Handbook

Dark Naga

Bestiary

srd

SRD

Large Aberration
Hit Dice:9d8+18 (58 hp)
Initiative:+2
Speed:40 ft. (8 squares)
Armor Class:14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:+6/+12
Attack:Sting +7 melee (2d4+2 plus poison)
Full Attack:Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1)
Space/Reach:10 ft./5 ft.
Special Attacks:Poison, spells
Special Qualities:Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm
Saves:Fort +5, Ref +7, Will +8
Abilities:Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17
Skills:Bluff +9, Concentration +13, Diplomacy +7, Disguise +5 (+7 acting), Intimidate +5, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11
Feats:Alertness, Combat Casting, Dodge, Eschew Materials<sup>B</sup>, Lightning Reflexes
Environment:Temperate hills
Organization:Solitary or nest (2–4)
Challenge Rating:8
Treasure:Standard
Alignment:Usually lawful evil
Advancement:10–13 HD (Large); 14–27 HD (Huge)
Level Adjustment:—

Dark nagas speak Common and Infernal.

Combat

Dark nagas prefer to fight from an elevated position where they get a good view of the battlefield while also staying out of reach.

Poison (Ex): Injury, Fortitude DC 16 or lapse into a nightmare-haunted sleep for 2d4 minutes. The save DC is Constitution-based.

Spells: Dark nagas cast spells as 7th-level sorcerers.

Typical Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0—daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st—expeditious retreat, magic missile, ray of enfeeblement, shield, silent image; 2nd—cat’s grace, invisibility, scorching ray; 3rd—displacement, lightning bolt.

Resistance to Charm: Dark nagas have a +2 racial bonus on saving throws against all charm effects (not included in the statistics block).

Detect Thoughts (Su): A dark naga can continuously use detect thoughts as the spell (caster level 9th; Will DC 15 negates). This ability is always active. The save DC is Charisma-based.

Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.