srd
SRD
| Hill Giant Dire Wereboar Giant Form | |
| Large Giant (Shapechanger) | |
| Hit Dice: | 12d8+51 plus 7d8+49 (185 hp) |
| Initiative: | –1 |
| Speed: | 30 ft. in hide armor (6 squares); base speed 40 ft. |
| Armor Class: | 22 (–1 size, –1 Dex, +11 natural, +3 hide armor), touch 8, flat-footed 22 |
| Base Attack/Grapple: | +14/+25 |
| Attack: | Greatclub +21 melee (2d8+10) or slam +20 melee (1d4+7) or rock +12 ranged (2d6+7) |
| Full Attack: | Greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Rock throwing |
| Special Qualities: | Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent |
| Saves: | Fort +17, Ref +8, Will +12 |
| Abilities: | Str 25, Dex 8, Con 19, Int 6, Wis 12, Cha 7 |
| Skills: | Climb +10, Jump +10, Listen +10, Spot +12 |
| Feats: | Alertness<sup>B</sup>, Cleave, Endurance, Improved Bull Rush, Improved Sunder, Iron Will<sup>B</sup>, Power Attack, Weapon Focus (greatclub) |
| Environment: | Temperate hills |
| Organization: | Solitary, pair, brood (3–4), or troupe (2–4 plus 1–4 dire boars) |
| Challenge Rating: | 11 |
| Treasure: | Standard |
| Alignment: | Always neutral |
| Advancement: | By character class |
| Level Adjustment: | +7 |
See the family description: hill-giant-dire-wereboar.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.