Handbook

Harpy Archer, 7th-Level Fighter

Bestiary

srd

SRD

Harpy Archer, 7th-Level Fighter
Medium Monstrous Humanoid
Hit Dice:7d8 + 7d10 + 28 (103 hp)
Initiative:+9
Speed:20 ft. (4 squares), fly 80 ft. (average)
Armor Class:AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18
Base Attack/Grapple:+14/+15
Attack:+1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/19–20/×3 plus 1d6 cold) or claw +15 melee (1d3+1)
Full Attack:+1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/19–20/×3 plus 1d6 cold) or 2 claws +15 melee (1d3+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Captivating song
Special Qualities:Darkvision 60 ft.
Saves:Fort +11, Ref +14, Will +11
Abilities:Str 12, Dex 20, Con 14, Int 6, Wis 11, Cha 19
Skills:Bluff +11, Intimidate +5, Listen +7, Perform (oratory) +10, Spot +5
Feats:Alertness, Improved Critical (composite longbow), Improved Initiative, Iron Will, Manyshot, Point Blank Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow)
Environment:Temperate marshes
Organization:Solitary
Challenge Rating:11
Treasure:Standard (including equipment)
Alignment:Usually chaotic evil
Advancement:By character class
Level Adjustment:+3

See the family description: harpy.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.