Handbook

Skum

Bestiary

srd

SRD

Medium Aberration (Aquatic)
Hit Dice:2d8+2 (11 hp)
Initiative:+1
Speed:20 ft. (4 squares), swim 40 ft.
Armor Class:13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple:+1/+5
Attack:Bite +5 melee (2d6+4)
Full Attack:Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)
Space/Reach:5 ft./5 ft.
Special Attacks:Rake 1d6+2
Special Qualities:Darkvision 60 ft., amphibious
Saves:Fort +1, Ref +1, Will +3
Abilities:Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6
Skills:Hide +6\, Listen +7\, Move Silently +6, Spot +7\*, Swim +12
Feats:Alertness
Environment:Underground
Organization:Brood (2–5) or pack (6–15)
Challenge Rating:2
Treasure:None
Alignment:Usually lawful evil
Advancement:3–4 HD (Medium); 5–6 HD (Large)
Level Adjustment:+3

A skum is about the same height and weight as a human. Skum speak Aquan.

Combat

Rake (Ex): Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming.

Skills: \*Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater.

A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.