srd
SRD
| Ogre, 4th-Level Barbarian | |
| Large Giant | |
| Hit Dice: | 4d8+19 plus 4d12+16 (79 hp) |
| Initiative: | +0 |
| Speed: | 40 ft. in hide armor (8 squares); base speed 50 ft. |
| Armor Class: | 19 (–1 size, +5 natural, +4 +1 hide armor, ring of protection +1), touch 10, flat-footed 19 |
| Base Attack/Grapple: | +7/+19 |
| Attack: | +1 greatclub +16 melee (2d8+13) or javelin +6 ranged (1d8+8) |
| Full Attack: | +1 greatclub +16/+11 melee (2d8+13) or javelin +6 ranged (1d8+8) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Rage 2/day |
| Special Qualities: | Darkvision 60 ft., low-light vision, trap sense +1, uncanny dodge |
| Saves: | Fort +12, Ref +2, Will +2 |
| Abilities: | Str 26, Dex 11, Con 18, Int 8, Wis 10, Cha 4 |
| Skills: | Climb +13, Hide –6, Jump +17, Listen +6, Spot +2 |
| Feats: | Power Attack, Toughness, Weapon Focus (greatclub) |
| Environment: | Temperate hills |
| Organization: | Solitary, pair, gang (1 plus 1–3 ogres), or band (1 plus 4–7 ogres) |
| Challenge Rating: | 7 |
| Treasure: | Standard (including +1 hide armor, +1 greatclub, and ring of protection +1) |
| Alignment: | Usually chaotic evil |
| Advancement: | By character class |
| Level Adjustment: | +2 |
See the family description: ogre.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.