srd
SRD
| Large Animal | |
| Hit Dice: | 5d8+23 (45 hp) |
| Initiative: | +3 |
| Speed: | 30 ft. (6 squares), climb 10 ft. |
| Armor Class: | 16 (–1 size, +3 Dex, +4 natural), touch 12, flat-footed 13 |
| Base Attack/Grapple: | +3/+13 |
| Attack: | Claw +8 melee (1d6+6) |
| Full Attack: | 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Rage |
| Special Qualities: | Low-light vision, scent |
| Saves: | Fort +8, Ref +7, Will +5 |
| Abilities: | Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10 |
| Skills: | Climb +14, Listen +7, Spot +7 |
| Feats: | Alertness, Toughness, Track<sup>B</sup> |
| Environment: | Cold forests |
| Organization: | Solitary or pair |
| Challenge Rating: | 4 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 6–15 HD (Large) |
| Level Adjustment: | — |
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
Combat
Dire wolverines attack opponents wantonly, fearing no other creatures.
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.
Skills: A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.