Handbook

Frost Giant Jarl, 8th-Level Blackguard

Bestiary

srd

SRD

Frost Giant Jarl, 8th-Level Blackguard
Large Giant (Cold)
Hit Dice:14d8+84 plus 8d10+48 (231 hp)
Initiative:+5
Speed:30 ft. in +2 full plate armor (6 squares); base speed 40 ft.
Armor Class:29 (–1 size, +1 Dex, +9 natural, +10 +2 full plate armor) touch 10, flat-footed 28
Base Attack/Grapple:+18/+33
Attack:+2 frost greataxe +30 melee (3d6+18/×3 plus 1d6 cold) or slam +28 melee (1d4+11) or rock +18 ranged (2d6+11)
Full Attack:+2 frost greataxe +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams +28 melee (1d4+11) or rock +18 ranged (2d6+11)
Space/Reach:10 ft./10 ft.
Special Attacks:Rock throwing, smite good, sneak attack +2d6
Special Qualities:Aura of despair, aura of evil, command undead, dark blessing, detect good, immunity to cold, low-light vision, poison use, resistance to fire 10, rock catching, vulnerability to fire
Saves:Fort +25, Ref +13, Will +13
Abilities:Str 32, Dex 12, Con 22, Int 10, Wis 12, Cha 18
Skills:Climb +17, Hide +2, Jump +17, Knowledge (religion) +2, Ride +11, Spot +5
Feats:Cleave, Great Cleave, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quick Draw
Environment:Cold mountains
Organization:Solitary or with tribe
Challenge Rating:17
Treasure:Standard
Alignment:Always chaotic evil
Advancement:By character class
Level Adjustment:—

See the family description: frost-giant.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.