srd
SRD
| Small Outsider (Archon, Extraplanar, Good, Lawful) | |
| Hit Dice: | 1d8 (4 hp) |
| Initiative: | +4 |
| Speed: | Fly 60 ft. (perfect) (12 squares) |
| Armor Class: | 15 (+1 size, +4 natural), touch 11, flat-footed 15 |
| Base Attack/Grapple: | +1/–8 |
| Attack: | Light ray +2 ranged touch (1d6) |
| Full Attack: | 2 light rays +2 ranged touch (1d6) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Spell-like abilities |
| Special Qualities: | Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues |
| Saves: | Fort +2 (+6 against poison), Ref +2, Will +2 |
| Abilities: | Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10 |
| Skills: | Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4 |
| Feats: | Improved Initiative |
| Environment: | A lawful good-aligned plane |
| Organization: | Solitary, pair, or squad (3–5) |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always lawful good |
| Advancement: | 2–4 HD (Small) |
| Level Adjustment: | — |
Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.