blinding light or choking smoke.
Quenchtransmutationdruid 3Extinguishes nonmagical fires or one magic item.
Rageenchantmentbard 2, sorcerer 3, wizard 3Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
Rainbow Patternillusionbard 4, sorcerer 4, wizard 4Lights fascinate 24 HD of creatures.
Raise Deadconjurationcleric 5Restores life to subject who died as long as one day/level ago.
Ray of Enfeeblementnecromancysorcerer 1, wizard 1Ray deals 1d6 +1 per two levels Str damage.
Ray of Exhaustionnecromancysorcerer 3, wizard 3Ray makes subject exhausted.
Ray of Frostevocationsorcerer 0, wizard 0Ray deals 1d3 cold damage.
Read Magicdivinationbard 0, cleric 0, druid 0, paladin 1, ranger 1, sorcerer 0, wizard 0Read scrolls and spellbooks.
Reduce Animaltransmutationdruid 2, ranger 3Shrinks one willing animal.
Reduce Person, Masstransmutationsorcerer 4, wizard 4Reduces several creatures.
Reduce Persontransmutationsorcerer 1, wizard 1Humanoid creature halves in size.
Refugeconjurationcleric 7, sorcerer 9, wizard 9Alters item to transport its possessor to you.
Regenerateconjurationcleric 7, druid 9, healing 7Subject’s severed limbs grow back, cures 4d8 damage +1/level (max +35).
Reincarnatetransmutationdruid 4Brings dead subject back in a random body.
Remove Blindness/Deafnessconjurationcleric 3, paladin 3Cures normal or magical conditions.
Remove Curseabjurationbard 3, cleric 3, paladin 3, sorcerer 4, wizard 4Frees object or person from curse.
Remove Diseaseconjurationcleric 3, druid 3, ranger 3Cures all diseases affecting subject.
Remove Fearabjurationbard 1, cleric 1Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Remove Paralysisconjurationcleric 2, paladin 2Frees one or more creatures from paralysis or slow effect.
Repel Metal or Stoneabjurationdruid 8Pushes away metal and stone.
Repel Verminabjurationbard 4, cleric 4, druid 4, ranger 3Insects, spiders, and other vermin stay 10 ft. away.
Repel Woodtransmutationdruid 6, plant 6Pushes away wooden objects.
Repulsionabjurationcleric 7, sorcerer 6, wizard 6, protection 7Creatures can’t approach you.
Resilient Sphereevocationsorcerer 4, wizard 4Force globe protects but traps one subject.
Resist Energyabjurationcleric 2, druid 2, paladin 2, ranger 1, sorcerer 2, wizard 2, fire 3Ignores 10 (or more) points of damage/attack from specified energy type.
Resistanceabjurationbard 0, cleric 0, druid 0, paladin 1, sorcerer 0, wizard 0Subject gains +1 on saving throws.
Restoration, Greaterconjurationcleric 7As restoration, plus restores all levels and ability scores.
Restoration, Lesserconjurationcleric 2, druid 2, paladin 1Dispels magical ability penalty or repairs 1d4 ability damage.
Restorationconjurationcleric 4, paladin 4Restores level and ability score drains.
Resurrectionconjurationcleric 7Fully restore dead subject.
Reverse Gravitytransmutationdruid 8, sorcerer 7, wizard 7Objects and creatures fall upward.
Righteous Mighttransmutationcleric 5, strength 5Your size increases, and you gain combat bonuses.
Rope Tricktransmutationsorcerer 2, wizard 2As many as eight creatures hide in extradimensional space.
Rusting Grasptransmutationdruid 4Your touch corrodes iron and alloys.
Sanctuaryabjurationcleric 1, protection 1Opponents can’t attack you, and you can’t attack.
Scarenecromancybard 2, sorcerer 2, wizard 2Panics creatures of less than 6 HD.
Scintillating Patternillusionsorcerer 8, wizard 8Twisting colors confuse, stun, or render unconscious.
Scorching Rayevocationsorcerer 2, wizard 2Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
Screenillusionsorcerer 8, wizard 8, trickery 7Illusion hides area from vision, scrying.
Scrying, Greaterdivinationbard 6, cleric 7, druid 7, sorcerer 7, wizard 7As scrying, but faster and longer.
