srd
SRD
| Large Animal | |
| Hit Dice: | 4d8+12 (30 hp) |
| Initiative: | +6 |
| Speed: | 20 ft. (4 squares), fly 40 ft. (good) |
| Armor Class: | 20 (–1 size, +6 Dex, +5 natural), touch 15, flat-footed 14 |
| Base Attack/Grapple: | +3/+10 |
| Attack: | Bite +5 melee (1d8+4) |
| Full Attack: | Bite +5 melee (1d8+4) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Blindsense 40 ft. |
| Saves: | Fort +7, Ref +10, Will +6 |
| Abilities: | Str 17, Dex 22, Con 17, Int 2, Wis 14, Cha 6 |
| Skills: | Hide +4, Listen +12\, Move Silently +11, Spot +8\ |
| Feats: | Alertness, Stealthy |
| Environment: | Temperate deserts |
| Organization: | Solitary or colony (5–8) |
| Challenge Rating: | 2 |
| Treasure: | None |
| Alignment: | Always neutral |
| Advancement: | 5–12 HD (Large) |
| Level Adjustment: | — |
A dire bat has a wingspan of 15 feet and weighs about 200 pounds.
Combat
Dire bats swoop down upon unsuspecting prey from above.
Blindsense (Ex): A dire bat uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the bat unless it can actually see them.
Skills: Dire bats have a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.