Handbook

Monstrous Scorpion, Small

Bestiary

srd

SRD

Monstrous Scorpion, Small
Small Vermin
Hit Dice:1d8+2 (6 hp)
Initiative:+0
Speed:30 ft. (6 squares)
Armor Class:14 (+1 size, +3 natural), touch 11, flat-footed 14
Base Attack/Grapple:+0/–4
Attack:Claw +1 melee (1d3–1)
Full Attack:2 claws +1 melee (1d3–1) and sting –4 melee (1d3–1 plus poison)
Space/Reach:5 ft./5 ft.
Special Attacks:Constrict 1d3–1, improved grab, poison
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +4, Ref +0, Will +0
Abilities:Str 9, Dex 10, Con 14, Int —, Wis 10, Cha 2
Skills:Climb +3, Hide +8, Spot +4
Feats:Weapon Finesse<sup>B</sup>
Environment:Warm deserts
Organization:Colony (2–5) or swarm (6–11)
Challenge Rating:1/2
Alignment:Always neutral
Advancement:—
Level Adjustment:—

See the family description: monstrous-scorpion.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.