srd
SRD
| Celestial Charger, 7th-Level Cleric | |
| Large Magical Beast | |
| Hit Dice: | 8d10+7d8+75 (155 hp) |
| Initiative: | +4 |
| Speed: | 60 ft. (12 squares) |
| Armor Class: | 24 (–1 size, +4 Dex, +6 natural, +5 bracers of armor +5), touch 13, flat-footed 20 |
| Base Attack/Grapple: | +13/+24 |
| Attack: | Horn +22 melee (1d8+10) |
| Full Attack: | Horn +22 melee (1d8+10) and 2 hooves +14 melee (1d4+3) |
| Space/Reach: | 10 ft./5 ft. |
| Special Attacks: | Turn undead 13/day, smite evil, spells |
| Special Qualities: | Damage reduction 10/magic, darkvision 60 ft., immunity to poison, charm, and compulsion, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, scent, spell-like abilities, spell resistance 20, wild empathy |
| Saves: | Fort +16, Ref +12, Will +15 |
| Abilities: | Str 24, Dex 18, Con 20, Int 13, Wis 27, Cha 22 |
| Skills: | Concentration +11, Knowledge (nature) +9, Knowledge (religion) +8, Listen +15, Move Silently +12, Spellcraft +5, Spot +15, Survival +15 (+17 aboveground)\* |
| Feats: | Alertness, Combat Casting, Extra Turning, Improved Turning, Run, Skill Focus (Survival) |
| Environment: | A chaotic good plane |
| Organization: | Solitary |
| Challenge Rating: | 13 |
| Treasure: | None |
| Alignment: | Always chaotic good |
| Advancement: | By character class |
| Level Adjustment: | +8 (cohort) |
See the family description: unicorn.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.