Handbook

Seven-Headed Hydra

Bestiary

srd

SRD

Seven-Headed Hydra
Huge Magical Beast
Hit Dice:7d10+38 (77 hp)
Initiative:+1
Speed:20 ft. (4 squares), swim 20 ft.
Armor Class:17 (–2 size, +1 Dex, +8 natural), touch 9, flat-footed 16
Base Attack/Grapple:+7/+19
Attack:7 bites +10 melee (1d10+4)
Full Attack:7 bites +10 melee (1d10+4)
Space/Reach:15 ft./10 ft.
Special Attacks:—
Special Qualities:Darkvision 60 ft., fast healing 17, low-light vision, scent
Saves:Fort +10, Ref +6, Will +4
Abilities:Str 19, Dex 12, Con 20, Int 2, Wis 10, Cha 9
Skills:Listen +7, Spot +7, Swim +12
Feats:Combat Reflexes<sup>B</sup> , Iron Will, Toughness, Weapon Focus (bite)
Environment:Temperate marshes<br>(Pyro: Warm marshes)<br>(Cryo: Cold marshes)
Organization:Solitary
Challenge Rating:6 (normal);<br>8 (pyro- or cryo-)
Treasure:1/10 coins; 50% goods; 50% items
Alignment:Usually neutral
Advancement:—
Level Adjustment:—

See the family description: hydra.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.