Handbook

Hill Giant Dire Wereboar Giant Form

Bestiary

srd

SRD

Hill Giant Dire Wereboar Giant Form
Large Giant (Shapechanger)
Hit Dice:12d8+51 plus 7d8+49 (185 hp)
Initiative:–1
Speed:30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class:22 (–1 size, –1 Dex, +11 natural, +3 hide armor), touch 8, flat-footed 22
Base Attack/Grapple:+14/+25
Attack:Greatclub +21 melee (2d8+10) or slam +20 melee (1d4+7) or rock +12 ranged (2d6+7)
Full Attack:Greatclub +21/+16 melee (2d8+10) or 2 slams +20 melee (1d4+7) or rock +12 ranged (2d6+7)
Space/Reach:10 ft./10 ft.
Special Attacks:Rock throwing
Special Qualities:Alternate form, boar empathy, ferocity, low-light vision, rock catching, scent
Saves:Fort +17, Ref +8, Will +12
Abilities:Str 25, Dex 8, Con 19, Int 6, Wis 12, Cha 7
Skills:Climb +10, Jump +10, Listen +10, Spot +12
Feats:Alertness<sup>B</sup>, Cleave, Endurance, Improved Bull Rush, Improved Sunder, Iron Will<sup>B</sup>, Power Attack, Weapon Focus (greatclub)
Environment:Temperate hills
Organization:Solitary, pair, brood (3–4), or troupe (2–4 plus 1–4 dire boars)
Challenge Rating:11
Treasure:Standard
Alignment:Always neutral
Advancement:By character class
Level Adjustment:+7

See the family description: hill-giant-dire-wereboar.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.