Handbook

Bebilith

Bestiary

srd

SRD

Huge Outsider (Chaotic, Extraplanar, Evil)
Hit Dice:12d8+96 (150 hp)
Initiative:+5
Speed:40 ft. (8 squares), climb 20 ft.
Armor Class:22 (–2 size, +1 Dex, +13 natural), touch 9, flat-footed 21
Base Attack/Grapple:+12/+29
Attack:Bite +19 melee (2d6+9 plus poison) or web +11 ranged
Full Attack:Bite +19 melee (2d6+9 plus poison) and 2 claws +14 melee (2d4+4); or web +11 ranged
Space/Reach:15 ft./10 ft.
Special Attacks:Poison, rend armor, web
Special Qualities:Damage reduction 10/good, darkvision 60 ft., plane shift, scent, telepathy 100 ft.
Saves:Fort +16, Ref +9, Will +9
Abilities:Str 28, Dex 12, Con 26, Int 11, Wis 13, Cha 13
Skills:Climb +24, Diplomacy +3, Hide +16, Jump +28, Listen +16, Move Silently +16, Search +15, Sense Motive +16, Spot +16, Survival +1 (+3 following tracks)
Feats:Cleave, Improved Initiative, Improved Grapple, Power Attack, Track
Environment:A chaotic evil-aligned plane
Organization:Solitary
Challenge Rating:10
Treasure:None
Alignment:Always chaotic evil
Advancement:13–18 HD (Huge); 19–36 HD (Gargantuan)
Level Adjustment:—

Bebiliths are enormous, predatory, arachnid demons that hunt other demons. A bebilith has a body the size of a plow horse, with legs spanning more than 14 feet. It weighs more than two tons.

Bebiliths understand but do not speak Abyssal. Their telepathy allows them to communicate silently with one another.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.