Handbook

Lemure

Bestiary

srd

SRD

Medium Outsider (Evil, Extraplanar, Lawful)
Hit Dice:2d8 (9 hp)
Initiative:+0
Speed:20 ft. (4 squares)
Armor Class:14 (+4 natural) touch 10, flat-footed 14
Base Attack/Grapple:+2/+2
Attack:Claw +2 melee (1d4)
Full Attack:2 claws +2 melee (1d4)
Space/Reach:5 ft./5 ft.
Special Attacks:—
Special Qualities:Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, mindless, see in darkness
Saves:Fort +3, Ref +3, Will +3
Abilities:Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 5
Environment:A lawful evil-aligned plane
Organization:Solitary, pair, gang (3–5), swarm (6–15), or mob (10–40)
Challenge Rating:1
Treasure:None
Alignment:Always lawful evil
Advancement:3–6 HD (Medium)
Level Adjustment:—

A lemure is about 5 feet tall and weighs about 100 pounds.

Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil’s mental commands.

Combat

Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.

A lemure’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.

Mindless (Ex): Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.