Handbook

Air Elemental, Huge

Bestiary

srd

SRD

Air Elemental, Huge
Huge Elemental (Air, Extraplanar)
Hit Dice:16d8+64 (136 hp)
Initiative:+13
Speed:Fly 100 ft. (perfect) (20 squares)
Armor Class:21 (–2 size, +9 Dex, +4 natural), touch 17, flat-footed 12
Base Attack/Grapple:+12/+24
Attack:Slam +19 melee (2d8+4)
Full Attack:2 slams +19 melee (2d8+4)
Space/Reach:15 ft./15 ft.
Special Attacks:Air mastery, whirlwind
Special Qualities:Damage reduction 5/–, darkvision 60 ft., elemental traits
Saves:Fort +9, Ref +19, Will +5
Abilities:Str 18, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Skills:Listen +11, Spot +12
Feats:Alertness, Combat Reflexes, Dodge, Flyby Attack, Improved Initiative <sup>B</sup>, Mobility, Spring Attack, Weapon Finesse<sup>B</sup>
Environment:Elemental Plane of Air
Organization:Solitary
Challenge Rating:7
Treasure:None
Alignment:Usually neutral
Advancement:17–20 HD (Huge)
Level Adjustment:—

See the family description: air-elemental.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.