Handbook

Dire Tiger

Bestiary

srd

SRD

Large Animal
Hit Dice:16d8+48 (120 hp)
Initiative:+2
Speed:40 ft. (8 squares)
Armor Class:17 (–1 size, +2 Dex, +6 natural), touch 11, flat-footed 15
Base Attack/Grapple:+12/+24
Attack:Claw +20 melee (2d4+8)
Full Attack:2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)
Space/Reach:10 ft./5 ft.
Special Attacks:Improved grab, pounce, rake 2d4+4
Special Qualities:Low-light vision, scent
Saves:Fort +13, Ref +12, Will +11
Abilities:Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills:Hide +7\*, Jump +14, Listen +6, Move Silently +11, Spot +7, Swim +10
Feats:Alertness, Improved Natural Attack (claw), Improved Natural Attack (bite), Run, Stealthy, Weapon Focus (claw)
Environment:Warm forests
Organization:Solitary or pair
Challenge Rating:8
Treasure:None
Alignment:Always neutral
Advancement:17–32 HD (Large); 33–48 (Huge)
Level Adjustment:—

Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.

Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.

Combat

A dire tiger attacks by running at prey, leaping, and clawing and biting as it rakes with its rear claws.

Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +18 melee, damage 2d4+4.

Skills: Dire tigers have a +4 racial bonus on Hide and Move Silently checks. \*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.