Handbook

Formian Myrmarch

Bestiary

srd

SRD

Formian Myrmarch
Large Outsider (Lawful, Extraplanar)
Hit Dice:12d8+48 (102 hp)
Initiative:+8
Speed:50 ft. (10 squares)
Armor Class:28 (–1 size, +4 Dex, +15 natural), touch 13, flat-footed 24
Base Attack/Grapple:+12/+20
Attack:Sting +15 melee (2d4+4 plus poison) or javelin +15 ranged (1d6+4)
Full Attack:Sting +15 melee (2d4+4 plus poison) and bite +13 melee (2d6+2); or javelin +15/+10 ranged (1d6+4)
Space/Reach:10 ft./5 ft.
Special Attacks:Poison, spell-like abilities
Special Qualities:Fast healing 2, hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 25
Saves:Fort +12, Ref +12, Will +11
Abilities:Str 19, Dex 18, Con 18, Int 16, Wis 16, Cha 17
Skills:Climb +19, Concentration +18, Diplomacy +20, Hide +15, Knowledge (any one) +18, Listen +18, Move Silently +19, Search +18, Sense Motive +18, Spot +18, Survival +3 (+5 following tracks)
Feats:Dodge, Improved Initiative, Mobility, Multiattack, Spring Attack
Environment:A lawful-aligned plane
Organization:Solitary, team (2–4), or platoon (1 plus 7–18 workers and 6–11 warriors)
Challenge Rating:10
Treasure:Standard
Alignment:Always lawful neutral
Advancement:13–18 HD (Large); 19–24 HD (Huge)
Level Adjustment:—

See the family description: formian.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.