Handbook

Dire Bat

Bestiary

srd

SRD

Large Animal
Hit Dice:4d8+12 (30 hp)
Initiative:+6
Speed:20 ft. (4 squares), fly 40 ft. (good)
Armor Class:20 (–1 size, +6 Dex, +5 natural), touch 15, flat-footed 14
Base Attack/Grapple:+3/+10
Attack:Bite +5 melee (1d8+4)
Full Attack:Bite +5 melee (1d8+4)
Space/Reach:10 ft./5 ft.
Special Attacks:—
Special Qualities:Blindsense 40 ft.
Saves:Fort +7, Ref +10, Will +6
Abilities:Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6
Skills:Hide +4, Listen +12\, Move Silently +11, Spot +8\
Feats:Alertness, Stealthy
Environment:Temperate deserts
Organization:Solitary or colony (5–8)
Challenge Rating:2
Treasure:None
Alignment:Always neutral
Advancement:5–12 HD (Large)
Level Adjustment:—

A dire bat has a wingspan of 15 feet and weighs about 200 pounds.

Combat

Dire bats swoop down upon unsuspecting prey from above.

Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.

Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.