Handbook

Hound Archon

Bestiary

srd

SRD

Hound Archon
Medium Outsider (Archon, Extraplanar, Good, Lawful)
Hit Dice:6d8+6 (33 hp)
Initiative:+4
Speed:40 ft. (8 squares)
Armor Class:19 (+9 natural), touch 10, flat-footed 19
Base Attack/Grapple:+6/+8
Attack:Bite +8 melee (1d8+2) or greatsword +8 melee (2d6+3/19–20)
Full Attack:Bite +8 melee (1d8+2) and slam +3 melee (1d4+1); or greatsword +8/+3 melee (2d6+3/19–20) and bite +3 melee (1d8+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Spell-like abilities
Special Qualities:Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, scent, spell resistance 16, teleport, tongues
Saves:Fort +6 (+10 against poison), Ref +5, Will +6
Abilities:Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Skills:Concentration +10, Diplomacy +3, Hide +9\, Jump +15, Listen +10, Move Silently +9, Sense Motive +10, Spot +10, Survival +10\ (+12 following tracks)
Feats:Improved Initiative, Power Attack, Track
Environment:A lawful good-aligned plane
Organization:Solitary, pair, or squad (3–5)
Challenge Rating:4
Treasure:No coins; double goods; standard items
Alignment:Always lawful good
Advancement:7–9 HD (Medium); 10–18 HD (Large)
Level Adjustment:+5

See the family description: hound-archon.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.