srd
SRD
| Ogre | |
| Large Giant | |
| Hit Dice: | 4d8+11 (29 hp) |
| Initiative: | –1 |
| Speed: | 30 ft. in hide armor (6 squares); base speed 40 ft. |
| Armor Class: | 16 (–1 size, –1 Dex, +5 natural, +3 hide armor), touch 8, flat-footed 16 |
| Base Attack/Grapple: | +3/+12 |
| Attack: | Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5) |
| Full Attack: | Greatclub +8 melee (2d8+7) or javelin +1 ranged (1d8+5) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | — |
| Special Qualities: | Darkvision 60 ft., low-light vision |
| Saves: | Fort +6, Ref +0, Will +1 |
| Abilities: | Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7 |
| Skills: | Climb +5, Listen +2, Spot +2 |
| Feats: | Toughness, Weapon Focus (greatclub) |
| Environment: | Temperate hills (Merrow: Temperate aquatic) |
| Organization: | Solitary, pair, gang (3–4), or band (5–8) |
| Challenge Rating: | 3 |
| Treasure: | Standard |
| Alignment: | Usually chaotic evil |
| Advancement: | By character class |
| Level Adjustment: | +2 |
See the family description: ogre.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.