Handbook

Dire Ape

Bestiary

srd

SRD

Large Animal
Hit Dice:5d8+13 (35 hp)
Initiative:+2
Speed:30 ft. (6 squares), climb 15 ft.
Armor Class:15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple:+3/+13
Attack:Claw +8 melee (1d6+6)
Full Attack:2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
Space/Reach:10 ft./10 ft.
Special Attacks:Rend 2d6+9
Special Qualities:Low-light vision, scent
Saves:Fort +6, Ref +6, Will +5
Abilities:Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7
Skills:Climb +14, Listen +5, Move Silently +4, Spot +6
Feats:Alertness, Toughness
Environment:Warm forests
Organization:Solitary or company (5–8)
Challenge Rating:3
Treasure:None
Alignment:Always neutral
Advancement:6–15 HD (Large)
Level Adjustment:—

A dire ape stands about 9 feet tall and weighs from 800 to 1,200 pounds.

Combat

Dire apes attack anything that enters their territory, even other dire apes. If an opponent’s armor foils a dire ape’s attacks, the creature will attempt to grapple and pin, then rend the prone opponent.

Rend (Ex): A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+12 points of damage.

Skills: Dire apes have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.