srd
SRD
| Huge Outsider (Chaotic, Extraplanar, Evil) | |
| Hit Dice: | 12d8+96 (150 hp) |
| Initiative: | +5 |
| Speed: | 40 ft. (8 squares), climb 20 ft. |
| Armor Class: | 22 (–2 size, +1 Dex, +13 natural), touch 9, flat-footed 21 |
| Base Attack/Grapple: | +12/+29 |
| Attack: | Bite +19 melee (2d6+9 plus poison) or web +11 ranged |
| Full Attack: | Bite +19 melee (2d6+9 plus poison) and 2 claws +14 melee (2d4+4); or web +11 ranged |
| Space/Reach: | 15 ft./10 ft. |
| Special Attacks: | Poison, rend armor, web |
| Special Qualities: | Damage reduction 10/good, darkvision 60 ft., plane shift, scent, telepathy 100 ft. |
| Saves: | Fort +16, Ref +9, Will +9 |
| Abilities: | Str 28, Dex 12, Con 26, Int 11, Wis 13, Cha 13 |
| Skills: | Climb +24, Diplomacy +3, Hide +16, Jump +28, Listen +16, Move Silently +16, Search +15, Sense Motive +16, Spot +16, Survival +1 (+3 following tracks) |
| Feats: | Cleave, Improved Initiative, Improved Grapple, Power Attack, Track |
| Environment: | A chaotic evil-aligned plane |
| Organization: | Solitary |
| Challenge Rating: | 10 |
| Treasure: | None |
| Alignment: | Always chaotic evil |
| Advancement: | 13–18 HD (Huge); 19–36 HD (Gargantuan) |
| Level Adjustment: | — |
Bebiliths are enormous, predatory, arachnid demons that hunt other demons. A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. It weighs more than two tons.
Bebiliths understand but do not speak Abyssal. Their telepathy allows them to communicate silently with one another.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.