Handbook

Monstrous Scorpion, Colossal

Bestiary

srd

SRD

Monstrous Scorpion, Colossal
Colossal Vermin
Hit Dice:40d8+120 (300 hp)
Initiative:–1
Speed:50 ft. (10 squares)
Armor Class:26 (–8 size, –1 Dex, +25 natural), touch 1, flat-footed 26
Base Attack/Grapple:+30/+58
Attack:Claw +34 melee (2d8+12)
Full Attack:2 claws +34 melee (2d8+12) and sting +29 melee (2d8+6 plus poison)
Space/Reach:40 ft./30 ft.
Special Attacks:Constrict 2d8+12, improved grab, poison
Special Qualities:Darkvision 60 ft., tremorsense 60 ft., vermin traits
Saves:Fort +25, Ref +12, Will +13
Abilities:Str 35, Dex 8, Con 16, Int —, Wis 10, Cha 2
Skills:Climb +16, Hide –12, Spot +4
Feats:—
Environment:Warm deserts
Organization:Solitary
Challenge Rating:12
Treasure:1/10 coins; 50% goods; 50% items
Advancement:41–60 HD (Colossal)
Level Adjustment:—

See the family description: monstrous-scorpion.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.