srd
SRD
| Frost Giant Jarl, 8th-Level Blackguard | |
| Large Giant (Cold) | |
| Hit Dice: | 14d8+84 plus 8d10+48 (231 hp) |
| Initiative: | +5 |
| Speed: | 30 ft. in +2 full plate armor (6 squares); base speed 40 ft. |
| Armor Class: | 29 (–1 size, +1 Dex, +9 natural, +10 +2 full plate armor) touch 10, flat-footed 28 |
| Base Attack/Grapple: | +18/+33 |
| Attack: | +2 frost greataxe +30 melee (3d6+18/×3 plus 1d6 cold) or slam +28 melee (1d4+11) or rock +18 ranged (2d6+11) |
| Full Attack: | +2 frost greataxe +30/+25/+20/+15 melee (3d6+18/×3 plus 1d6 cold) or 2 slams +28 melee (1d4+11) or rock +18 ranged (2d6+11) |
| Space/Reach: | 10 ft./10 ft. |
| Special Attacks: | Rock throwing, smite good, sneak attack +2d6 |
| Special Qualities: | Aura of despair, aura of evil, command undead, dark blessing, detect good, immunity to cold, low-light vision, poison use, resistance to fire 10, rock catching, vulnerability to fire |
| Saves: | Fort +25, Ref +13, Will +13 |
| Abilities: | Str 32, Dex 12, Con 22, Int 10, Wis 12, Cha 18 |
| Skills: | Climb +17, Hide +2, Jump +17, Knowledge (religion) +2, Ride +11, Spot +5 |
| Feats: | Cleave, Great Cleave, Improved Initiative, Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Quick Draw |
| Environment: | Cold mountains |
| Organization: | Solitary or with tribe |
| Challenge Rating: | 17 |
| Treasure: | Standard |
| Alignment: | Always chaotic evil |
| Advancement: | By character class |
| Level Adjustment: | — |
See the family description: frost-giant.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.