Handbook

Water Elemental, Greater

Bestiary

srd

SRD

Water Elemental, Greater
Huge Elemental (Water, Extraplanar)
Hit Dice:21d8+105 (199 hp)
Initiative:+5
Speed:30 ft. (6 squares), swim 120 ft.
Armor Class:22 (–2 size, +5 Dex, +9 natural), touch 13, flat-footed 17
Base Attack/Grapple:+15/+31
Attack:Slam +21 melee (2d10+8)
Full Attack:2 slams +21 melee (2d10+8)
Space/Reach:15 ft./15 ft.
Special Attacks:Water mastery, drench, vortex
Special Qualities:Damage reduction 10/–, darkvision 60 ft., elemental traits
Saves:Fort +17, Ref +14, Will +9
Abilities:Str 26, Dex 20, Con 21, Int 8, Wis 11, Cha 11
Skills:Listen +14, Spot +14
Feats:Alertness, Cleave, Great Cleave, Improved Bull Rush, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack
Environment:Elemental Plane of Water
Organization:Solitary
Challenge Rating:9
Treasure:None
Alignment:Usually neutral
Advancement:22–23 HD (Huge)
Level Adjustment:—

See the family description: water-elemental.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.