Scryingdivinationbard 3, cleric 5, druid 4, sorcerer 4, wizard 4Spies on subject from a distance.
Sculpt Soundtransmutationbard 3Creates new sounds or changes existing ones.
Searing Lightevocationcleric 3, sun 3Ray deals 1d8/two levels damage, more against undead.
Secret Chestconjurationsorcerer 5, wizard 5Hides expensive chest on Ethereal Plane; you retrieve it at will.
Secret Pagetransmutationbard 3, sorcerer 3, wizard 3Changes one page to hide its real content.
Secure Shelterconjurationbard 4, sorcerer 4, wizard 4Creates sturdy cottage.
See Invisibilitydivinationbard 3, sorcerer 2, wizard 2Reveals invisible creatures or objects.
Seemingillusionbard 5, sorcerer 5, wizard 5Changes appearance of one person per two levels.
Sendingevocationcleric 4, sorcerer 5, wizard 5Delivers short message anywhere, instantly.
Sepia Snake Sigilconjurationbard 3, sorcerer 3, wizard 3Creates text symbol that immobilizes reader.
Sequesterabjurationsorcerer 7, wizard 7Subject is invisible to sight and scrying; renders creature comatose.
Shadesillusionsorcerer 9, wizard 9As shadow conjuration, but up to 8th level and 80% real.
Shadow Conjuration, Greaterillusionsorcerer 7, wizard 7As shadow conjuration, but up to 6th level and 60% real.
Shadow Conjurationillusionbard 4, sorcerer 4, wizard 4Mimics conjuring below 4th level, but only 20% real.
Shadow Evocation, Greaterillusionsorcerer 8, wizard 8As shadow evocation, but up to 7th level and 60% real.
Shadow Evocationillusionbard 5, sorcerer 5, wizard 5Mimics evocation of lower than 5th level, but only 20% real.
Shadow Walkillusionbard 5, sorcerer 6, wizard 6Step into shadow to travel rapidly.
Shamblerconjurationdruid 9, plant 9Summons 1d4+2 shambling mounds to fight for you.
Shapechangetransmutationdruid 9, sorcerer 9, wizard 9, animal 9Transforms you into any creature, and change forms once per round.
Shatterevocationbard 2, cleric 2, sorcerer 2, wizard 2, chaos 2, destruction 2Sonic vibration damages objects or crystalline creatures.
Shield of Faithabjurationcleric 1Aura grants +2 or higher deflection bonus.
Shield of Lawabjurationcleric 8, law 8+4 to AC, +4 resistance, and SR 25 against chaotic spells.
Shield Otherabjurationcleric 2, paladin 2, protection 2You take half of subject’s damage.
Shieldabjurationsorcerer 1, wizard 1Invisible disc gives +4 to AC, blocks magic missiles.
Shillelaghtransmutationdruid 1Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 min./level.
Shocking Graspevocationsorcerer 1, wizard 1Touch delivers 1d6/level electricity damage (max 5d6).
Shout, Greaterevocationbard 6, sorcerer 8, wizard 8Devastating yell deals 10d6 sonic damage; stuns creatures, damages objects.
Shoutevocationbard 4, sorcerer 4, wizard 4Deafens all within cone and deals 5d6 sonic damage.
Shrink Itemtransmutationsorcerer 3, wizard 3Object shrinks to one-sixteenth size.
Silenceillusionbard 2, cleric 2Negates sound in 20-ft. radius.
Silent Imageillusionbard 1, sorcerer 1, wizard 1Creates minor illusion of your design.
Simulacrumillusionsorcerer 7, wizard 7Creates partially real double of a creature.
Slay Livingnecromancycleric 5, death 5Touch attack kills subject.
Sleepenchantmentbard 1, sorcerer 1, wizard 1Puts 4 HD of creatures into magical slumber.
Sleet Stormconjurationdruid 3, sorcerer 3, wizard 3Hampers vision and movement.
Slowtransmutationbard 3, sorcerer 3, wizard 3One subject/level takes only one action/round, –1 to AC, reflex saves, and attack rolls.
Snaretransmutationranger 2, druid 3Creates a magic booby trap.
