Handbook

Monstrous Scorpion, Large

Bestiary

srd

SRD

Monstrous Scorpion, Large
Large Vermin
Hit Dice:5d8+10 (32 hp)
Initiative:+0
Speed:50 ft. (10 squares)
Armor Class:16 (–1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple:+3/+11
Attack:Claw +6 melee (1d6+4)
Full Attack:2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison)
Space/Reach:10 ft./5 ft.
Special Attacks:Constrict 1d6+4, improved grab, poison
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +6, Ref +1, Will +1
Abilities:Str 19, Dex 10, Con 14, Int —, Wis 10, Cha 2
Skills:Climb +8, Hide +0, Spot +4
Feats:—
Environment:Warm deserts
Organization:Solitary or colony (2–5)
Challenge Rating:3
Treasure:1/10 coins; 50% goods; 50% items
Advancement:6–9 HD (Large)
Level Adjustment:—

See the family description: monstrous-scorpion.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.