srd
SRD
| Water Elemental, Huge | |
| Huge Elemental (Water, Extraplanar) | |
| Hit Dice: | 16d8+80 (152 hp) |
| Initiative: | +4 |
| Speed: | 30 ft. (6 squares), swim 120 ft. |
| Armor Class: | 21 (–2 size, +4 Dex, +9 natural), touch 12, flat-footed 17 |
| Base Attack/Grapple: | +12/+27 |
| Attack: | Slam +17 melee (2d10+7) |
| Full Attack: | 2 slams +17 melee (2d10+7) |
| Space/Reach: | 15 ft./15 ft. |
| Special Attacks: | Water mastery, drench, vortex |
| Special Qualities: | Damage reduction 5/–, darkvision 60 ft., elemental traits |
| Saves: | Fort +15, Ref +9, Will +7 |
| Abilities: | Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11 |
| Skills: | Listen +11, Spot +12 |
| Feats: | Alertness, Cleave, Great Cleave, Power Attack, Improved Bull Rush, Iron Will |
| Environment: | Elemental Plane of Water |
| Organization: | Solitary |
| Challenge Rating: | 7 |
| Treasure: | None |
| Alignment: | Usually neutral |
| Advancement: | 17–20 HD (Huge) |
| Level Adjustment: | — |
See the family description: water-elemental.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.