Handbook

Nightmare, Cauchemar

Bestiary

srd

SRD

Nightmare, Cauchemar
Huge Outsider (Evil, Extraplanar)
Hit Dice:15d8+105 (172 hp)
Initiative:+6
Speed:40 ft. (8 squares), fly 90 ft. (good)
Armor Class:26 (–2 size, +2 Dex, +16 natural), touch 10, flat-footed 24
Base Attack/Grapple:+15/+33
Attack:Hoof +23 melee (2d6+10 plus 1d4 fire)
Full Attack:2 hooves +23 melee (2d6+10 plus 1d4 fire) and bite +18 melee (2d6+5)
Space/Reach:15 ft./10 ft.
Special Attacks:Flaming hooves, smoke
Special Qualities:Astral projection, darkvision 60 ft., etherealness
Saves:Fort +16, Ref +11, Will +10
Abilities:Str 31, Dex 14, Con 24, Int 16, Wis 12, Cha 12
Skills:Bluff +19, Concentration +25, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +21, Knowledge (arcana) +21, Knowledge (the planes) +21, Listen +21, Move Silently +20, Search +21, Sense Motive +19, Spot +21, Survival +19 (+21 on other planes and following tracks)
Feats:Alertness, Cleave, Improved Initiative, Power Attack, Run, Track
Environment:A neutral evil plane
Organization:Solitary
Challenge Rating:11
Treasure:None
Alignment:Always neutral evil
Advancement:—
Level Adjustment:+4 (cohort)

See the family description: nightmare.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.