srd
SRD
| Large Giant | |
| Hit Dice: | 12d8+48 (102 hp) |
| Initiative: | –1 |
| Speed: | 30 ft. in hide armor (6 squares); base speed 40 ft. |
| Armor Class: | 20 (–1 size, –1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20 |
| Base Attack/Grapple: | +9/+20 |
| Attack: | Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7) |
| Full Attack: | Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Rock throwing |
| Special Qualities: | Low-light vision, rock catching |
| Saves: | Fort +12, Ref +3, Will +4 |
| Abilities: | Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7 |
| Skills: | Climb +7, Jump +7, Listen +3, Spot +6 |
| Feats: | Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub) |
| Environment: | Temperate hills |
| Organization: | Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding party (6–9 plus 2–4 dire wolves), or tribe (21–30 plus 35% noncombatants plus 12–30 dire wolves, 2–4 ogres, and 12–22 orcs) |
| Challenge Rating: | 7 |
| Treasure: | Standard |
| Alignment: | Often chaotic evil |
| Advancement: | By character class |
| Level Adjustment: | +4 |
Skin color among hill giants ranges from light tan to deep ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out.
Adults are about 10-1/2 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.