Handbook

Twelve-Headed Hydra

Bestiary

srd

SRD

Twelve-Headed Hydra
Huge Magical Beast
Hit Dice:12d10+63 (129 hp)
Initiative:+1
Speed:20 ft. (4 squares), swim 20 ft.
Armor Class:22 (–2 size, +1 Dex, +13 natural), touch 9, flat-footed 21
Base Attack/Grapple:+12/+26
Attack:12 bites +17 melee (2d8+6)
Full Attack:12 bites +17 melee (2d8+6)
Space/Reach:15 ft./10 ft.
Special Attacks:—
Special Qualities:Darkvision 60 ft., fast healing 22, low-light vision, scent
Saves:Fort +13, Ref +9, Will +6
Abilities:Str 23, Dex 12, Con 20, Int 2, Wis 10, Cha 9
Skills:Listen +9, Spot +10, Swim +14
Feats:Blind-Fight, Combat Reflexes<sup>B</sup> , Improved Natural Attack (bite), Iron Will, Toughness, Weapon Focus (bite)
Environment:Temperate marshes<br>(Pyro: Warm marshes)<br>(Cryo: Cold marshes)
Organization:Solitary
Challenge Rating:11 (normal);<br>13 (pyro- or cryo-)
Treasure:1/10 coins; 50% goods; 50% items
Alignment:Usually neutral
Advancement:—
Level Adjustment:—

See the family description: hydra.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.