Soften Earth and Stonetransmutationdruid 2, earth 2Turns stone to clay or dirt to sand or mud.
Solid Fogconjurationsorcerer 4, wizard 4Blocks vision and slows movement.
Song of Discordenchantmentbard 5Forces targets to attack each other.
Soul Bindnecromancycleric 9, sorcerer 9, wizard 9Traps newly dead soul to prevent resurrection.
Sound Burstevocationbard 2, cleric 2Deals 1d8 sonic damage to subjects; may stun them.
Speak with Animalsdivinationbard 3, druid 1, ranger 1You can communicate with animals.
Speak with Deadnecromancycleric 3Corpse answers one question/two levels.
Speak with Plantsdivinationbard 4, druid 3, ranger 2You can talk to normal plants and plant creatures.
Spectral Handnecromancysorcerer 2, wizard 2Creates disembodied glowing hand to deliver touch attacks.
Spell Immunity, Greaterabjurationcleric 8As spell immunity, but up to 8th-level spells.
Spell Immunityabjurationcleric 4, protection 4, strength 4Subject is immune to one spell per four levels.
Spell Resistanceabjurationcleric 5, magic 5, protection 5Subject gains SR 12 + level.
Spell Turningabjurationsorcerer 7, wizard 7, luck 7, magic 7Reflect 1d4+6 spell levels back at caster.
Spellstafftransmutationdruid 6Stores one spell in wooden quarterstaff.
Spider Climbtransmutationdruid 2, sorcerer 2, wizard 2Grants ability to walk on walls and ceilings.
Spike Growthtransmutationdruid 3, ranger 2Creatures in area take 1d4 damage, may be slowed.
Spike Stonestransmutationdruid 4, earth 4Creatures in area take 1d8 damage, may be lowed.
Spiritual Weaponevocationcleric 2, war 2Magic weapon attacks on its own.
Statuetransmutationsorcerer 7, wizard 7Subject can become a statue at will.
Statusdivinationcleric 2Monitors condition, position of allies.
Stinking Cloudconjurationsorcerer 3, wizard 3Nauseating vapors, 1 round/level.
Stone Shapetransmutationcleric 3, druid 3, sorcerer 4, wizard 4, earth 3Sculpts stone into any shape.
Stone Telldivinationdruid 6Talk to natural or worked stone.
Stone to Fleshtransmutationsorcerer 6, wizard 6Restores petrified creature.
Stoneskinabjurationdruid 5, sorcerer 4, wizard 4, earth 6, strength 6Ignore 10 points of damage per attack.
Storm of Vengeanceconjurationdruid 9, cleric 9Storm rains acid, lightning, and hail.
Suggestion, Massenchantmentbard 5, sorcerer 6, wizard 6As suggestion, plus one subject/level.
Suggestionenchantmentbard 2, sorcerer 3, wizard 3Compels subject to follow stated course of action.
Summon Instrumentconjurationbard 0Summons one instrument of the caster’s choice.
Summon Monster Iconjurationbard 1, cleric 1, sorcerer 1, wizard 1Calls extraplanar creature to fight for you.
Summon Monster IIconjurationbard 2, cleric 2, sorcerer 2, wizard 2Calls extraplanar creature to fight for you.
Summon Monster IIIconjurationbard 3, cleric 3, sorcerer 3, wizard 3Calls extraplanar creature to fight for you.
Summon Monster IVconjurationbard 4, cleric 4, sorcerer 4, wizard 4Calls extraplanar creature to fight for you.
Summon Monster IXconjurationcleric 9, sorcerer 9, wizard 9, chaos 9, evil 9, good 9, law 9Calls extraplanar creature to fight for you.
Summon Monster Vconjurationbard 5, cleric 5, sorcerer 5, wizard 5Calls extraplanar creature to fight for you.
Summon Monster VIconjurationbard 6, cleric 6, sorcerer 6, wizard 6Calls extraplanar creature to fight for you.
Summon Monster VIIconjurationcleric 7, sorcerer 7, wizard 7Calls extraplanar creature to fight for you.
Summon Monster VIIIconjurationcleric 8, sorcerer 8, wizard 8Calls extraplanar creature to fight for you.
Summon Nature’s Ally Iconjurationdruid 1, ranger 1Calls creature to fight.
