srd
SRD
| Ghoul | |
| Medium Undead | |
| Hit Dice: | 2d12 (13 hp) |
| Initiative: | +2 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Bite +2 melee (1d6+1 plus paralysis) |
| Full Attack: | Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Ghoul fever, paralysis |
| Special Qualities: | Darkvision 60 ft., undead traits, +2 turn resistance |
| Saves: | Fort +0, Ref +2, Will +5 |
| Abilities: | Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 12 |
| Skills: | Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7 |
| Feats: | Multiattack |
| Environment: | Any<br>(Lacedon: Any aquatic) |
| Organization: | Solitary, gang (2–4), or pack (7–12) |
| Challenge Rating: | 1 |
| Treasure: | None |
| Alignment: | Always chaotic evil |
| Advancement: | 3 HD (Medium) |
| Level Adjustment: | — |
See the family description: ghoul.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.