Handbook

Frost Giant

Bestiary

srd

SRD

Frost Giant
Large Giant (Cold)
Hit Dice:14d8+70 (133 hp)
Initiative:–1
Speed:40 ft. (8 squares)
Armor Class:21 (–1 size, –1 Dex, +9 natural, +4 chain shirt) touch 8, flat-footed 21
Base Attack/Grapple:+10/+23
Attack:Greataxe +18 melee (3d6+13/x3) or slam +18 melee (1d4+9) or rock +9 ranged (2d6+9)
Full Attack:Huge greataxe +18/+13 melee (3d6+13/x3) or 2 slams +18 melee (1d4+9) or rock +9 ranged (2d6+9)
Space/Reach:10 ft./10 ft.
Special Attacks:Rock throwing
Special Qualities:Immunity to cold, low-light vision, rock catching, vulnerability to fire
Saves:Fort +14, Ref +3, Will +6
Abilities:Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11
Skills:Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12
Feats:Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack
Environment:Cold mountains
Organization:Solitary, gang (2–5), band (6–9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6–9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd–5th level plus 2–4 winter wolves and 2–3 ogres), or tribe (21–30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12–30 winter wolves, 12–22 ogres, and 1–2 young white dragons)
Challenge Rating:9
Treasure:Standard
Alignment:Often chaotic evil
Advancement:By character class
Level Adjustment:+4

See the family description: frost-giant.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.