Handbook

Six-Headed Hydra

Bestiary

srd

SRD

Six-Headed Hydra
Huge Magical Beast
Hit Dice:6d10+33 (66 hp)
Initiative:+1
Speed:20 ft. (4 squares), swim 20 ft.
Armor Class:16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple:+6/+17
Attack:6 bites +8 melee (1d10+3)
Full Attack:6 bites +8 melee (1d10+3)
Space/Reach:15 ft./10 ft.
Special Attacks:—
Special Qualities:Darkvision 60 ft., fast healing 16, low-light vision, scent
Saves:Fort +10, Ref +6, Will +4
Abilities:Str 17, Dex 12, Con 20, Int 2, Wis 10, Cha 9
Skills:Listen +6, Spot +7, Swim +11
Feats:Combat Reflexes<sup>B</sup>, Iron Will, Toughness, Weapon Focus (bite)
Environment:Temperate marshes<br>(Pyro: Warm marshes)<br>(Cryo: Cold marshes)
Organization:Solitary
Challenge Rating:5 (normal);<br>7 (pyro- or cryo-)
Treasure:1/10 coins; 50% goods; 50% items
Alignment:Usually neutral
Advancement:—
Level Adjustment:—

See the family description: hydra.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.