Handbook

Crocodile, Giant

Bestiary

srd

SRD

Huge Animal
Hit Dice:7d8+28 (59 hp)
Initiative:+1
Speed:20 ft. (4 squares), swim 30 ft.
Armor Class:16 (–2 size, +1 Dex, +7 natural), touch 9, flat-footed 15
Base Attack/Grapple:+5/+21
Attack:Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Full Attack:Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12)
Space/Reach:15 ft./10 ft.
Special Attacks:Improved grab
Special Qualities:Hold breath, low-light vision
Saves:Fort +9, Ref +6, Will +3
Abilities:Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2
Skills:Hide +1\*, Listen +5, Spot +5, Swim +16
Feats:Alertness, Endurance, Skill Focus (Hide)
Environment:Warm marshes
Organization:Solitary or colony (6–11)
Challenge Rating:4
Advancement:8–14 HD (Huge)
Level Adjustment:—

These huge creatures usually live in salt water and can be more than 20 feet long.

Giant crocodiles fight and behave like their smaller cousins.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.