Handbook

Water Elemental, Huge

Bestiary

srd

SRD

Water Elemental, Huge
Huge Elemental (Water, Extraplanar)
Hit Dice:16d8+80 (152 hp)
Initiative:+4
Speed:30 ft. (6 squares), swim 120 ft.
Armor Class:21 (–2 size, +4 Dex, +9 natural), touch 12, flat-footed 17
Base Attack/Grapple:+12/+27
Attack:Slam +17 melee (2d10+7)
Full Attack:2 slams +17 melee (2d10+7)
Space/Reach:15 ft./15 ft.
Special Attacks:Water mastery, drench, vortex
Special Qualities:Damage reduction 5/–, darkvision 60 ft., elemental traits
Saves:Fort +15, Ref +9, Will +7
Abilities:Str 24, Dex 18, Con 21, Int 6, Wis 11, Cha 11
Skills:Listen +11, Spot +12
Feats:Alertness, Cleave, Great Cleave, Power Attack, Improved Bull Rush, Iron Will
Environment:Elemental Plane of Water
Organization:Solitary
Challenge Rating:7
Treasure:None
Alignment:Usually neutral
Advancement:17–20 HD (Huge)
Level Adjustment:—

See the family description: water-elemental.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.