Handbook

Monstrous Scorpion, Huge

Bestiary

srd

SRD

Monstrous Scorpion, Huge
Huge Vermin
Hit Dice:10d8+30 (75 hp)
Initiative:+0
Speed:50 ft. (10 squares)
Armor Class:20 (–2 size, +12 natural), touch 8, flat-footed 20
Base Attack/Grapple:+7/+21
Attack:Claw +11 melee (1d8+6)
Full Attack:2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison)
Space/Reach:15 ft./10 ft.
Special Attacks:Constrict 1d8+6, improved grab, poison
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +10, Ref +3, Will +3
Abilities:Str 23, Dex 10, Con 16, Int —, Wis 10, Cha 2
Skills:Climb +10, Hide –4, Spot +4
Feats:—
Environment:Warm deserts
Organization:Solitary or colony (2–5)
Challenge Rating:7
Treasure:1/10 coins; 50% goods; 50% items
Advancement:11–19 HD (Huge)
Level Adjustment:—

See the family description: monstrous-scorpion.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.