Handbook

Spider Swarm

Bestiary

srd

SRD

Diminutive Vermin (Swarm)
Hit Dice:2d8 (9 hp)
Initiative:+3
Speed:20 ft. (4 squares), climb 20 ft.
Armor Class:17 (+4 size, +3 Dex), touch 17, flat-footed 14
Base Attack/Grapple:+1/—
Attack:Swarm (1d6 plus poison)
Full Attack:Swarm (1d6 plus poison)
Space/Reach:10 ft./0 ft.
Special Attacks:Distraction, poison
Special Qualities:Darkvision 60 ft., swarm traits, tremorsense 30 ft., vermin traits
Saves:Fort +3, Ref +3, Will +0
Abilities:Str 1, Dex 17, Con 10, Int —, Wis 10, Cha 2
Skills:Climb +11, Listen +4, Spot +4
Environment:Warm forests
Organization:Solitary, tangle (2–4 swarms), or colony (7–12 swarms)
Challenge Rating:1
Treasure:None
Alignment:Always neutral
Advancement:None
Level Adjustment:—

Combat

A spider swarm seeks to surround and attack any living prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d3 Str. The save DC is Constitution-based.

Skills: A spider swarm has a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. It uses its Dexterity modifier instead of its Strength modifier for Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.