Handbook

Hill Giant

Bestiary

srd

SRD

Large Giant
Hit Dice:12d8+48 (102 hp)
Initiative:–1
Speed:30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class:20 (–1 size, –1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Base Attack/Grapple:+9/+20
Attack:Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7)
Full Attack:Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)
Space/Reach:10 ft./10 ft.
Special Attacks:Rock throwing
Special Qualities:Low-light vision, rock catching
Saves:Fort +12, Ref +3, Will +4
Abilities:Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills:Climb +7, Jump +7, Listen +3, Spot +6
Feats:Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)
Environment:Temperate hills
Organization:Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding party (6–9 plus 2–4 dire wolves), or tribe (21–30 plus 35% noncombatants plus 12–30 dire wolves, 2–4 ogres, and 12–22 orcs)
Challenge Rating:7
Treasure:Standard
Alignment:Often chaotic evil
Advancement:By character class
Level Adjustment:+4

Skin color among hill giants ranges from light tan to deep ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out.

Adults are about 10-1/2 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.