srd
SRD
| Monstrous Scorpion, Large | |
| Large Vermin | |
| Hit Dice: | 5d8+10 (32 hp) |
| Initiative: | +0 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 16 (–1 size, +7 natural), touch 9, flat-footed 16 |
| Base Attack/Grapple: | +3/+11 |
| Attack: | Claw +6 melee (1d6+4) |
| Full Attack: | 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Constrict 1d6+4, improved grab, poison |
| Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
| Saves: | Fort +6, Ref +1, Will +1 |
| Abilities: | Str 19, Dex 10, Con 14, Int —, Wis 10, Cha 2 |
| Skills: | Climb +8, Hide +0, Spot +4 |
| Feats: | — |
| Environment: | Warm deserts |
| Organization: | Solitary or colony (2–5) |
| Challenge Rating: | 3 |
| Treasure: | 1/10 coins; 50% goods; 50% items |
| Advancement: | 6–9 HD (Large) |
| Level Adjustment: | — |
See the family description: monstrous-scorpion.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.