Handbook

Ogre

Bestiary

srd

SRD

Ogre
Large Giant
Hit Dice:4d8+11 (29 hp)
Initiative:–1
Speed:30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class:16 (–1 size, –1 Dex, +5 natural, +3 hide armor), touch 8, flat-footed 16
Base Attack/Grapple:+3/+12
Attack:Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5)
Full Attack:Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5)
Space/Reach:10 ft./10 ft.
Special Attacks:—
Special Qualities:Darkvision 60 ft., low-light vision
Saves:Fort +6, Ref +0, Will +1
Abilities:Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7
Skills:Climb +5, Listen +2, Spot +2
Feats:Toughness, Weapon Focus (greatclub)
Environment:Temperate hills (Merrow: Temperate aquatic)
Organization:Solitary, pair, gang (3–4), or band (5–8)
Challenge Rating:3
Treasure:Standard
Alignment:Usually chaotic evil
Advancement:By character class
Level Adjustment:+2

See the family description: ogre.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.