Handbook

Rat Swarm

Bestiary

srd

SRD

Tiny Animal (Swarm)
Hit Dice:4d8 (13 hp)
Initiative:+2
Speed:15 ft. (3 squares), climb 15 ft.
Armor Class:14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:+3/—
Attack:Swarm (1d6 plus disease)
Full Attack:Swarm (1d6 plus disease)
Space/Reach:10 ft./0 ft.
Special Attacks:Disease, distraction
Special Qualities:Half damage from slashing and piercing, low-light vision, scent, swarm traits
Saves:Fort +4, Ref +6, Will +2
Abilities:Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills:Balance +10, Climb +10, Hide +14, Listen +6, Spot +7, Swim +10
Feats:Alertness, Weapon Finesse
Environment:Any
Organization:Solitary, pack (2–4 swarms), or infestation (7–12 swarms)
Challenge Rating:2
Treasure:None
Alignment:Always neutral
Advancement:None
Level Adjustment:—

Combat

A rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Disease (Ex): Filth fever—swarm attack, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Skills: A rat swarm has a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A rat swarm uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.