srd
SRD
| Monstrous Scorpion, Huge | |
| Huge Vermin | |
| Hit Dice: | 10d8+30 (75 hp) |
| Initiative: | +0 |
| Speed: | 50 ft. (10 squares) |
| Armor Class: | 20 (–2 size, +12 natural), touch 8, flat-footed 20 |
| Base Attack/Grapple: | +7/+21 |
| Attack: | Claw +11 melee (1d8+6) |
| Full Attack: | 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison) |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Constrict 1d8+6, improved grab, poison |
| Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
| Saves: | Fort +10, Ref +3, Will +3 |
| Abilities: | Str 23, Dex 10, Con 16, Int —, Wis 10, Cha 2 |
| Skills: | Climb +10, Hide –4, Spot +4 |
| Feats: | — |
| Environment: | Warm deserts |
| Organization: | Solitary or colony (2–5) |
| Challenge Rating: | 7 |
| Treasure: | 1/10 coins; 50% goods; 50% items |
| Advancement: | 11–19 HD (Huge) |
| Level Adjustment: | — |
See the family description: monstrous-scorpion.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.