Handbook

Dire Badger

Bestiary

srd

SRD

Medium Animal
Hit Dice:3d8+15 (28 hp)
Initiative:+3
Speed:30 ft. (6 squares), burrow 10 ft.
Armor Class:16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple:+2/+4
Attack:Claw +4 melee (1d4+2)
Full Attack:2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
Space/Reach:5 ft./5 ft.
Special Attacks:Rage
Special Qualities:Low-light vision, scent
Saves:Fort +7, Ref +6, Will +4
Abilities:Str 14, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills:Listen +6, Spot +6
Feats:Alertness, Toughness, Track<sup>B</sup>
Environment:Temperate forests
Organization:Solitary or cete (2–5)
Challenge Rating:2
Treasure:None
Alignment:Always neutral
Advancement:4–9 HD (Large)
Level Adjustment:—

These vicious creatures tolerate no intrusions. They cannot burrow into solid rock, but can move through just about any material softer than that. A dire badger usually leaves behind a usable tunnel 5 feet in diameter when burrowing unless the material it’s moving through is very loose.

A dire badger is from 5 to 7 feet in length and can weigh up to 500 pounds.

Combat

Dire badgers attack with their sharp claws and teeth.

Rage (Ex): A dire badger that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 Strength, +4 Constitution, and –2 AC. The creature cannot end its rage voluntarily.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.