Handbook

Aboleth Mage, 10th-Level Wizard

Bestiary

srd

SRD

Aboleth Mage, 10th-Level Wizard
Huge Aberration (Aquatic)
Hit Dice:8d8+56 plus 10d4+70 (177 hp)
Initiative:+7
Speed:10 ft. (2 squares), swim 60 ft.
Armor Class:18 (–2 size, +3 Dex, +7 natural), touch 11, flat-footed 15
Base Attack/Grapple:+11/+28
Attack:Tentacle +18 melee (1d6+9 plus slime)
Full Attack:4 tentacles +18 melee (1d6+9 plus slime)
Space/Reach:15 ft./10 ft.
Special Attacks:Enslave, psionics, slime, spells
Special Qualities:Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar
Saves:Fort +15, Ref +10, Will +15
Abilities:Str 28, Dex 16, Con 24, Int 20, Wis 16, Cha 14
Skills:Bluff +13, Concentration +25, Decipher Script +15, Diplomacy +6, Disguise +2 (+4 acting), Intimidate +4, Knowledge (arcana) +15, Knowledge (dungeoneering) +25, Knowledge (history) +15, Knowledge (the planes) +15, Listen +15, Search +10, Sense Motive +15, Spellcraft +20, Spot +17, Survival +3 (+5 following tracks, on other planes, and underground), Swim +8
Feats:Combat Casting, Empower Spell, Eschew Materials, Great Fortitude, Improved Initiative, Lightning Reflexes, Scribe Scroll, Spell Focus (illusion), Spell Focus (enchantment), Spell Penetration
Environment:Underground
Organization:Solitary
Challenge Rating:17
Treasure:Double standard
Alignment:Usually lawful evil
Advancement:By character class
Level Adjustment:—

See the family description: aboleth.

Open Game Content from the System Reference Document 3.5, used under the Open Game License 1.0a.