Handbook

Bat

Bestiary

srd

SRD

Diminutive Animal
Hit Dice:1/4 d8 (1 hp)
Initiative:+2
Speed:5 ft (1 square), fly 40 ft. (good)
Armor Class:16 (+4 size, +2 Dex), touch 16, flat-footed 14
Base Attack/Grapple:+0/–17
Attack:—
Full Attack:—
Space/Reach:1 ft./0 ft.
Special Attacks:—
Special Qualities:Blindsense 20 ft., low-light vision
Saves:Fort +2, Ref +4, Will +2
Abilities:Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills:Hide +14, Listen +8\, Move Silently +6, Spot +8\
Feats:Alertness
Environment:Temperate deserts
Organization:Colony (10–40) or crowd (10–50)
Challenge Rating:1/10
Advancement:—
Level Adjustment:—

Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.

Combat

Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.

Skills: \*A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.