Handbook

Green Dragon

Bestiary

srd

SRD

Dragon (Air)

Environment: Temperate forests

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24

Treasure: Triple standard

Alignment: Always lawful evil

Advancement: Wyrmling 6–7 HD; very young 9–10 HD; young 12–13 HD; juvenile 15–16 HD; young adult 18–19 HD; adult 21–22 HD; mature adult 24–25 HD; old 27–28 HD; very old 30–31 HD; ancient 33–34 HD; wyrm 36–37 HD; great wyrm 39+ HD

Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others —

Green Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/<br>GrappleAttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingS5d12+5 (37)131013101110+5/+2+7+5+4+42d6 (13)—
Very youngM8d12+16 (68)151015101110+8/+10+10+8+6+64d6 (16)—
YoungM11d12+22 (93)171015121312+11/+14+14+9+7+86d6 (17)—
JuvenileL14d12+42 (133)191017141514+14/+22+17+12+9+118d6 (20)—
Young adultL17d12+68 (178)231019141514+17/+27+22+14+10+1210d6 (22)20
AdultH20d12+100 (230)271021161716+20/+36+26+17+12+1512d6 (25)23
Mature adultH23d12+115 (264)291021161716+23/+40+30+18+13+1614d6 (26)24
OldH26d12+156 (325)311023181918+26/+44+34+21+15+1916d6 (29)27
Very oldH29d12+174 (362)331023181918+29/+48+38+22+16+2018d6 (30)28
AncientG32d12+224 (432)351025202120+32/+56+40+25+18+2320d6 (33)31
WyrmG35d12+280 (507)371027202120+35/+60+44+27+19+2422d6 (35)32
Great wyrmG38d12+304 (551)391027222322+38/+64+48+29+21+2724d6 (37)35

Green Dragon Abilities by Age

AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling40 ft., fly 100 ft. (average), swim 40 ft+015 (+1 size, +4 natural), touch 11, flat-footed 15Immunity to acid, water breathing——
Very young40 ft., fly 150 ft. (poor), swim 40 ft+017 (+7 natural), touch 10, flat-footed 17——
Young40 ft., fly 150 ft. (poor), swim 40 ft+020 (+10 natural), touch 10, flat-footed 20——
Juvenile40 ft., fly 150 ft. (poor), swim 40 ft+022 (–1 size, +13 natural), touch 9, flat-footed 221st—
Young adult40 ft., fly 150 ft. (poor), swim 40 ft+025 (–1 size, +16 natural), touch 9, flat-footed 25DR 5/magic3rd19
Adult40 ft., fly 150 ft. (poor), swim 40 ft+027 (–2 size, +19 natural), touch 8, flat-footed 27Suggestion5th21
Mature adult40 ft., fly 150 ft. (poor), swim 40 ft+030 (–2 size, +22 natural), touch 8, flat-footed 30DR 10/magic7th22
Old40 ft., fly 150 ft. (poor), swim 40 ft+033 (–2 size, +25 natural), touch 8, flat-footed 33Plant growth9th24
Very old40 ft., fly 150 ft. (poor), swim 40 ft+036 (–2 size, +28 natural), touch 8, flat-footed 36DR 15/magic11th25
Ancient40 ft., fly 200 ft. (clumsy), swim 40 ft+037 (–4 size, +31 natural), touch 6, flat-footed 37Dominate person13th27
Wyrm40 ft., fly 200 ft. (clumsy), swim 40 ft+040 (–4 size, +34 natural), touch 6, flat-footed 40DR 20/magic15th28
Great wyrm40 ft., fly 200 ft. (clumsy), swim 40 ft+043 (–4 size, +37 natural), touch 6, flat-footed 43Command plants17th30

A wyrmling green dragon’s scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Combat

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly—it enjoys

evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: 3/day—suggestion (adult or older), dominate person (ancient or older); 1/day— plant growth (old or older), command plants (great wyrm).

Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.