Handbook

Ogre, 4th-Level Barbarian

Bestiary

srd

SRD

Ogre, 4th-Level Barbarian
Large Giant
Hit Dice:4d8+19 plus 4d12+16 (79 hp)
Initiative:+0
Speed:40 ft. in hide armor (8 squares); base speed 50 ft.
Armor Class:19 (–1 size, +5 natural, +4 +1 hide armor, ring of protection +1), touch 10, flat-footed 19
Base Attack/Grapple:+7/+19
Attack:+1 greatclub +16 melee (2d8+13) or javelin +6 ranged (1d8+8)
Full Attack:+1 greatclub +16/+11 melee (2d8+13) or javelin +6 ranged (1d8+8)
Space/Reach:10 ft./10 ft.
Special Attacks:Rage 2/day
Special Qualities:Darkvision 60 ft., low-light vision, trap sense +1, uncanny dodge
Saves:Fort +12, Ref +2, Will +2
Abilities:Str 26, Dex 11, Con 18, Int 8, Wis 10, Cha 4
Skills:Climb +13, Hide –6, Jump +17, Listen +6, Spot +2
Feats:Power Attack, Toughness, Weapon Focus (greatclub)
Environment:Temperate hills
Organization:Solitary, pair, gang (1 plus 1–3 ogres), or band (1 plus 4–7 ogres)
Challenge Rating:7
Treasure:Standard (including +1 hide armor, +1 greatclub, and ring of protection +1)
Alignment:Usually chaotic evil
Advancement:By character class
Level Adjustment:+2

See the family description: ogre.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.