Summon Nature’s Ally IIconjurationdruid 2, ranger 2Calls creature to fight.
Summon Nature’s Ally IIIconjurationdruid 3, ranger 3Calls creature to fight.
Summon Nature’s Ally IVconjurationdruid 4, ranger 4, animal 4Calls creature to fight.
Summon Nature’s Ally IXconjurationdruid 9Calls creature to fight.
Summon Nature’s Ally Vconjurationdruid 5Calls creature to fight.
Summon Nature’s Ally VIconjurationdruid 6Calls creature to fight.
Summon Nature’s Ally VIIconjurationdruid 7Calls creature to fight.
Summon Nature’s Ally VIIIconjurationdruid 8, animal 8Calls creature to fight.
Summon Swarmconjurationbard 2, druid 2, sorcerer 2, wizard 2Summons swarm of bats, rats, or spiders.
Sunbeamevocationdruid 7, sun 7Beam blinds and deals 4d6 damage.
Sunburstevocationdruid 8, sorcerer 8, wizard 8, sun 8Blinds all within 10 ft., deals 6d6 damage.
Symbol of Deathnecromancycleric 8, sorcerer 8, wizard 8Triggered rune slays nearby creatures.
Symbol of Fearnecromancycleric 6, sorcerer 6, wizard 6Triggered rune panics nearby creatures.
Symbol of Insanityenchantmentcleric 8, sorcerer 8, wizard 8Triggered rune renders nearby creatures insane.
Symbol of Painnecromancycleric 5, sorcerer 5, wizard 5Triggered rune wracks nearby creatures with pain.
Symbol of Persuasionenchantmentcleric 6, sorcerer 6, wizard 6Triggered rune charms nearby creatures.
Symbol of Sleepenchantmentcleric 5, sorcerer 5, wizard 5Triggered rune puts nearby creatures into catatonic slumber.
Symbol of Stunningenchantmentcleric 7, sorcerer 7, wizard 7Triggered rune stuns nearby creatures.
Symbol of Weaknessnecromancycleric 7, sorcerer 7, wizard 7Triggered rune weakens nearby creatures.
Sympathetic Vibrationevocationbard 6Deals 2d10 damage/round to freestanding structure.
Sympathyenchantmentdruid 9, sorcerer 8, wizard 8Object or location attracts certain creatures.
Telekinesistransmutationsorcerer 5, wizard 5Moves object, attacks creature, or hurls object or creature.
Telekinetic Sphereevocationsorcerer 8, wizard 8As resilient sphere, but you move sphere telekinetically.
Telepathic Bonddivinationsorcerer 5, wizard 5Link lets allies communicate.
Teleport Objectconjurationsorcerer 7, wizard 7As teleport, but affects a touched object.
Teleport, Greaterconjurationsorcerer 7, wizard 7, travel 7As teleport, but no range limit and no off-target arrival.
Teleportconjurationsorcerer 5, wizard 5, travel 5Instantly transports you as far as 100 miles/level.
Teleportation Circleconjurationsorcerer 9, wizard 9Circle teleports any creature inside to designated spot.
Temporal Stasistransmutationsorcerer 8, wizard 8Puts subject into suspended animation.
Time Stoptransmutationsorcerer 9, wizard 9, trickery 9You act freely for 1d4+1 rounds.
Tiny Hutevocationbard 3, sorcerer 3, wizard 3Creates shelter for ten creatures.
Tonguesdivinationbard 2, cleric 4, sorcerer 3, wizard 3Speak any language.
Touch of Fatiguenecromancysorcerer 0, wizard 0Touch attack fatigues target.
Touch of Idiocyenchantmentsorcerer 2, wizard 2Subject takes 1d6 points of Int, Wis, and Cha damage.
Transformationtransmutationsorcerer 6, wizard 6You gain combat bonuses.
Transmute Metal to Woodtransmutationdruid 7Metal within 40 ft. becomes wood.
Transmute Mud to Rocktransmutationdruid 5, sorcerer 5, wizard 5Transforms two 10-ft. cubes per level.
Transmute Rock to Mudtransmutationdruid 5, sorcerer 5, wizard 5Transforms two 10-ft. cubes per level.
