Handbook

Locust Swarm

Bestiary

srd

SRD

Diminutive Vermin (Swarm)
Hit Dice:6d8–6 (21 hp)
Initiative:+4
Speed:10 ft. (2 squares), fly 30 ft. (poor)
Armor Class:18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple:+4/—
Attack:Swarm (2d6)
Full Attack:Swarm (2d6)
Space/Reach:10 ft./0 ft.
Special Attacks:Distraction
Special Qualities:Darkvision 60 ft., immune to weapon damage, swarm traits, vermin traits
Saves:Fort +4, Ref +6, Will +2
Abilities:Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
Skills:Listen +4, Spot +4
Feats:—
Environment:Temperate plains
Organization:Solitary, cloud (2–7 swarms), or plague (11–20 swarms)
Challenge Rating:3
Treasure:None
Alignment:Always neutral
Advancement:None
Level Adjustment:—

A locust swarm is a cloud of thousands of winged vermin that devours any organic material in its path.

Combat

A locust swarm surrounds and attacks any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a locust swarm in its space must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Skills: A locust swarm has a +4 racial bonus on Listen and Spot checks.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.