Handbook

Lantern Archon

Bestiary

srd

SRD

Small Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice:1d8 (4 hp)
Initiative:+4
Speed:Fly 60 ft. (perfect) (12 squares)
Armor Class:15 (+1 size, +4 natural), touch 11, flat-footed 15
Base Attack/Grapple:+1/–8
Attack:Light ray +2 ranged touch (1d6)
Full Attack:2 light rays +2 ranged touch (1d6)
Space/Reach:5 ft./5 ft.
Special Attacks:Spell-like abilities
Special Qualities:Aura of menace, damage reduction 10/evil and magic, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, teleport, tongues
Saves:Fort +2 (+6 against poison), Ref +2, Will +2
Abilities:Str 1, Dex 11, Con 10, Int 6, Wis 11, Cha 10
Skills:Concentration +4, Diplomacy +4, Knowledge (the planes) +2, Listen +4, Sense Motive +4, Spot +4
Feats:Improved Initiative
Environment:A lawful good-aligned plane
Organization:Solitary, pair, or squad (3–5)
Challenge Rating:2
Treasure:None
Alignment:Always lawful good
Advancement:2–4 HD (Small)
Level Adjustment:—

Lantern archons appear as floating balls of light that glow about as brightly as a torch. Only their destruction can extinguish the glow, though they can try to hide it.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.