Handbook

Celestial Charger, 7th-Level Cleric

Bestiary

srd

SRD

Celestial Charger, 7th-Level Cleric
Large Magical Beast
Hit Dice:8d10+7d8+75 (155 hp)
Initiative:+4
Speed:60 ft. (12 squares)
Armor Class:24 (–1 size, +4 Dex, +6 natural, +5 bracers of armor +5), touch 13, flat-footed 20
Base Attack/Grapple:+13/+24
Attack:Horn +22 melee (1d8+10)
Full Attack:Horn +22 melee (1d8+10) and 2 hooves +14 melee (1d4+3)
Space/Reach:10 ft./5 ft.
Special Attacks:Turn undead 13/day, smite evil, spells
Special Qualities:Damage reduction 10/magic, darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, scent, spell-like abilities, spell resistance 20, wild empathy
Saves:Fort +16, Ref +12, Will +15
Abilities:Str 24, Dex 18, Con 20, Int 13, Wis 27, Cha 22
Skills:Concentration +11, Knowledge (nature) +9, Knowledge (religion) +8, Listen +15, Move Silently +12, Spellcraft +5, Spot +15, Survival +15 (+17 aboveground)\*
Feats:Alertness, Combat Casting, Extra Turning, Improved Turning, Run, Skill Focus (Survival)
Environment:A chaotic good plane
Organization:Solitary
Challenge Rating:13
Treasure:None
Alignment:Always chaotic good
Advancement:By character class
Level Adjustment:+8 (cohort)

See the family description: unicorn.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.