srd
SRD
| Medium Animal | |
| Hit Dice: | 1d8+1 (5 hp) |
| Initiative: | +2 |
| Speed: | 40 ft. (8 squares), climb 30 ft. |
| Armor Class: | 13 (+2 Dex, +1 natural), touch 12, flat-footed 11 |
| Base Attack/Grapple: | +0/+2 |
| Attack: | Bite +2 melee (1d6+3) |
| Full Attack: | Bite +2 melee (1d6+3) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | — |
| Special Qualities: | Low-light vision, scent |
| Saves: | Fort +3, Ref +4, Will +1 |
| Abilities: | Str 15, Dex 14, Con 12, Int 2, Wis 12, Cha 4 |
| Skills: | Climb +10, Listen +5, Spot +5 |
| Feats: | Alertness |
| Environment: | Warm plains |
| Organization: | Solitary or troop (10–40) |
| Challenge Rating: | 1/2 |
| Advancement: | 2–3 HD (Medium) |
| Level Adjustment: | — |
Baboons are powerful and aggressive primates adapted to life on the ground. They prefer open spaces but climb trees to find safe places to rest overnight. A typical baboon is the size of a big dog.
Males can be 2 to 4 feet long and weigh as much as 90 pounds.
Combat
Baboons usually attack in groups.
Skills: Baboons have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.