Handbook

Nightmare

Bestiary

srd

SRD

Nightmare
Large Outsider (Evil, Extraplanar)
Hit Dice:6d8+18 (45 hp)
Initiative:+6
Speed:40 ft. (8 squares), fly 90 ft. (good)
Armor Class:24 (–1 size, +2 Dex, +13 natural), touch 11, flat-footed 22
Base Attack/Grapple:+6/+14
Attack:Hoof +9 melee (1d8+4 plus 1d4 fire)
Full Attack:2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2)
Space/Reach:10 ft./5 ft.
Special Attacks:Flaming hooves, smoke
Special Qualities:Astral projection, darkvision 60 ft., etherealness
Saves:Fort +8, Ref +7, Will +6
Abilities:Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12
Skills:Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks)
Feats:Alertness, Improved Initiative, Run
Environment:A evil-aligned plane
Organization:Solitary Solitary
Challenge Rating:5
Treasure:None
Alignment:Always neutral evil
Advancement:7–10 HD (Large); 11–18 HD (Huge)
Level Adjustment:+4 (cohort)

See the family description: nightmare.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.