Handbook

Centipede Swarm

Bestiary

srd

SRD

Diminutive Vermin (Swarm)
Hit Dice:9d8–9 (31 hp)
Initiative:+4
Speed:20 ft. (4 squares), climb 20 ft.
Armor Class:18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple:+6/—
Attack:Swarm (2d6 plus poison)
Full Attack:Swarm (2d6 plus poison)
Space/Reach:10 ft./0 ft.
Special Attacks:Distraction, poison
Special Qualities:Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Saves:Fort +5, Ref +7, Will +3
Abilities:Str 1, Dex 19, Con 8, Int —, Wis 10, Cha 2
Skills:Climb +12, Spot +4
Feats:Weapon Finesse<sup>B</sup>
Environment:Underground
Organization:Solitary, tangle (2–4 swarms), or colony (7–12 swarms)
Challenge Rating:4
Treasure:None
Alignment:Always neutral
Advancement:None
Level Adjustment:—

Combat

A centipede swarm seeks to surround and attack any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a centipede swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d4 Dex. The save DC is Constitution-based.

Skills: A centipede swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks. A centipede swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.