Handbook

Brass Dragon

Bestiary

srd

SRD

Dragon (Fire)

Environment: Warm deserts

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23

Treasure: Triple standard

Alignment: Always chaotic good

Advancement: Wyrmling 5–6 HD; very young 8–9 HD; young 11–12 HD; juvenile 14–15 HD; young adult 17–18 HD; adult 20–21 HD; mature adult 23–24 HD; old 26–27 HD; very old 29–30 HD; ancient 32–33 HD; wyrm 35–36 HD; great wyrm 38+ HD

Level Adjustment: Wyrmling +2; very young +3; young +4; juvenile +4; others —

Brass Dragons by Age

AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/<br>GrappleAttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingT4d12+4 (30)111013101110+4/–4+6+5+4+41d6 (13)—
Very youngS7d12+7 (52)131013101110+7/+4+9+6+5+52d6 (14)—
YoungM10d12+20 (85)151015121312+10/+12+12+9+7+83d6 (17)—
JuvenileM13d12+26 (110)171015121312+13/+16+16+10+8+94d6 (18)—
Young adultL16d12+48 (152)191017141514+16/+24+19+13+10+125d6 (21)20
AdultL19d12+76 (199)231019141514+19/+29+24+15+11+136d6 (23)21
Mature adultH22d12+110 (253)271021161716+22/+38+28+18+13+167d6 (26)24
OldH25d12+125 (287)291021161716+25/+42+32+19+14+178d6 (27)25
Very oldH28d12+168 (350)311023181918+28/+46+36+22+16+209d6 (30)28
AncientH31d12+186 (387)331023181918+31/+50+40+23+17+2110d6 (31)29
WyrmG34d12+238 (459)351025202120+34/+58+42+26+19+2411d6 (34)32
Great wyrmG37d12+296 (536)371027202120+37/+62+46+28+20+2512d6 (36)33

Brass Dragon Abilities by Age

AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling60 ft., burrow 30 ft., fly 150 ft. (average)+015 (+2 size, +3 natural), touch 12, flat-footed 15Immunity to fire, speak with animals, vulnerability to cold——
Very young60 ft., burrow 30 ft., fly 150 ft. (average)+017 (+1 size, +6 natural), touch 11, flat-footed 17——
Young60 ft., burrow 30 ft., fly 200 ft. (poor)+019 (+9 natural), touch 10, flat-footed 191st—
Juvenile60 ft., burrow 30 ft., fly 200 ft. (poor)+022 (+12 natural), touch 10, flat-footed 22Endure elements3rd—
Young adult60 ft., burrow 30 ft., fly 200 ft. (poor)+024 (–1 size, +15 natural), touch 9, flat-footed 24DR 5/magic5th18
Adult60 ft., burrow 30 ft., fly 200 ft. (poor)+027 (–1 size, +18 natural), touch 9, flat-footed 27Suggestion7th20
Mature adult60 ft., burrow 30 ft., fly 200 ft. (poor)+029 (–2 size, +21 natural), touch 8, flat-footed 29DR 10/magic9th22
Old60 ft., burrow 30 ft., fly 200 ft. (poor)+032 (–2 size, +24 natural), touch 8, flat-footed 32Control winds11th24
Very old60 ft., burrow 30 ft., fly 200 ft. (poor)+035 (–2 size, +27 natural), touch 8, flat-footed 35 DR15/magic13th25
Ancient60 ft., burrow 30 ft., fly 200 ft. (poor)+038 (–2 size, +30 natural), touch 8, flat-footed 38Control weather15th27
Wyrm60 ft., burrow 30 ft., fly 250 ft. (clumsy)+039 (–4 size, +33 natural), touch 6, flat-footed 39DR 20/magic17th28
Great wyrm60 ft., burrow 30 ft., fly 250 ft. (clumsy)+042 (–4 size, +36 natural), touch 6, flat-footed 42Summon djinni19th30
\*Can also cast cleric spells and those from the Chaos and Knowledge domains as arcane spells.

At birth, a brass dragon’s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.

Combat

Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon’s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.

Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.

Spell-Like Abilities: At will—speak with animals; 3/day—endure elements (juvenile or older; radius 10 ft. x dragon’s age category); 1/day—suggestion (adult or older), control winds (old or older), control weather (ancient or older).

*Summon Djinni* (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.

Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.