Handbook

Ghoul

Bestiary

srd

SRD

Ghoul
Medium Undead
Hit Dice:2d12 (13 hp)
Initiative:+2
Speed:30 ft. (6 squares)
Armor Class:14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple:+1/+2
Attack:Bite +2 melee (1d6+1 plus paralysis)
Full Attack:Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis)
Space/Reach:5 ft./5 ft.
Special Attacks:Ghoul fever, paralysis
Special Qualities:Darkvision 60 ft., undead traits, +2 turn resistance
Saves:Fort +0, Ref +2, Will +5
Abilities:Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 12
Skills:Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7
Feats:Multiattack
Environment:Any<br>(Lacedon: Any aquatic)
Organization:Solitary, gang (2–4), or pack (7–12)
Challenge Rating:1
Treasure:None
Alignment:Always chaotic evil
Advancement:3 HD (Medium)
Level Adjustment:—

See the family description: ghoul.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.