srd
SRD
| Frost Giant | |
| Large Giant (Cold) | |
| Hit Dice: | 14d8+70 (133 hp) |
| Initiative: | –1 |
| Speed: | 40 ft. (8 squares) |
| Armor Class: | 21 (–1 size, –1 Dex, +9 natural, +4 chain shirt) touch 8, flat-footed 21 |
| Base Attack/Grapple: | +10/+23 |
| Attack: | Greataxe +18 melee (3d6+13/x3) or slam +18 melee (1d4+9) or rock +9 ranged (2d6+9) |
| Full Attack: | Huge greataxe +18/+13 melee (3d6+13/x3) or 2 slams +18 melee (1d4+9) or rock +9 ranged (2d6+9) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Rock throwing |
| Special Qualities: | Immunity to cold, low-light vision, rock catching, vulnerability to fire |
| Saves: | Fort +14, Ref +3, Will +6 |
| Abilities: | Str 29, Dex 9, Con 21, Int 10, Wis 14, Cha 11 |
| Skills: | Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12 |
| Feats: | Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack |
| Environment: | Cold mountains |
| Organization: | Solitary, gang (2–5), band (6–9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6–9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd–5th level plus 2–4 winter wolves and 2–3 ogres), or tribe (21–30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12–30 winter wolves, 12–22 ogres, and 1–2 young white dragons) |
| Challenge Rating: | 9 |
| Treasure: | Standard |
| Alignment: | Often chaotic evil |
| Advancement: | By character class |
| Level Adjustment: | +4 |
See the family description: frost-giant.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.