Transport via Plantsconjurationdruid 6Move instantly from one plant to another of the same kind.
Trap the Soulconjurationsorcerer 8, wizard 8Imprisons subject within gem.
Tree Shapetransmutationdruid 2, ranger 3You look exactly like a tree for 1 hour/level.
Tree Strideconjurationdruid 5, ranger 4Step from one tree to another far away.
True Resurrectionconjurationcleric 9As resurrection, plus remains aren’t needed.
True Seeingdivinationcleric 5, druid 7, sorcerer 6, wizard 6, knowledge 5Lets you see all things as they really are.
True Strikedivinationsorcerer 1, wizard 1+20 on your next attack roll.
Undeath to Deathnecromancycleric 6, sorcerer 6, wizard 6Destroys 1d4 HD/level undead (max 20d4).
Undetectable Alignmentabjurationbard 1, cleric 2, paladin 2Conceals alignment for 24 hours.
Unhallowevocationcleric 5, druid 5Designates location as unholy.
Unholy Auraabjurationcleric 8, evil 8+4 to AC, +4 resistance, and SR 25 against good spells.
Unholy Blightevocationevil 4Damages and sickens good creatures.
Unseen Servantconjurationbard 1, sorcerer 1, wizard 1Invisible force obeys your commands.
Vampiric Touchnecromancysorcerer 3, wizard 3Touch deals 1d6/two levels damage; caster gains damage as hp.
Veilillusionbard 6, sorcerer 6, wizard 6Changes appearance of group of creatures.
Ventriloquismillusionbard 1, sorcerer 1, wizard 1Throws voice for 1 min./level.
Virtuetransmutationcleric 0, druid 0, paladin 1Subject gains 1 temporary hp.
Visiondivinationsorcerer 7, wizard 7As legend lore, but quicker and strenuous.
Wail of the Bansheenecromancysorcerer 9, wizard 9, death 9Kills one creature/level.
Wall of Fireevocationdruid 5, sorcerer 4, wizard 4, fire 4Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Forceevocationsorcerer 5, wizard 5Wall is immune to damage.
Wall of Iceevocationsorcerer 4, wizard 4Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Wall of Ironconjurationsorcerer 6, wizard 630 hp/four levels; can topple onto foes.
Wall of Stoneconjurationcleric 5, druid 6, sorcerer 5, wizard 5, earth 5Creates a stone wall that can be shaped.
Wall of Thornsconjurationdruid 5, plant 5Thorns damage anyone who tries to pass.
Warp Woodtransmutationdruid 2Bends wood (shaft, handle, door, plank).
Water Breathingtransmutationcleric 3, druid 3, sorcerer 3, wizard 3, water 3Subjects can breathe underwater.
Water Walktransmutationcleric 3, ranger 3Subject treads on water as if solid.
Waves of Exhaustionnecromancysorcerer 7, wizard 7Several targets become exhausted.
Waves of Fatiguenecromancysorcerer 5, wizard 5Several targets become fatigued.
Webconjurationsorcerer 2, wizard 2Fills 20-ft.-radius spread with sticky spiderwebs.
Weirdillusionsorcerer 9, wizard 9As phantasmal killer, but affects all within 30 ft.
Whirlwindevocationdruid 8, air 8Cyclone deals damage and can pick up creatures.
Whispering Windtransmutationbard 2, sorcerer 2, wizard 2Sends a short message 1 mile/level.
Wind Walktransmutationcleric 6, druid 7You and your allies turn vaporous and travel fast.
Wind Wallevocationcleric 3, druid 3, ranger 2, sorcerer 3, wizard 3, air 2Deflects arrows, smaller creatures, and gases.
Wishuniversalsorcerer 9, wizard 9As limited wish, but with fewer limits.
Wood Shapetransmutationdruid 2Rearranges wooden objects to suit you.
Word of Chaosevocationcleric 7, chaos 7Kills, confuses, stuns, or deafens nonchaotic subjects.
Word of Recallconjurationcleric 6, druid 8Teleports you back to designated place.
Zone of Silenceillusionbard 4Keeps eavesdroppers from overhearing conversations.
Zone of Truthenchantmentcleric 2, paladin 2Subjects within range cannot lie.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.