srd
SRD
| Harpy Archer, 7th-Level Fighter | |
| Medium Monstrous Humanoid | |
| Hit Dice: | 7d8 + 7d10 + 28 (103 hp) |
| Initiative: | +9 |
| Speed: | 20 ft. (4 squares), fly 80 ft. (average) |
| Armor Class: | AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18 |
| Base Attack/Grapple: | +14/+15 |
| Attack: | +1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/19–20/×3 plus 1d6 cold) or claw +15 melee (1d3+1) |
| Full Attack: | +1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/19–20/×3 plus 1d6 cold) or 2 claws +15 melee (1d3+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Captivating song |
| Special Qualities: | Darkvision 60 ft. |
| Saves: | Fort +11, Ref +14, Will +11 |
| Abilities: | Str 12, Dex 20, Con 14, Int 6, Wis 11, Cha 19 |
| Skills: | Bluff +11, Intimidate +5, Listen +7, Perform (oratory) +10, Spot +5 |
| Feats: | Alertness, Improved Critical (composite longbow), Improved Initiative, Iron Will, Manyshot, Point Blank Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow) |
| Environment: | Temperate marshes |
| Organization: | Solitary |
| Challenge Rating: | 11 |
| Treasure: | Standard (including equipment) |
| Alignment: | Usually chaotic evil |
| Advancement: | By character class |
| Level Adjustment: | +3 |
See the family description: harpy.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.