Handbook

Air Elemental, Greater

Bestiary

srd

SRD

Air Elemental, Greater
Huge Elemental (Air, Extraplanar)
Hit Dice:21d8+84 (178 hp)
Initiative:+14
Speed:Fly 100 ft. (perfect) (20 squares)
Armor Class:26 (–2 size, +10 Dex, +8 natural), touch 18, flat-footed 16
Base Attack/Grapple:+15/+28
Attack:Slam +23 melee (2d8+5)
Full Attack:2 slams +23 melee (2d8+5)
Space/Reach:15 ft./15 ft.
Special Attacks:Air mastery, whirlwind
Special Qualities:Damage reduction 10/–, darkvision 60 ft., elemental traits
Saves:Fort +11, Ref +22, Will +9
Abilities:Str 20, Dex 31, Con 18, Int 8, Wis 11, Cha 11
Skills:Listen +14, Spot +14
Feats:Alertness, Blind-fight, Combat Reflexes, Flyby Attack, Improved Initiative <sup>B</sup>, Iron Will, Mobility, Power Attack, Spring Attack, Weapon Finesse<sup>B</sup>
Environment:Elemental Plane of Air
Organization:Solitary
Challenge Rating:9
Treasure:None
Alignment:Usually neutral
Advancement:22–23 HD (Huge)
Level Adjustment:—

See the family description: air-elemental.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.