Handbook

Dire Wolf

Bestiary

srd

SRD

Large Animal
Hit Dice:6d8+18 (45 hp)
Initiative:+2
Speed:50 ft. (10 squares)
Armor Class:14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:+4/+15
Attack:Bite +11 melee (1d8+10)
Full Attack:Bite +11 melee (1d8+10)
Space/Reach:10 ft./5 ft.
Special Attacks:Trip
Special Qualities:Low-light vision, scent
Saves:Fort +8, Ref +7, Will +6
Abilities:Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills:Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2\*
Feats:Alertness, Run, Track<sup>B</sup>, Weapon Focus (bite)
Environment:Temperate forests
Organization:Solitary or pack (5–8)
Challenge Rating:3
Treasure:None
Alignment:Always neutral
Advancement:7–18 HD (Large)
Level Adjustment:—

Dire wolves are efficient pack hunters that will kill anything they can catch.

Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

Combat

Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.

Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

\*It also has a +4 racial bonus on Survival checks when tracking by scent.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.